Make moving your forces to those planets for an assault become costly.
Make some kind of industry and trading for resources and technology like in EVE Online.
Make Jumpships for long range strikes.
Make Jumpships expensive so that leaders need to think long and hard about attacking someone.
Make dropships for short range traveling
Make dropships cheaper.
Make dropships attackable.
Make that how you enter the map to begin combat for the attackers.
Make repairs count against the Clan/Squad/Merc's pocketbook
Make it so we can salvage our fallen foe's equipment.
Piranah, if you did this right, an AeroTech addon in the future to enhance the thrill of getting your Jumpship into position while the commander sweats it out would only be a stone's throw away.
You can simply make the Dropship/Jumpship the "base" and if the light craft can defeat the others, they "win" the match and the dropship is "destroyed."
Make the AeroTech based battle possibly prevent the Jumpship from assaulting the planet.
While Mechs are pouring out of the dropship (respawn), if the aerotech fighters can win their fight in the air, reinforcements for the assaulting team will be cut off (or something like that).
Think: World of Tanks and their new product, World of Warplanes. However, World of Tanks is doing it WRONG. The two products will not be integrated and hold no sway on each other (plus their maps suck).
Edited by Longtom, 26 January 2012 - 10:30 PM.