

HeadShots.
#1
Posted 19 January 2012 - 05:08 PM
Factors would include hit-box size and weapon damage strength (if they were adjusted from TT values at 10 secs)
For multiplayer
In MW3, on one good night at one point I was able to get a headshot "kill" 1 per 10 alphas. If it were not for lag I believe the frequency could be tha high or higher.
In MW4 (from Vengeance to Mercs), I think I was only able to get a total of 2 headshots due to the mechanic that you had to hit the same spot twice (consequetively not instantaneously)
#2
Posted 19 January 2012 - 05:41 PM
They could also make it that headshots only disable all your sensor/radar equipment and mess up your targetting instead of killing the mech off.
#3
Posted 19 January 2012 - 05:58 PM
#4
Posted 19 January 2012 - 06:07 PM
#5
Posted 19 January 2012 - 07:00 PM
#6
Posted 19 January 2012 - 07:08 PM
#7
Posted 19 January 2012 - 07:25 PM
If not, foresee 99.999% of pilots going for the 'Mechs with the smallest sized head vs the body/arms.
#8
Posted 19 January 2012 - 07:34 PM
I could just blame oversized torso hit boxes... And I will. I think the center torso hit boxes extended upward to cover most Mechs' faces.
#9
Posted 19 January 2012 - 07:37 PM
Morashtak, on 19 January 2012 - 07:25 PM, said:
If not, foresee 99.999% of pilots going for the 'Mechs with the smallest sized head vs the body/arms.
I hope the TT rules don't end up ruling this game. They have their place - and it was a great game, but there is a difference between a turn based table top game where you couldn't specify where your shot was going to go - and a FPS where I can place my aiming reticle. If I aim at the arm, I want to hit the arm, not the leg because a virtual dice roll said so. They have their place in some areas but should not be applied as a blanket for the new game.
#10
Posted 19 January 2012 - 08:23 PM
Morashtak, on 19 January 2012 - 07:25 PM, said:
If not, foresee 99.999% of pilots going for the 'Mechs with the smallest sized head vs the body/arms.
Ya, I'd definitely like some good balancing there. Same sized hitboxes for all heads don't make much sense in the computer version. OTOH... Going simply by the looks of a Mech model as sole factor might not be so great either. The risk of everybody shunning the Mechs with proportionally larger "heads" would somewhat be bad for variety on the battlefield. So just a very little modification in hitbox size/damage modeling might be best.
And the whole issue of TT aiming rules ported to computer version is unlikely to be done 1:1. I would prefer tho aiming in game being hard enough to frequently not hit the exact section aimed at initially.
Edited by Dlardrageth, 19 January 2012 - 10:16 PM.
#11
Posted 19 January 2012 - 09:16 PM
#12
Posted 19 January 2012 - 09:26 PM
#13
Posted 19 January 2012 - 09:32 PM
#14
Posted 19 January 2012 - 09:35 PM
#15
Posted 19 January 2012 - 09:38 PM
#16
Posted 19 January 2012 - 09:48 PM
#17
Posted 19 January 2012 - 10:41 PM
#18
Posted 19 January 2012 - 10:54 PM
#19
Posted 20 January 2012 - 07:43 AM
#20
Posted 20 January 2012 - 07:50 AM
Edited by DEVASTATOR, 20 January 2012 - 07:51 AM.
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