First - instead of a starting mech there could be a specific sum of c-bills - for mercs and lone wolfs or a specifc sum of prestige points for house units. Maybe you can buy a light mech in perfect shape or a walking ruin, with bad armament that was once called Awesome (still a Awesome but maybe with replaced weapons for the PPCs, damaged activators and damaged heatsinks...)
How to influence this sum? This get me to my second guess: Most Mechwarriors have learned years at their merc brigade or on academy to pilot a mech. It seams that we are thrown in battle without training - best training is combat however
I think a good way would be to have a tutorial - you have to complete it successful - you don't have to when you start with Steiner - you may able to buy with "real money" the title of a baron - and next time you got a AssaultMech and are promoted to Hauptmann/Captain...

if you have finished the tutorial - you get a ranking - this is the basement for your prestige point or c-bills you get at the start - the better you finish the academy - the better is your start.
The tutorial shouldn't be to easy. I think back in the times of MW2 i was hardly able to complete the task where you have run through a alley of targets on both sides. Or have one played Tie-Fighter - the training tunnels where also hard work. The objective should as harder as your academy ranking is (clan barrier > elite academy > normal academy > "mech warrior school" > merc training > pirate training
When you have finished the training you are allowed to accept your ranking or you make another turn in the academy to improve your skills and in the same way
Should there a difference between learning to pilot as child at a MercBrigade or learning pilot a mech on a Academy?
I think so - make some theoretical questions - who was the fifth Archon of the Lyran Commenwealth, what happened during the first succession war on kentares iv...so on. Based on your answers you get the patent of a specific College - for example NagelRing or NAIS so on.
Where you get your MechWarrior patent from is at least not really important but help the RPG part of the game.
Edited by Karl Streiger, 01 April 2012 - 10:16 PM.