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Mauler will be No. 16, I can almost prove it...


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Poll: MWO Poll (429 member(s) have cast votes)

Mauler will be the next assault mech.

  1. Agree (103 votes [24.01%])

    Percentage of vote: 24.01%

  2. Disagree (202 votes [47.09%])

    Percentage of vote: 47.09%

  3. Not Sure (124 votes [28.90%])

    Percentage of vote: 28.90%

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#61 Bishop Steiner

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Posted 29 July 2012 - 08:06 PM

View PostLordKnightFandragon, on 29 July 2012 - 07:44 PM, said:


...And a sexy picture it is :)


.... why does that picture look so familiar........ ^_^

#62 Rorik Thrumsalr

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Posted 29 July 2012 - 08:06 PM

Cyclops or Zeus. I don't think they will stray too far from the "box set" mechs. If not, then maybe I can hope for a Flashman (75t).

#63 Skadi

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Posted 29 July 2012 - 08:13 PM

View PostBishop Steiner, on 29 July 2012 - 08:06 PM, said:


.... why does that picture look so familiar........ :)

hey hey look below it theres a disclaimer >.>

#64 xxx WreckinBallRaj xxx

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Posted 29 July 2012 - 09:26 PM

Perhaps you are right and the Mauler will be next. But it's all just a theory, let's wait and see. I'm betting on either Banshee, Mauler, or Zeus myself. I do know that Mauler is a classic Mech(It's on the front of the box for MW 2 Mercs, which was the best title in the entire franchise) so I'd bet my life on it being added eventually even if it isn't next. When you think of iconic Mechs, you think of the Timber Wolf, an Atlas, maybe a Commando or Centurion, but definitely a Mauler.

Edited by Bluten, 29 July 2012 - 09:35 PM.


#65 Walsung

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Posted 29 July 2012 - 10:50 PM

kurita already has three mechs
the lyrans only have the commando (only major power represented by one mech
the mechs mentioned in the news feed are new mechs ie not in widespread use

it'll be the zeus
lyran
assault
common as dirt
iconic looks
not unseen
good mix of hardpoints (quite different to the awesome/stalker/ atlas)
lots of meaningfull variants.

I personally like the thug but without starleague tech a zeus will be fine.

Edited by Walsung, 29 July 2012 - 11:00 PM.


#66 Tarskin

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Posted 30 July 2012 - 01:59 AM

I like how you put the ISN snippets there and I have to agree that it is a possibility but.... there can be cases made for other mechs too, we'll just have to wait and see

#67 xxx WreckinBallRaj xxx

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Posted 30 July 2012 - 03:04 AM

View PostWalsung, on 29 July 2012 - 10:50 PM, said:

kurita already has three mechs
the lyrans only have the commando (only major power represented by one mech
the mechs mentioned in the news feed are new mechs ie not in widespread use

it'll be the zeus
lyran
assault
common as dirt
iconic looks
not unseen
good mix of hardpoints (quite different to the awesome/stalker/ atlas)
lots of meaningfull variants.

I personally like the thug but without starleague tech a zeus will be fine.


This is a good point. If they're trying to have a few Mechs per House for member discounts then Lyran needs another Mech. Currently all Steiner has to its name is a the lowly Commando. With Assault being next in line and Steiner needing another Mech, the Zeus is a logical choice. They could also go with the Banshee though, which is another Steiner Assault.

Edited by Bluten, 30 July 2012 - 03:45 AM.


#68 Sparks Murphey

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Posted 30 July 2012 - 03:53 AM

Okay, this is more conspiracy theory than anything, but here goes.

If you remember, role warfare is a big thing they are trying to push. Support, Defense, Attack and Recon are vital components of your team, not optional extras. With that in mind, it almost looks like the 'Mech choices are in favour of that.

Take the lights for example:
Support: Raven - uses electronic warfare to impede the enemy.
Defense: Commando - slower than the others, but with a powerful punch.
Attack: Jenner - faster than the Raven and Commando, but still with a large weapons load.
Recon: Spider - Ridiculously fast and jump capable, but with a low weapons load.

Or the heavies:
Support: Catapult - sit back and bombard your foes with missiles from afar.
Defense: JagerMech - long range, but requires direct line of sight.
Attack: Cataphract - a bristling weapons load up close.
Recon: Dragon - smaller weapons, but faster than half the mediums so far.

So for the assaults, we seem to have:
Support: Stalker - LRMs for indirect fire.
Defense: Awesome - long range, powerful shots, but with direct line of sight
Attack: Atlas - Some long range, but mostly a scary short range package
Recon: ???

So...going with the completely off the wall and unexpected like the Dragon, the Cicada and the Spider were (since no one seems to expect the fast 'Mechs, which is how they like it) maybe...the Charger? Stop looking at it as an alternative to the Atlas, Awesome and Stalker, and start considering it as the fourth recon option, and it starts to make sense. If you absolutely decided you wanted armour over speed, but still wanted to scout, the Charger is the 'Mech for you. It has quite a few variants available as of 3039 (including a slower traditional assault version with an AC/20, and a jump-capable LRM version)

I dunno, maybe I'm seeing things that aren't there. But does any of that seem to ring true to anyone else?

#69 ice trey

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Posted 30 July 2012 - 04:09 AM

Some compelling points, and also observations I noticed, as well.

However, I don't think it's a sure bet that it will be the Mauler. For example, both the Centurion and Hunchback are 50 tons, so overlap in tonnage IS possible.

Further, while I get the feeling that we won't be seeing the Charger or Banshee anytime soon, there are still a good number of roles to fill in the assault class - even before we touch any star league stuff. For one, the Cyclops fills the Command Computer 'mech role well - though it's pretty much just a duplicate of the Atlas in terms of weapons. The Zeus is very popular, if for looks alone, though it's uses are more or less covered by the Awesome and Stalker. Finally the Victor would be a likely candidate for filling the "Jumping Assault Mech" role.

I don't doubt the Mauler will make the cut. The question is, is it the next one? That much we can't be 100% sure.

#70 Malkinn Kerensky

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Posted 30 July 2012 - 04:47 AM

View PostSparks Murphey, on 30 July 2012 - 03:53 AM, said:

Okay, this is more conspiracy theory than anything, but here goes.

If you remember, role warfare is a big thing they are trying to push. Support, Defense, Attack and Recon are vital components of your team, not optional extras. With that in mind, it almost looks like the 'Mech choices are in favour of that.

Take the lights for example:
Support: Raven - uses electronic warfare to impede the enemy.
Defense: Commando - slower than the others, but with a powerful punch.
Attack: Jenner - faster than the Raven and Commando, but still with a large weapons load.
Recon: Spider - Ridiculously fast and jump capable, but with a low weapons load.

Or the heavies:
Support: Catapult - sit back and bombard your foes with missiles from afar.
Defense: JagerMech - long range, but requires direct line of sight.
Attack: Cataphract - a bristling weapons load up close.
Recon: Dragon - smaller weapons, but faster than half the mediums so far.

So for the assaults, we seem to have:
Support: Stalker - LRMs for indirect fire.
Defense: Awesome - long range, powerful shots, but with direct line of sight
Attack: Atlas - Some long range, but mostly a scary short range package
Recon: ???

So...going with the completely off the wall and unexpected like the Dragon, the Cicada and the Spider were (since no one seems to expect the fast 'Mechs, which is how they like it) maybe...the Charger? Stop looking at it as an alternative to the Atlas, Awesome and Stalker, and start considering it as the fourth recon option, and it starts to make sense. If you absolutely decided you wanted armour over speed, but still wanted to scout, the Charger is the 'Mech for you. It has quite a few variants available as of 3039 (including a slower traditional assault version with an AC/20, and a jump-capable LRM version)

I dunno, maybe I'm seeing things that aren't there. But does any of that seem to ring true to anyone else?



Please, if there are any deities that can listen, DON'T make the Charger. It looks like *** and is basically a worthless 'Mech, not worthy of the assault name. That's why the Draconis Combine came out with the Hatimoto-Chi as a viable replacement for it because the Charger is junk! I would love to see a Warhammer but I know that's not going to happen anytime soon so I'm thinking if it is an assault class, it would be a Mauler (unfortunately) or a Zeus. I would like to see another light, perhaps a Panther or Wolfhound.

#71 Bluey

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Posted 30 July 2012 - 04:52 AM

View PostMaverick01, on 28 July 2012 - 05:06 PM, said:

Here is some evidence why I think the Mauler will be the next assault mech...

* 90 ton mech that fills the tonnage gap and has many ballistic hardpoints.

* Weapon loadout is dedicated to long range engagements.

* Has been featured in many previous Mechwarrior games.

* The Mauler exists in the BattleTech universe in 3049.

* Has been listed twice in ISN News Feed articles.

Luthien Armor Works’ executives celebrate the final success against the debacle of the Daboku as the first Maulers ship. 12 October 3048.

Tue. Nov 29, 3048: Recently shipped Maulers receive their baptism of fire against Davion raid; Victory Armaments’ ER lasers performed well.

http://mwowiki.org/i...hp?title=Mauler

http://www.sarna.net/wiki/Mauler

LOL I made a similar thread I have a feeling it will be a mauler

#72 Odanan

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Posted 30 July 2012 - 04:56 AM

It won't be the Mauler. Look here for more info.

View Postice trey, on 30 July 2012 - 04:09 AM, said:

However, I don't think it's a sure bet that it will be the Mauler. For example, both the Centurion and Hunchback are 50 tons, so overlap in tonnage IS possible.


Let's not forget the Trebuchet.

#73 Odanan

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Posted 30 July 2012 - 05:02 AM

View PostSparks Murphey, on 30 July 2012 - 03:53 AM, said:

Okay, this is more conspiracy theory than anything, but here goes.

If you remember, role warfare is a big thing they are trying to push. Support, Defense, Attack and Recon are vital components of your team, not optional extras. With that in mind, it almost looks like the 'Mech choices are in favour of that.

Take the lights for example:
Support: Raven - uses electronic warfare to impede the enemy.
Defense: Commando - slower than the others, but with a powerful punch.
Attack: Jenner - faster than the Raven and Commando, but still with a large weapons load.
Recon: Spider - Ridiculously fast and jump capable, but with a low weapons load.

Or the heavies:
Support: Catapult - sit back and bombard your foes with missiles from afar.
Defense: JagerMech - long range, but requires direct line of sight.
Attack: Cataphract - a bristling weapons load up close.
Recon: Dragon - smaller weapons, but faster than half the mediums so far.

So for the assaults, we seem to have:
Support: Stalker - LRMs for indirect fire.
Defense: Awesome - long range, powerful shots, but with direct line of sight
Attack: Atlas - Some long range, but mostly a scary short range package
Recon: ???

So...going with the completely off the wall and unexpected like the Dragon, the Cicada and the Spider were (since no one seems to expect the fast 'Mechs, which is how they like it) maybe...the Charger? Stop looking at it as an alternative to the Atlas, Awesome and Stalker, and start considering it as the fourth recon option, and it starts to make sense. If you absolutely decided you wanted armour over speed, but still wanted to scout, the Charger is the 'Mech for you. It has quite a few variants available as of 3039 (including a slower traditional assault version with an AC/20, and a jump-capable LRM version)

I dunno, maybe I'm seeing things that aren't there. But does any of that seem to ring true to anyone else?


It really makes sense.

People misjudge the Charger by its awful primary variant... There are pretty decent alternatives, however. (Not to mention you can use the same model later, with or without small changes, for the Hatamoto)

You forgot this:

Medium:

Support: Trebuchet
Defense: Centurion
Attack: Hunchback
Recon: Cicada

Edited by Odanan, 30 July 2012 - 05:16 AM.


#74 Tangelis

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Posted 30 July 2012 - 05:12 AM

Battlemech 16, a good debate indeed.

Of course all of us can argue what mechs should be in the game from light to assault across the board. Charger not being popular but hey, it's a classic. What about Riflemen!! The good ol locust!! Im sure we will see these guys sooner or later, if not directly at launch.

What will battlemech 16 be though? I haven't got a better clue than anyone else really, but I think it's a good possibility it will be the one we all expected and haven't gotten yet. The one everyone sees on a common box set or miniature and immediately thinks Battletech even with little experience with it. Perhaps the most recognizable IS mech of them all. The Warhammer.

Of course I have no evidence what so ever to support that opinion other than, Warhammer, considering it's immense popularity and recognition It is almost certain to be in the game. Why reveal a surprise out of left field mech before launch, when Warhammer is obvious?

#75 Skylarr

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Posted 30 July 2012 - 07:19 AM

View PostNoirWolf, on 29 July 2012 - 08:19 AM, said:


Clans had Omnimechs in 3049 and I do hope we get the raptor in around 3 years time.


The Raptor was not introduced until Technical Readout: 3058.

#76 Bagheera

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Posted 30 July 2012 - 08:21 AM

Hey Guys,

Did you know the Charger's been mentioned in the ISN news feed a couple times too?

:D

Edited by Bagheera, 30 July 2012 - 08:21 AM.


#77 DocBach

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Posted 30 July 2012 - 08:24 AM

^^ so has the Zeus.

#78 Thom Frankfurt

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Posted 30 July 2012 - 08:34 AM

I have to say that IMO the Mauler is one of the coolest looking mechs out there... That being said, I do not think that it will be #16. I think that spot belongs to either the Cyclops or the Highlander. But who knows, I've been wrong before.

I'm still waiting on my Vindicator or Blackjack. :D

#79 NoirWolf

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Posted 30 July 2012 - 09:07 AM

View PostSkylarr, on 30 July 2012 - 07:19 AM, said:


The Raptor was not introduced until Technical Readout: 3058.

"The ability to quickly service, re-arm, or even modify the weapons loadout of a front-line unit allowed pilots back on the battlefield and kept the Clans moving at their amazing pace during their Invasion.[6] While not able to replicate the advanced construction materials of the invaders, the Inner Sphere was capable of reverse engineering the OmniMech technology with the Draconis Combine introducing the first Inner Sphere OmniMech, the Raptor, in May 3052."
http://www.sarna.net/wiki/Omnimech

Someone should fix that then.

#80 Phoenix Branson

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Posted 30 July 2012 - 03:19 PM

Hope I' m right come wednesday!





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