Anyways the threads for customization/construction for BattleMech have all been an all-or-nothing approach.
In the pervious mechwarrior games, there were two sometimes three tabs that related to customizing/modifying your mech. The question was never asked about if the three parts were equally modifiable. (or if they should be)
The three categories I have are
1. Weapons (and or equipment)
2. Armour
3. Engine and internal structure.
I don't have the BattleTech reference books on customizing/construction, but I think that some parts were possible in the field and some required a factory to do it. In the latter case it may have been better to just build the mech from ground up).
In all cases, armor/weapons can be replaced up to its default configuration.
Weapons only would include weapons, ammunition and/or heatsinks; (anything directly related to weapons)
Equipment would include BAP, ECM, Jumpjets, CASE, AMS and/or heatsinks;
Other notes specifically I wanted to address was armor.
In Mechcommander you could not add armor, the Jagermech was sometimes cheaper than the Catapult but it was also less armored.
Rifleman is described as "tissue-paper" rear armor. Should you be able to modify it to have more?
Jenner doesn't have max armor for its weight but a Wolfhound does. If you add armor to the Jenner is it still a Jenner?
edit: explain about weapons only and weapons and equipment.
Edited by Yeach, 31 January 2012 - 05:00 PM.