

An honest review from 100hrs spent in MWO last September]
#261
Posted 21 October 2012 - 11:57 AM
Not doing thread derail, but it's important that main forums actually understand what is populist hype (not actually helping an executive developer team Know what is wrong with their game as it is field tested) and what is a structured feedback report.
http://mwomercs.com/...y/page__st__120
#262
Posted 21 October 2012 - 12:53 PM
The game is actually well balanced at the moment. A few things could use buffs (make MG's a little more effective, make light ACs a bit more ton-efficient, etc), but ultimately it's not what your damage per second that determines whether or not you survive and thrive in a match - it's your competency as a mechwarrior and your cooperation and communication with your team.
Which is why exactly PUGs get stomped by premades all the time - because PUGs don't have a good method to communicate (the addition of in-game VOIP for teams would make most PUGs startlingly more effective). And this is to any of you: if your win/loss is less than 2:1, go on the unofficial TS and work with some groups. You'll notice a drastic improvement in both enjoyment and effectiveness.
The grind is there, but it's nothing significant. As a founder, I make apx. $200K (that's not counting using a Founder's mech, which often gets me up to $250k). If I'm not going with a crazy reload build (I.E. missile boat, which I could spend up to 100K on missiles after a heavy match), I take home 150K of that. But, let's say that it's a bad day. I make at least $120k a match, no less.
There's no reason, as the OP says, for you to consistently lose over and over and over. If you really don't understand how the game operates, you're going to get ***-raped for sure, but so did I when I started playing. If the OP really did put 100+ hours into the game, he'd have a proper experience level - though I suspect he was one of those people that rushes out and gets vaporized in the first minute of gameplay, quits, and repeats with a different mech.
Oh, and the ******** about players getting banned for silly **** like he mentioned - running out of bounds, rushing into a fight, etc - is all a bunch of crap. Shenanigans. I have half a mind to go on that website and ***** him out for blatantly misleading other players. Hell, I think I might.
Mikhalio, on 21 October 2012 - 11:57 AM, said:
Not doing thread derail, but it's important that main forums actually understand what is populist hype (not actually helping an executive developer team Know what is wrong with their game as it is field tested) and what is a structured feedback report.
http://mwomercs.com/...y/page__st__120
I generally stay far, far, far away from anything the goons do.
#263
Posted 21 October 2012 - 12:57 PM
125MechWarrior® Credits (Spent most of my MC on mech bays)
457 / 118Kills / Death
1,459,178 C-Bills (This is apparently current only)
567,367XP
391 / 54 Wins / Losses
3.87 Kill / Death Ratio
3,279.05 Accumulative C-Bills Per Match (Glitchy)
1,274.98 Avg. XP Per Match
Though I believe the C-Bills per match statistic only takes into account your current C-bills.

I've been through literally dozens of mechs since I started playing here. Plural. Dozens.
Edited by Weiland, 21 October 2012 - 12:58 PM.
#264
Posted 21 October 2012 - 01:15 PM
TL;DR - Sure the trial mechs are a hinderance, but I don't see this game being P2W. The only real advantage to using MCred's That I can see is purchasing Mech Bays.
Edited by Inochi, 21 October 2012 - 01:15 PM.
#265
Posted 21 October 2012 - 01:23 PM
#266
Posted 21 October 2012 - 03:22 PM
#267
Posted 21 October 2012 - 04:07 PM
Weiland, on 21 October 2012 - 12:53 PM, said:
I generally stay far, far, far away from anything the goons do.
Actually, I would encourage you to review our feedback and insight. This may rock your world but most of us can spell Brioni, hold a rolodex worth clout and outgrew our lulz phase sometime around MW3:Mercs.
Word of Lowtax lances really have clocked in some of the highest /play time since Beta 2, and we generally know our ****. The brand of comedy (most of it self-defeating) should not be mixed with our talent bench and insight provided. Tough concept to abstract, I know.
That being said, the game is being MARKETED as an Open Beta (ie. a project now in 'tuning' phase), and as such given NDA is dropped this commentary will become more frequent and will become increasingly distracted as PIR publishes more media outlet materials.
Threads like this however, are highlighting the problem to PIR of how their product will be reviewed. And for that alone is why it should remain on front page. The CONTENT of this review is of limited merit and is filled with half-truth gameplay commentary which only will distract PIR from what REALLY needs to be fixed before a Mid-November open beta.
Edited by Mikhalio, 21 October 2012 - 04:09 PM.
#268
Posted 21 October 2012 - 04:17 PM
Asrbwettaw, on 21 October 2012 - 03:22 PM, said:
Thank you. I do plan on coming back to this sometime in November when I'm not quite as busy. By then I hope to see lots of improvements.
Weiland, on 21 October 2012 - 01:23 PM, said:
You really need to stay off the internet if opinions offend you so much. Sadly, that accounts for the majority of "users".
#269
Posted 21 October 2012 - 04:34 PM
Also, I sighed a total of eight times while reading your review. I restrained myself from the facepalm.
Have a good day.
#270
Posted 21 October 2012 - 04:39 PM
Upright, on 04 October 2012 - 11:44 AM, said:
He also said that MWO was fun and still in BETA, but that he didn't like the direction PGI was taking it.
True and to him im sure his points are valid and right. i invite him to make his own version to show PGI how its done, or the rest of you armchair programmers/business owners.
Having valid concerns and using the bug report tool for suggestions and such is the right way. Coming here and sh**ing up the forums is another mater. Ill gently remind those who only see the bad that the door is --------> that way and have a great life ******* and moaning on another set of forums for another game you didnt make. Kthxbai
#271
Posted 21 October 2012 - 04:45 PM
#272
Posted 21 October 2012 - 05:46 PM

#273
Posted 24 October 2012 - 08:32 PM
Dataman, on 03 October 2012 - 09:50 PM, said:

srsly, this game is just in close beta state, and only have basic feature such as combat.
Claiming this game is in beta after PGI has already starting taking real money from customers has to be about the most limp **** excuse I've ever heard on a forum. Congrats on being king of the flacid!
#274
Posted 24 October 2012 - 10:11 PM
Props to the guy for making a review on the game and lets be honest, everyone is entitled to their own opinions and views on anything and jumping down his throat for this is not going to change that fact.
In terms of Pay to win, if I am correct the only way to do this is to convert MC into general experience which is possible however it is horridly expensive and doing so will not get you very far as you must first own the chassis variant in order to begin putting experience into skills and due to the expenses drastically going up this is just a stupid idea. (which actually in the long run does not give you that big of an edge over everyone else because of how the combat flows: the % numbers may look big but if you actually look at how slow the mechs are and consider tactics you can employ to counter the different classes of mechs in combat, the bonuses to these aspects of that variant are nice but not actually going to give you the edge that is being whined about.)
In terms of balance, sure the weapons need a bit of balancing in terms of weight and damage but as they are now, the weapons are actually decently balanced already, do not cry about this until you have either actually used the terrain and your teams formation (if any) or have been in a serious match where someone actually takes command and gives out orders that people follow, you will then see how the balance works. (example: I am sure everyone knows this scenario, you start a match and begin moving as a group or following a plan but lo and behold two or three of your teams faster mechs break off in another direction and shortly after their death is slapped onto the scoreboard, you just lost 3 hit and run mechs essential to a combat scenario.) This game has a surprisingly deep learning curve which the current match making just doesn't teach to some people who either don't know the series or are not used to teamwork. Each chassis has a role in the match depending on loadout that has a huge impact on the flow of the fight.
aaand yeah thats my two cents on what I have skimmed through so far, so to any new player who is browsing the forum and sees this, welcome to MWO! Take a bit of time to learn the game and get in there! My tips are simple: look over the current trial mechs in the mech bay and keep in mind what weapon/ammo is in what hardpoint. ALWAYS MANAGE WEAPON GROUPINGS, EVEN IN COMBAT! and for gods sake, work with your team!
#275
Posted 24 October 2012 - 10:34 PM
#276
Posted 24 October 2012 - 11:09 PM
Weiland, on 21 October 2012 - 12:53 PM, said:
Time to go get on the unofficial TS... If this had an efficient and well written VOIP in-game it would be amazing other than trolls and other crap. In fact I think that is all the game really needs to be truly enjoyable... that and/or friends who play.
But please don't tell peeps 2:1 w:l ratio as a guarantee of going into TS... if you have a 2:1 that means that someone is way less than 1:1 unless you have a pyramid scheme (which incidentally is what we have right now).
I wonder if there is a world where a game that tends to favor joystick over mouse/keyboard exists these days... I know back in MW2 joystick reigned supreme, but then mice were utter crap. Since this is based on a FPS engine, I'm going to bet that there isn't a way this game will ever be that way.
I do think that the OP does have a few points, but as everyone else said, it is still beta and there obviously have been improvements since he posted.
#279
Posted 25 October 2012 - 04:29 PM
#280
Posted 03 November 2012 - 07:21 AM
i never played a game like that before and had no clue what im doing in the first matches...
i grinded my first own mech (hunchback sp version?) in a few hours (alone, no teammembers, just pugs) and had much fun..
many questions to aks, many things to learn... but it was fun.
now, 3 days later i have my hunchback ( with every weapon and update i wanted), i have a gausscat ( was reading about at the forums and decided to buy one - well, i do not like it very much - well, was a try) and now im on my way to an atlas - all for free and without big problems so far.
so i cant see the point of the op .. i did all my way as a lone wolf - sure, premadegroups killed us faster then we pop up but hey, its all for free.. and i make still 20 - 60k per match.
in enjoy that game and hopefully there will be more maps, mechs and much more in the future.
all i can say is - dont feed the troll, enjoy the game - and dont forget to blame me for my english ( im german)..
gl and hf..
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