The way i plan on playing MWO is that i'm going to start out as a scout. But i know that after a while i'm going to be interested in another role such as Assault for example.
When i come to the point where i've been playing the role as a scout for several months and i want to be an assault for a while, in order for my ingame character to reach maximum potential in avatar XP and the XP for the Battlemech i'm using, can i just simply take my scout character and just purchase an assault mech and gain XP that way, thus investing my avatar XP and mech XP toward the assault role until the day comes when i'm interested in a different role?
I've tried this method in various RP games and the result is that i end up not getting the full performance out of my engame character because there is always a level cap. For example, i used to play Star Trek Online. You had to choose between a Science, Engineering, or Tactical role. I tried my idea mentioned in the previous paragraph and i learned the hard way that i was better off creating SEPARATE characters(avatars) so that if i got bored being an Engineering officer, i can just re-login as my Science officer or Tactical officer.
Will I need to do that with MWO, or can i do all the roles eventually with the same character? If i have to do with what i did with my alt avatars in STO i will end up having to just commit to one role, cap it out, then start on the next role.
My agenda here is that if sometime in the future i'm with a unit and we're scheduled to do a MWL kind of a match with another unit and i've been in an assault mech the whole time but this specific match required more scout mechs, i want to be able to continue to contribute to my unit by just either loading up in a scout mech instead or re-login to MWO with a scout character instead.
But which one will be better for both me and with the unit as a whole(whatever group of players i'll end up playing with)? Is it too early to ask this question?
Edited by XxDRxDEATHxX, 01 February 2012 - 12:43 PM.