rifles/melee weapons?
#1
Posted 08 March 2012 - 08:40 AM
#2
Posted 08 March 2012 - 08:55 AM
A. At this point in time we are not looking at melee combat. We may revisit melee combat if we can design something that is fun and does not compromise the overall gameplay experience.
from http://mwomercs.com/support#faq
Edited by Hador, 08 March 2012 - 08:56 AM.
#3
Posted 08 March 2012 - 08:56 AM
Edited by GaussDragon, 08 March 2012 - 08:57 AM.
#4
Posted 08 March 2012 - 09:48 AM
#5
Posted 08 March 2012 - 09:51 AM
#7
Posted 08 March 2012 - 09:54 AM
Skillex, on 08 March 2012 - 09:51 AM, said:
Much like dragons, mechs also have Eastern and Western interpretations. Energy swords are a trope that is far more common in the Eastern mecha tradition. Such a feature would be unusual for a game like this. There will still be plenty more about this game to enjoy though, I'm sure of it.
#8
Posted 08 March 2012 - 10:02 AM
Granted Battletech did feature normal swords eventually and had hatchets but so far most Mechwarrior titles have ignored half of what was in Battletech including that. So I'm not expecting to get excited over that till I see it. Though you'll get lots of guns and explosions at least.
EDIT: Just thought about it but Battletech also featured gunpods eventually as well..also never shown in a MW game though...
Edited by Karyudo-ds, 08 March 2012 - 10:03 AM.
#9
Posted 08 March 2012 - 10:05 AM
It'd also be cool to be like Hanse and have a Battlemaster....
#10
Posted 08 March 2012 - 10:13 AM
Skillex, on 08 March 2012 - 09:51 AM, said:
As GaussDragon said, energy swords are an eastern mecha trope.
Yes battletech has melee weapons, but they take the form of metal swords, axes and the weigh a few tons.
'Mechs that have them include: Hatchetman, Axman, Bezerker, Nightsky, and No-Dachi.
There have been a few 'mechs that have had hand held weapons, but these were only around in the early days of BT. I think they went away due to the whole Harmony Gold incident, but I don't know 100% if that is the reason. Recently hand held weapons have been brought back in a few of the Jihad Era source books.
Hope this helps!
#11
Posted 08 March 2012 - 10:14 AM
Edited by Skillex, 08 March 2012 - 10:15 AM.
#12
Posted 08 March 2012 - 10:19 AM
Skillex, on 08 March 2012 - 10:14 AM, said:
I respect your opinion but disagree. The swords don't cut through mechs like in Gundam, they break the armor on the outside and expose internal components. In addition, there aren't 18 tons of armor in every location, that would be an overall amount (and that's high for even the heaviest assault mechs).
Lastly, there is very little in BT that needs to be spiced up. We like our universe the way it is. It's not for everyone, but I encourage you to visit Sarna.net and read up a little to get a better idea of how things work.
Less this:
More this:
Edited by Listless Nomad, 08 March 2012 - 10:23 AM.
#13
Posted 08 March 2012 - 10:22 AM
Hador, on 08 March 2012 - 08:55 AM, said:
A. At this point in time we are not looking at melee combat. We may revisit melee combat if we can design something that is fun and does not compromise the overall gameplay experience.
from http://mwomercs.com/support#faq
Here's to REALLY hoping that they stick to their guns here.
#14
Posted 08 March 2012 - 10:34 AM
Hador, on 08 March 2012 - 08:55 AM, said:
A. At this point in time we are not looking at melee combat. We may revisit melee combat if we can design something that is fun and does not compromise the overall gameplay experience.
from http://mwomercs.com/support#faq
Unfortunetly, no Battletech/Mechwarrior Game has been able /willing to incorperate melee combat in its system the way the table Top games do. Thats why you probibly wont ever see an Axman mech.
#16
Posted 08 March 2012 - 10:43 AM
#17
Posted 08 March 2012 - 10:45 AM
LakeDaemon, on 08 March 2012 - 10:38 AM, said:
Trolollloloolollo
This might be a troll Lake, but soon - there will be more of them and they will be serious. Screens and gameplay and release are gonna bring a lot of new people in - people who don't have any experience with BT. While this is good, a lot of those will want MWO to conform to current trends, with more arcade playstyle and elements from other franchises.
It's up to us to make sure that this game stays financially viable and well trafficked without needing to nerf the game or add in beam swords or kill streaks.
GaussDragon, on 08 March 2012 - 10:43 AM, said:
Who lost their cool?
Edited by Listless Nomad, 08 March 2012 - 10:45 AM.
#18
Posted 08 March 2012 - 10:47 AM
Aegis Kleais™, on 08 March 2012 - 10:22 AM, said:
You mean by including it and it being awesome? Of course that's what you meant because everyone wants to punch a Madcat
Skillex, on 08 March 2012 - 10:14 AM, said:
Steel sword? Try solid depleted uranium son! They also don't really penetrate 18 tonnes either though as you never hit a spot that thick. The swords also vibrated but you're partly on the ball as compared to hatchets they simply weren't as useful. A melee weapon on a tank isn't technically about penetrating anything though, more about crushing the insides. Some sort of beam weapon in theory could do both...at least if any theory could explain how the weapon worked period...otherwise we just have lasers, and those work from far away.
#19
Posted 08 March 2012 - 10:49 AM
Skillex, on 08 March 2012 - 10:14 AM, said:
Well, there isn't 18 tons of armor in one spot as was pointed out above. It is spread out over the entire 'mech/vehicle/whatever, and 18 tons of armor is way up there in the assault class mechs (80 to 100 tons). Think of it as skin on the mech as opposed to armor plates (easier that way)
Let's use the axman as an example:
It carries an Axe/Hatchet (obviously) and weighs in at 65 tons. In the TT game a hatchet will do 1 point of damage per 5 tons of the 'mech using it weighs. So 65/5 = 13. That is 13 points of damage to ONE location of SMASHY SMASHY action. To put this into perspective 1 ton of standard armor gives you 16 points of protection to distribute among 10 DIFFERENT locations on a battlemech.
So basically, one swing of a hatchet from the Axman above takes off roughly 81% (81.25% to be exact) of a ton of armor protection.
#20
Posted 08 March 2012 - 10:50 AM
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