Mautty the Bobcat, on 22 February 2012 - 09:32 PM, said:
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I'm sorry, I'm done with this thread, and with you, you're just a troll in my opinion.
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Good for you; You have your opinions and I have mine.
Mechcommander and the BattleTech card game worked without small lasers, machine guns or AC2 (for Mechcommander)
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Also I should have clarified/emphasized in my first post that I was looking at specifically at the small laser, MG and AC2 and not the LRM, SRM or flamer. I am still on the fence with flamers as they do a "special" type of damage. If they did the regular 2 damage then you can them into the mix.
To summarize this thread;
-Smaller weapons do small damage and may not fit the idea as mech weapons to fight other mechs. (my opinion); these weapons were not used in multiplayer except during extreme (Clan weapon) boating (in MW3).
--weapons in BattleTech IMO can fit into three ranges (short/medium/long) with the break points of say 250m, 500m and 750. SL, MG and flamer are at 90 m which is bascially melee range. The window for using these weapons is small.
-SL, MG and flamers excel against infantry/battle armor; which will not be include in start up and with no uncertainty if they will ever be included.
-SL, MG work very well when boated due to their small weight and size;
-Light mechs can not carry much weaponry; to fit certain engine weight bracket with "full" armor, there is on occassion that you will have 0.5tons left over; some people did not like the idea of just removing 0.5ton armor and adding a medium laser to use up the tonnage.
-SL, MG work especially well against internal structure which TT rules have not been model well in the previous mechwarrior games.
-Range advantage of the AC2 maybe hampered by map terrain, getting consistent shots on target may or may not be possible;
-Smaller weapons do small damage and may not fit the idea as mech weapons to fight other mechs. (my opinion); these weapons were not used in multiplayer except during extreme (Clan weapon) boating (in MW3).
-Removing weapons from list allows for much easier balancing (less variables).
Other thoughts
-the AC5 and AC10 currently fit too closely in range;
Currently range of the ACs are
AC2- 24 hex -
AC5 18 hex
AC10 15 hex
AC20 9 hex
Difference between AC5 and AC10 is only 3 hexes (90m); Would like to see the AC5 increased by 3 hexes to 21 hexes (and if AC2 still there to be increased to 27 hexes); reasoning is to follow the pattern that the each AC calibre has an increase range of 6 hexes over the previous.