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Eliminating a Third party VOIP


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#21 TheRulesLawyer

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Posted 12 March 2012 - 12:22 PM

View PostStrum Wealh, on 12 March 2012 - 10:42 AM, said:

Then there are the ones with coprolalia, which many associate with - and mistake for being - Tourette's... ;)


Doh. Exactly.

#22 Agent CraZy DiP

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Posted 13 March 2012 - 08:42 AM

I think people missed or overlooked what I posted. They can use the third-party, I'm not saying they can't. I'm just suggesting that the in-game is recorded constantly and is broadcasted constantly. I'm simply suggesting that to listen to it you have a channel select. General Channel that literally has both teams chatter and solo team chatter.

By constantly recording, even if they use a Third-party VOIP, you hear everything. This is also creepy. You guys started a witch hunt thinking I wanted to eliminate VOIP. This is not the case at all, I myself am part of a clan that uses TS3 (and also can't decide what house to join).

#23 Silent

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Posted 13 March 2012 - 09:44 AM

If you use a third-party VoIP yourself then I would think you would understand how annoying it is when there is even one person in your channel that has their mic always on and isn't using push-to-talk.

#24 Black Sunder

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Posted 13 March 2012 - 10:35 AM

If they try to do this I'll uninstall the game immediately. I don't need one program blocking another program from running, especially one i use in other games with friends.

Communications doesn't just mean voice, it can also mean coordinates and targeting data.

#25 Dlardrageth

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Posted 13 March 2012 - 10:36 AM

View PostAgent CraZy DiP, on 13 March 2012 - 08:42 AM, said:

I think people missed or overlooked what I posted. They can use the third-party, I'm not saying they can't.[...]


Well, you cannot really be surprised about that considering the thread title you yourself chose. "Eliminating" is a rather unequivocal pick there.

#26 Corsair114

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Posted 13 March 2012 - 11:34 AM

Big NO.

I do not want to hear you yell at your family while I am playing.

I do not want to hear your heavy breathing.

I do not want to listen to you ***** and moan about being legged.

I do not want the game eating up tons of bandwith using its own in-game VoIP (ok, if it's implemented well, this would be the weakest point).

I do not want to be restricted from lurking my teams comms when no one else is on or when they are playing other games.

I do not want to be stuck listening to other people carrying on conversations with nothing to do with the current game *and* which hold no interest for me.

I do not want to listen to you yell at the dogs when they bark at a new visitor.

I'm sure the list goes on, but I believe I've demonstrated my point. Oh, I also don't want to listen to the feedback of an open mic all match long (sure I could mute it, but then I have to unmute it, push to talk, then re-mute it). There is no call for an always on mic under any circumstances.

#27 Kaemon

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Posted 13 March 2012 - 11:37 AM

View PostCake Bandit, on 12 March 2012 - 02:32 AM, said:

If you're just into gaming for the mechwarrior, then I urge you to step outside and breathe some of what the rest of gaming is stinking up. I'm not going to condemn you for coming up with the work-arounds, but I will openly say that I'm very disappointed with anyone who would reject your beloved realism or immersion in favor of holding to dated gaming traditions from the Counter Strike days.


By this thinking, having anything else running on my computer is cheating...If I open sarna.net in a browser to look something up during the game, that's cheating?

I would actually consider that a bit of a dated opinion, you cannot confine users to in game only dynamics resources and then fire the outrage PPC when they utilize resources outside of it.

Instead you build the game correctly to not have those outside negatively affect game play, then it's not an issue.

Since I'll be running ECM for whatever team I am on, except the always recording in game VOIP to have a wonderful recipe for chicken soup looping constantly (protip - the secret ingredient is salt).

:D

Edited by Kaemon, 13 March 2012 - 12:09 PM.


#28 Outlaw2

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Posted 13 March 2012 - 02:28 PM

This is a bad idea.
People will just fine ways of using third party VOIP but not have the game be able to record their voice......which will allow them to avoid any risk of being "spied". Could you call it cheating? Good luck convincing people of that.
Plus like some have said, some of that chatter is private . Keep is so.

Edited by =Outlaw=, 13 March 2012 - 02:32 PM.


#29 Cake Bandit

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Posted 13 March 2012 - 04:37 PM

View PostKaemon, on 13 March 2012 - 11:37 AM, said:


By this thinking, having anything else running on my computer is cheating...If I open sarna.net in a browser to look something up during the game, that's cheating?

I would actually consider that a bit of a dated opinion, you cannot confine users to in game only dynamics resources and then fire the outrage PPC when they utilize resources outside of it.

Instead you build the game correctly to not have those outside negatively affect game play, then it's not an issue.

Since I'll be running ECM for whatever team I am on, except the always recording in game VOIP to have a wonderful recipe for chicken soup looping constantly (protip - the secret ingredient is salt).

;)



No. Researching the damage values in Sarna is one thing. If I were to turn on an aimbot because I thought aiming was too hard it would be the same.

You're comparing apples to Steak.



If I were to create a program that handled spotting other mechs outside of my range because finding mechs on a map is tedious and I don't want to get ambushed, that's cheating. It would be hamstringing my opponent because I decided to **** with the game via a third-party application.

Knowing statistics and gamelore? That's really not going to help me pilot my mech or coordinate anything. It's not going to improve my handling skills or even deprive prying ears of sensitive tactical information.

Edited by Cake Bandit, 13 March 2012 - 04:42 PM.


#30 Agent CraZy DiP

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Posted 14 March 2012 - 02:17 AM

OK... maybe I'm not making myself clear... Lets say there is a Hidden Channel that you need a mod to hear. This channel constantly records everything and broadcasts everything, how clear will be based off your skill/mod whatever. The way in-game team chat would work is a push to talk still. When you press the push button you will broadcast on both channels. You and your team will only hear the push to talk on your own team channel.

Now the guy with the listening device will be able to hear you breath and eat and when the ten years old mom comes calling. But you can just as easily disable this.

This could possible make a new type of counter warfare... I could be playing music over my headset while I'm not speaking into my mic as a deterrent.

Hopefully this might have cleared things up a little.

#31 S3dition

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Posted 14 March 2012 - 03:36 AM

Simple - in-game chat vs more mechs and other content.

Sorry, I want PGI to add content to the game. If you really want audio, stick to the people that do it for a living. Probably not the answer you're looking for, but probably a reasonable one.

#32 Barbaric Soul

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Posted 14 March 2012 - 03:47 AM

I'll stick with TS3 thank you

#33 Sir Aaron

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Posted 14 March 2012 - 06:43 AM

I believe that a in game voice over ip is extremely useful and would add a lot to the feeling. But you cant eliminate the third party ones. Too there is little reason to do so. Spying into the com channels would require more then just some active probe, it would need somebody with knowledge to try to get that right so it is not so hard to leave that one out. But having the sound of your mech in the background would be amazing in terms of communications.

#34 Cake Bandit

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Posted 14 March 2012 - 07:10 AM

View PostSir Aaron, on 14 March 2012 - 06:43 AM, said:

I believe that a in game voice over ip is extremely useful and would add a lot to the feeling. But you cant eliminate the third party ones. Too there is little reason to do so. Spying into the com channels would require more then just some active probe, it would need somebody with knowledge to try to get that right so it is not so hard to leave that one out. But having the sound of your mech in the background would be amazing in terms of communications.


To create a spying mechanic:

Step one is designate two "channels" within your game.

Channel one is Blue team

Channel Two is Red team

Chatter is directed to both of the appropriate team channels

To Spy, a player completes an in-cockpit "minigame" that allows him to only listen to the other channel for a while. Avatar strength and the quality of the communications equipment come together to decide how difficult the minigame is.

#35 Hardcover

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Posted 14 March 2012 - 09:37 AM

View PostTheRulesLawyer, on 12 March 2012 - 09:53 AM, said:

Its pretty simple
1) Any attempt to ban out of game VOIP will not end well.
2) Having in game VOIP is a good idea to get pubs working together. Sure you get the occasion person with turrets, but I've enjoyed it in other games I've played. It makes playing with strangers far more fun and I've even made friends this way.


Your first point I wholeheartedly agree with. Your second... not so much.

I play Star Trek Online. In my foolish youth, I bought a lifetime subscription and, to be fair, it's not a terrible game at its core, and I think I got my money's worth, and will continue to do so in the years ahead. But the reason I bring it up is because it has in-game VOIP... that nobody uses. In pick-up groups, even for endgame content, or the infamous Crystalline Entity fleet action that quite literally requires people to work together lest the mission be impossible to complete, there are still people who will turn off voice chat, ignore team chat, and have zone chat shoved off to the side while they go and do whatever they damn well feel like. That's the nature of the beast in any MMO, and quite frankly, in-game VOIP or no, I don't see that ever changing.

#36 alVolVloLy

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Posted 14 March 2012 - 10:01 AM

The idea of "spying" on another player/teams comms, much less another person in general is something that I find pretty creepy myself. Seriously.....weird, just the idea of it.

#37 Shadowstarr

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Posted 14 March 2012 - 11:20 AM

Best case senerio situation (aka not fragging likly) A comparable system of ingame voip chat is there along with the ability to listen in at various levels and all is put in as the original poster suggested . The community doesn't mind whatever means the game enforces folks not to cheat to bypass. Lets just say all these thing happen and the system works flawlessly. Within days any serious team/clan whatever will be talking in code thereby making all the effort kinda pointless. IMO the risk / reward isn't there for this kinda feature.

Sides its not all that BT canon I doubt the average mechwarrior would be linguistically diverse enough to really make much use of enemy coms in a battlefield situation.

-SS

#38 Cake Bandit

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Posted 14 March 2012 - 01:12 PM

I hadn't thought about language barriers and speaking codes. But that actually seems like a lot of fun to me. It'd be neat to bump into a lance of mechs communicating in Russian. Definitely throw me for a loop.





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