Your perfect 'Mech company, 600 tons or less.
#81
Posted 15 August 2012 - 01:43 PM
#82
Posted 15 August 2012 - 03:45 PM
#83
Posted 15 August 2012 - 03:49 PM
1x Locust LCT-3V
1x Locust LCT-1E
1x Thorn THE-N
1x Mercury MCY-98
1x Raven RVN-3L
Lance 2: (medium/heavy support lance) 245t
1x Catapult CPLT-C3
1x Catapult CPLT-A1
1x Archer ARC-2R
1x Vindicator VND-1AA
Lance 3: (Heavy Combat Lance) 240t
2x Cataphract CTF-1X
1x Catapult CPLT-C1
1x Vindicator VND-1R
Notes:
-Assumed some access to star league designs, tried to keep a Laio flavor
#84
Posted 15 August 2012 - 03:55 PM
EDMW CSN, on 27 January 2012 - 10:02 AM, said:
or 120 gabriels, or 2400 rifle infantry
De Ozz Mann, on 15 August 2012 - 03:53 PM, said:
or 120 gabriels, or 2400 rifle infantry
1200 rifle infantry assume you use balancing weight from tech 1, should read :5600 rifle infantry
#85
Posted 15 August 2012 - 05:04 PM
#87
Posted 15 August 2012 - 11:04 PM
4 Trenchbuckets
Murder Lance 2:
4 Trenchbuckets
400t so far
Command/Recon Lance:
1 Locusts
420t
2 Trenchbuckets
520t
1 Awesome AWS-8T (2 LRM15s w/1t of ammo each, 2 Large Lasers, 1 Small Laser and 23 Heat Sinks)
600t
Trebuchets make up the bulk of my forces for a simple reason; 20 LRM15s on somebody is not playing fair. Also, it is not a famous silhouette like the Catapult (which make it a target) and decently fast with 3 Medium Lasers for a good defense. The 8T makes for a good command Mech as it has armor and good ranged weapons allowing me to be in the fight, without being in the middle of the fight.
#88
Posted 15 August 2012 - 11:07 PM
Python46, on 15 August 2012 - 01:43 PM, said:
If you willingly start a fight about terrain that you do not know against an unknown opponent, even a Cyclops is not going to help you much.
Its time to disengage and get better intel.
But I have to concure that communication, command and control (and I would also add intelligence) is underrated and much more important than most players care.
Edited by JackTD, 15 August 2012 - 11:18 PM.
#89
Posted 15 August 2012 - 11:43 PM
Recon Lance:
2x Raven RVN-3L
2x Wolfhound WLF-2
140 tons
The Ravens are for recon and target acquisition, the Wolfhounds protect the Ravens and enable their retreat if necessary.
Support Lance:
2x Dervish DV-6M
2x Whitworth WTH-2
190 tons
LRM bombardement ftw. If you work with Ravens, utilize them!
Command Lance:
1x Ostroc OSR-2C
2x Crusader CRD-3R
1x Awesome AWS-8V
270 tons
Also lots of LRM plus some nice mixed-range support.
The efficiency of this company relies very much on the quality of their scouts. If the Raven pilots know what they are doing, this setup is devastating and can beat every enemy.
Edited by Siegwald, 15 August 2012 - 11:44 PM.
#90
Posted 16 August 2012 - 12:49 AM
Scout/Flanker lance:
2 Volkhs
1 Hussar HSR-200Db
1 wolf hound WLF-2
Total weight: 160 tonnes
Ok, so the Volkh is an odd choice as it might not exist yet (All technology to build it did exist at this time period so it's not like I'm adding plasma weapons and RACs) and without the supercharger it chugs along at 70 mph which is pretty flippin slow for a flanker. That having been said, I see them working like the jaws of an angler fish that snap down on enemies that go after the hussar and wolf hound which fulfill the nominal roles of scout. In the event that I need to be defensive, the lance still has the speed to move into a flanking position and do some damage or get to cover.
Brawler lance
1 axemen AXM-1N
1 centurion CN9-AL
1 grasshopper GHR-5H
1 stalker STK-3F
270 tons
Nothing fast or flashy here, Just a lance that is meant to hold the line (The stalker alone will be sure to get the attention of enemy players) while support lance and flanker are able to do whatever it takes to get the job done. As a nice touch, the two heavies are Jump capable making them nastier in urban environments.
Support lance
trebuchet TBT-5N
2 valkyries VLK-2QD
kintaro KTO-19B
170 tons
The support lance has a nice uniform speed allowing it to quickly position itself before unloading. Further, the kintaro is fast enough and tough enough to NARC an enemy, greatly increasing the killing power of all the mechs in the lance and the stalker from brawler lance.
I'm sure that a more expierienced player with comparable tonnage and limitations could take me to school, but I'd like to think I could give him a fat lip while he tried it.
#91
Posted 16 August 2012 - 01:37 AM
5 urban mech UM-70
2 firestarter prime varients
2 King Crabs Prime varients
oddball arrangement i know but thats how my brain rolls!
Edited by Pinto Schnyder, 16 August 2012 - 01:38 AM.
#92
Posted 16 August 2012 - 06:33 AM
CLNT-2-3T Clint 40t
VLK-QA Valkyrie 30t
2x JR7-D Jenner 35t each
Support Lance: 215t
CN9-D Centurion 50t
TBT-5N Trebuchet 50t
HBK-4G Hunchback 50t
CPLT-C1 Catapult 65t
Command Lance: 245t
BLR-1G BattleMaster 85t
CPLT-C1 Catapult 65t
CLNT-2-3T Clint 40t
SHD-2H Shadow Hawk 55t
Based on my favorites of the mechs and also loosely on mutual support.
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