#1
Posted 13 February 2012 - 11:10 PM
#2
Posted 13 February 2012 - 11:21 PM
#3
Posted 14 February 2012 - 01:13 AM
That being said, I think the idea itself is cool enough conceptually, but I wouldn't want to see it in the game. Its not that I think it wouldn't work well, but like I said, I feel like the game is already going to incorporate enough in terms of call-downs and whatnot without throwing mines into the mix.
#4
Posted 14 February 2012 - 01:19 AM
#5
Posted 14 February 2012 - 03:51 AM
#6
Posted 14 February 2012 - 06:32 AM
They should then (or, a bit later, depending on faction) be available to everyone as ammo for LRM launchers.
'Call in minefields' would be ok, if it was an exclusive or choice, e.g. either take orbital/naval/accidental bombardment or mine field drops.
I think minefields would add more tactical depth to the game.
Also, while we are on the topic of mines, what about vibrobombs?
EDIT: Also, should mines be visible? Should they be destructible?
Edited by Exilyth, 14 February 2012 - 10:11 AM.
#7
Posted 14 February 2012 - 06:35 AM
#8
Posted 14 February 2012 - 08:11 AM
#9
Posted 14 February 2012 - 08:41 AM
Edited by ManDaisy, 14 February 2012 - 08:42 AM.
#10
Posted 14 February 2012 - 09:19 PM
#11
Posted 15 February 2012 - 01:02 AM
I did think it odd magnatometer and various vision modes were not in the scout tree and that enemy damage was. Best not to take the trees too literal.
#12
Posted 15 February 2012 - 02:14 AM
Anvil Dragon, on 15 February 2012 - 01:02 AM, said:
Except for House Liao... known, aside from our
OOC: Who else would develop special ammunitions for Thunder-LRM launchers?
Edited by Exilyth, 15 February 2012 - 02:15 AM.
#13
Posted 15 February 2012 - 04:02 AM
#14
Posted 15 February 2012 - 03:34 PM
I can see specific scenarios/modules where Recon mechs would need to find mines, so a path through a mine-field can be found to meet objective points for Lance Mates.
As far as placing mines during battle: No. mines placed in that manner don't make a lot of sense to me with the way MWO will work exactly.
#15
Posted 15 February 2012 - 04:45 PM
#16
Posted 16 February 2012 - 06:55 AM
like if your a light mech trying to attack a heavy or a asault mech in the city or trying to delay/hurt them in a open field you could place mines on the building or on the ground so that they would run into them and get damaged or be blinded for a few seconds where you can shoot or they will have to stop and distroy or go around the mines. they would have to be small but not so small that they blend in compleatly. they also would have to not be really powerfull so that you cant leg people with mines unless they have low armor there or there are dammaged there.
lol didnt know there was already a topic on this >.<
Edited by fallonsky, 16 February 2012 - 09:38 AM.
#17
Posted 16 February 2012 - 07:04 AM
Edited by ManDaisy, 16 February 2012 - 07:04 AM.
#18
Posted 16 February 2012 - 07:20 AM
http://www.sarna.net/wiki/Thunder_LRM
#19
Posted 16 February 2012 - 07:35 AM
I think it would be nice that a defender in objective missions could had setup some minefields, there are some nice options, Command Detonated, Vibro (Set off when something of so much tonnage walked into it, or something much heavier walked near it), there are other types but I am a fan of command detonated mines... well placed they play havoc.
#20
Posted 16 February 2012 - 08:40 AM
Aegis Kleais™, on 15 February 2012 - 04:45 PM, said:
Of course there are... http://www.sarna.net...i/Needler_Rifle
Static minefields, like thoose around important military facillities, should be marked with small signs anyway.
Of course, all Thunder-LRM delivered mines are bio-degradable and/or
Edited by Exilyth, 16 February 2012 - 08:46 AM.
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