Edited by Biggness, 05 August 2012 - 02:13 PM.
Re-connect ability
#1
Posted 05 August 2012 - 02:12 PM
#2
Posted 05 August 2012 - 07:36 PM
So please, before you start implementing the punishments for quitting a match, make sure people won't be unfairly subjected to them.
#3
Posted 05 August 2012 - 10:57 PM
#4
Posted 15 December 2012 - 10:15 PM
Nik Van Rhijn, on 05 August 2012 - 10:57 PM, said:
I don't really see the difference. Offering the player the option to reconnect to disconnected games immediately fixing some of the many bugs I've encountered. We run groups a lot and when one player (especially in 8's) disconnects because of one of the many bugs not being addressed yet, it kills the gameplay, for both teams. I don't really see how someone could exploit this if implemented. I hope they're working on something along these lines.
#5
Posted 15 December 2012 - 10:55 PM
#6
Posted 16 December 2012 - 01:36 AM
I've raged many a time because my game would go poof at the loading screen, and then my mech would be in game when I logged back in. It is a very useful feature, its even used by World of Tanks (I know, another WoT comparison) and has saved me so much grief.
#7
Posted 16 December 2012 - 10:28 PM
#8
Posted 16 December 2012 - 11:22 PM
#9
Posted 17 December 2012 - 12:33 AM
I'm not sure if it even matters if the disconnect was a plug pull or crash. You still take damage even when disconnected, so the advantage to pulling the plug out of your rig is... so you can rejoin into a trashed mech?
#10
Posted 17 December 2012 - 02:56 AM
#12
Posted 17 December 2012 - 04:39 AM
#13
Posted 17 December 2012 - 04:55 AM
#14
Posted 17 December 2012 - 06:08 AM
I hate ctd and then watching my mech getting stripped to pieces on my husband's screen
It would be great to just quickly load back in and join in with the battle.
#15
Posted 17 December 2012 - 06:16 AM
#16
Posted 17 December 2012 - 08:39 AM
#17
Posted 18 December 2012 - 12:21 AM
Agree 100%%. There needs to be the ability to rejoin a match if you've dc'd.
#18
Posted 09 April 2013 - 05:23 AM
This is my second post, I believe it's important because with this fix, the gamebreaking hud bugs could be "soft patched" in this way. I therefore propose the devs elevate this to the top of the priority list, behind fixing the bugs, and adding new content (hey, I know it's fun to make new bugs, but try fixing them once in awhile, eh?).
Just my opinion, anyway.
#19
Posted 09 April 2013 - 01:33 PM
Cletus Van Damme, on 09 April 2013 - 05:23 AM, said:
This is my second post, I believe it's important because with this fix, the gamebreaking hud bugs could be "soft patched" in this way. I therefore propose the devs elevate this to the top of the priority list, behind fixing the bugs, and adding new content (hey, I know it's fun to make new bugs, but try fixing them once in awhile, eh?).
Just my opinion, anyway.
The game isn't P2P, so there should be no / minimal lag from someone rejoining. I think it is more of a coding thing at this point, and the Devs are looking into it. I don't think it is top of their priority list, as they are pushing for a lot of other things (UI 2.0, CW, etc) but at least it is on their radar now
#20
Posted 30 May 2013 - 03:13 PM
It is so annoying if you are disconnected very often and you can't reconnect. I would NEVER do it on purpose, but if you are running with a group it is so no fun!!!!!
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