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mines.



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#1 jbone

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Posted 13 February 2012 - 11:10 PM

What about minefields and such, would a commander be able to call in FASCAM Arrow IV (Minefields delivered via cruise missile). Also with things like Thunder LRMS, would support mechs be able to drop down minefields. Just an idea... and now.. debate.

#2 OzBrad

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Posted 13 February 2012 - 11:21 PM

I personally wouldnt like it and dont think it would fit. You would have a large amount of players just running around up close to enemy mechs and being *****. Who knows though B) Im probabley wrong.

#3 Convaras Bloodskorn

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Posted 14 February 2012 - 01:13 AM

Call me crazy, but I'm of the opinion that drone strikes, artillery strikes, and naval bombardment are quite sufficient for meeting our assisted-destruction needs.

That being said, I think the idea itself is cool enough conceptually, but I wouldn't want to see it in the game. Its not that I think it wouldn't work well, but like I said, I feel like the game is already going to incorporate enough in terms of call-downs and whatnot without throwing mines into the mix.

#4 nubnub

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Posted 14 February 2012 - 01:19 AM

Mines would be good and realistic. You should pay to have them setup and services to have them cleared or have tech to clear it, possibly commad responsibility, to boost teamwork. It would also help protect claimed planets (atleast a little) if no-one is defending at that moment.

#5 100mile

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Posted 14 February 2012 - 03:51 AM

I don't know i can see the argument both ways...tactically i think minefields would/could really change the way some individual battles were fought...in a good way..but the devs already said it won't be a persistent game ..diff servers...so the defense idea wont work (at least don't think so)...So while the planet will be "owned" and the overall characteristics will be the same...minefields and stuff like that won't transfer...(once again Speculation)...Not sure worth the expense and time the devs would have to spend to make it work...

#6 Exilyth

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Posted 14 February 2012 - 06:32 AM

Thunder-LRM should be available 3052 acording to sarna.
They should then (or, a bit later, depending on faction) be available to everyone as ammo for LRM launchers.

'Call in minefields' would be ok, if it was an exclusive or choice, e.g. either take orbital/naval/accidental bombardment or mine field drops.
I think minefields would add more tactical depth to the game.

Also, while we are on the topic of mines, what about vibrobombs?

EDIT: Also, should mines be visible? Should they be destructible?

Edited by Exilyth, 14 February 2012 - 10:11 AM.


#7 Kenyon Burguess

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Posted 14 February 2012 - 06:35 AM

i like the idea of being able to use LRMs to put down mine-fields. as long as you cant stack the effects to instantly destroy assault mechs anyways.

#8 MetalKid

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Posted 14 February 2012 - 08:11 AM

I would think this would be a commander ability. When used, mine layer vehicle(s) would spawn and deposit them at the target location. Thus, there would be a travel time, a dispersal time, and then a retreat time. The enemy mechs could destroy the mine layers before they reached their destination if they found them. If this approach was made, then the other commander could have the option of deploying mine sweeper vehicles the same way. Again, they could be destroyed by enemy forces before they got there.

#9 ManDaisy

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Posted 14 February 2012 - 08:41 AM

I fully support commander ability callable blanket minefields. However I am hesitant on thunder LRMS "individual mine field deployment" . Tho I don't see a downside, their use effectively will be hampered by the time it takes to cover an area, and attention to pattern deployment that most individuals wont be able to do.

Edited by ManDaisy, 14 February 2012 - 08:42 AM.


#10 Yeach

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Posted 14 February 2012 - 09:19 PM

How about (like in Mechcommander 2), light mechs (35 tons and less) don't trigger mines?

#11 Anvil Dragon

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Posted 15 February 2012 - 01:02 AM

Many worlds would ban mines but mines, traps, and improvised explosives are likely on some of the fringe worlds.

I did think it odd magnatometer and various vision modes were not in the scout tree and that enemy damage was. Best not to take the trees too literal.

#12 Exilyth

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Posted 15 February 2012 - 02:14 AM

View PostAnvil Dragon, on 15 February 2012 - 01:02 AM, said:

Many worlds would ban mines but mines, traps, and improvised explosives are likely on some of the fringe worlds.


Except for House Liao... known, aside from our insane benevolent leaders, ecm technology and the color green, for our fondness of minefields. Incidentally, minefields also combine great with large scale defensive strategies.

OOC: Who else would develop special ammunitions for Thunder-LRM launchers?

Edited by Exilyth, 15 February 2012 - 02:15 AM.


#13 Nik Van Rhijn

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Posted 15 February 2012 - 04:02 AM

Thunder LRM's would surely just be an ammo choice for individual mechs?

#14 Felix Dante

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Posted 15 February 2012 - 03:34 PM

Maybe...

I can see specific scenarios/modules where Recon mechs would need to find mines, so a path through a mine-field can be found to meet objective points for Lance Mates.

As far as placing mines during battle: No. mines placed in that manner don't make a lot of sense to me with the way MWO will work exactly.

#15 Aegis Kleais

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Posted 15 February 2012 - 04:45 PM

Sure a minefield will work, but there's got to be a more humane way to deal with solicitors and girl scouts.

#16 fallonsky

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Posted 16 February 2012 - 06:55 AM

well im wondering if like in the books we could have landmines play a role and add them as a weppen.
like if your a light mech trying to attack a heavy or a asault mech in the city or trying to delay/hurt them in a open field you could place mines on the building or on the ground so that they would run into them and get damaged or be blinded for a few seconds where you can shoot or they will have to stop and distroy or go around the mines. they would have to be small but not so small that they blend in compleatly. they also would have to not be really powerfull so that you cant leg people with mines unless they have low armor there or there are dammaged there.

lol didnt know there was already a topic on this >.<

Edited by fallonsky, 16 February 2012 - 09:38 AM.


#17 ManDaisy

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Posted 16 February 2012 - 07:04 AM

If light mechs dont set off mines... then they could be the ultimate mech bait.

Edited by ManDaisy, 16 February 2012 - 07:04 AM.


#18 Dezereus

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Posted 16 February 2012 - 07:20 AM

The closest I can see happening with this would probably "Thunder LRMs". The fact that they are "re-introduced" in 3052 suggests that we won't see it at release at the very least. Hope that helps =)

http://www.sarna.net/wiki/Thunder_LRM

#19 jbone

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Posted 16 February 2012 - 07:35 AM

I was thinking not only about Thunder LRMs but FASCAM Arrow IV.

I think it would be nice that a defender in objective missions could had setup some minefields, there are some nice options, Command Detonated, Vibro (Set off when something of so much tonnage walked into it, or something much heavier walked near it), there are other types but I am a fan of command detonated mines... well placed they play havoc.

#20 Exilyth

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Posted 16 February 2012 - 08:40 AM

View PostAegis Kleais™, on 15 February 2012 - 04:45 PM, said:

Sure a minefield will work, but there's got to be a more humane way to deal with solicitors and girl scouts.


Of course there are... http://www.sarna.net...i/Needler_Rifle


Static minefields, like thoose around important military facillities, should be marked with small signs anyway.
Of course, all Thunder-LRM delivered mines are bio-degradable and/or detonate defuse automatically after a few days. :ph34r:

Edited by Exilyth, 16 February 2012 - 08:46 AM.






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