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Russ Bullock On Open Beta

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#1 Garth Erlam

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Posted 26 October 2012 - 03:57 PM

Hey Everyone

I would like to address this to the core community of MechWarrior Online. You guys are absolutely the most loyal community in all of gaming, intense! But far and away the most loyal. To explain what I mean by loyal let me start out with a huge thanks to all of our Founders. The program was quite obviously a huge success, in fact at 5.2 Million it has set a new high bar for these types of programs. That is a huge statement to just how amazing the MechWarrior franchise and it’s unique and exciting play mechanics are, and now a whole new generation of gamers are about to learn that. These founders have made it possible for us to make the game better and to make better choices these past 4 months, with each of those choices leading to a better overall product.

Since we have just today announced Open Beta for Monday October 29th, I wanted to address that with the community. During this past year we have learned an incredible amount when it comes to listening and managing a community. Over the course of that year we have listened, learned and then reacted to many topics that have come up. One topic that has always been a major point of conversation is the topic of Open Beta and when the product would be ready for it. This one in particular has always been fascinating to me, for the most part I wondered why people in the community even cared when the product went Open Beta, after all they were already playing the game and enjoying it, what did it matter to them when the product went Open Beta? Of course after studying the subject you start to understand and list off the various reasons people have. But I was also filled with the belief that each of those concerns is very easily addressed, and I will list off a few here:
  • I don’t want to spend money on the game until it has more content – This one is very easy to address as Open Beta launch will represent the FINAL data wipe, therefore players will be starting over one last time. This also means that all of their MC, if they have purchased any, or the entirety of the Founders rewards will be reimbursed completely: therefore you get to choose when the time is right to spend your MC currency.
  • I don’t think it’s fair that my Founders premium account should start at Open Beta - At an estimated Nov 13th patch all Founders will have their premium time reset once again (two free weeks of premium time!) and be given a “button” that allows Founders the opportunity to choose exactly when to start their premium time. It will not start counting down until you, the Founder, decide it is worth it.
  • Oh no it can’t be Open Beta because the game still does not have X Feature or Y piece of content, I can’t believe MWO will not said feature or content – I think all of us get caught up in the retail product mentality. Just because MWO is going Open Beta in no way means we are finished making the game or that we will even slowdown in the slightest. We already have nine months of work lined up in front of us and frankly there is no end to the work in sight. We could easily delay Open Beta endlessly to just wait for one more feature or one more piece of content which could easily become a black hole.
  • I love MechWarrior and I want the whole world to love it too, but if it goes out too soon that may not happen – This is a great point of passion that we share with you, but there are just limits to what we can do and how long we can hold off on launching the product. But let’s not lose sight of the fact that the core MWO experience is a ton of fun. All of the media previews from PC Gamer to Penny Arcade agree, the core experience is extremely addictive and fun - we already have what most games never end up finding. Now we just need to add more content and more features, that’s great we can do that and will.

Now that I have talked about some of the feelings the community has expressed regarding Open Beta, let me try and explain some of the reasons why we feel the time is right:
  • We just can’t ask more of our closed beta testers - The closed beta testers have done an amazing job, but many of you - including many founders - are just plain fatigued at having their data wiped. In fact according to our data we even have 10’s of thousands of Founders that are just waiting for Open Beta to play again so that their play time is not wasted. It is time for us to get into Open Beta and stop the data wipes.
  • We can’t effectively test certain things any further with our current community – In many ways we can’t effectively test systems both in back end infrastructure and game systems without both more and different types of players. We need to bring in new non-core players to determine what aspects of MWO interface, etc need to be changed and exactly how they should be changed. We can’t make proper headway in these areas without Open Beta.
  • Customer Support, server stress – we just need to take the next step in our player base to be able to stress and then take these systems to the next level.

In the end there are many reasons across all aspects of running a large game like this that tell us we need to take the next step in order to continue to improve the product at the pace we want to. I hope this information helps you guys in the community understand more clearly the reasoning behind our decisions. I know that almost all the questions and concerns we get from the community is because you care a great deal about this product and really desire to see it successful. Many of you wonder what it is you can do to help make this game a success. Of course many of you purchased Founders packages, which was an immense help, but how else can you help? Please be a huge positive force on the forums, social feeds and most importantly in the game. If you see a new player needing help, take the time to inform them on the nuances of MechWarrior and how they can get better at the game. Help us spread the word and bring new players to the game. Continue to submit support tickets with any issues or bugs you find in the game, as well as continue to provide us your feedback but strive to keep the emotion out of your opinions.

I hope this has been helpful, and once again thanks for your support. I will talk to you again soon.

Russ Bullock
President
Piranha Games Inc.

#2 Dustmuffins

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Posted 26 October 2012 - 03:59 PM

<3

#3 Gowan

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Posted 26 October 2012 - 04:00 PM

Into the breach!

Also, brace yourselves for a shitstorm, I can smell the QQ already.

#4 JT Black

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Posted 26 October 2012 - 04:01 PM

Thanks.

See you on the battlefield Russ !

#5 Valder

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Posted 26 October 2012 - 04:02 PM

View PostGowan, on 26 October 2012 - 04:00 PM, said:

Into the breach!

^this.

#6 Phemeto

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Posted 26 October 2012 - 04:03 PM

I would just like DHS to be working as intended before OBT launches...

#7 Redshift2k5

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Posted 26 October 2012 - 04:04 PM

Thanks for two free weeks of premium time, Russ :D

#8 Bryan Bekker

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Posted 26 October 2012 - 04:07 PM

The game does seem well off for beta now. However I would strongly disagree with this statement. With all the bugs missed the previous patches (atlas bug, DHS bug, FPS bug) it would leave me to believe that the internal testers are fatigued.
  • We just can’t ask more of our closed beta testers - The closed beta testers have done an amazing job, but many of you - including many founders - are just plain fatigued at having their data wiped. In fact according to our data we even have 10’s of thousands of Founders that are just waiting for Open Beta to play again so that their play time is not wasted. It is time for us to get into Open Beta and stop the data wipes.

Edited by Bryan Bekker, 26 October 2012 - 04:07 PM.


#9 HRRxStormBringer

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Posted 26 October 2012 - 04:09 PM

This game only keeps our interest because we're die-hard fans - since you opened this thread for comment, I'll offer mine. You're going to go open-beta anyway, but if you were to ask, before you go open Beta, I'd suggest you:

1) Concentrate on introducing significantly more maps
2) Introduce different types of game-play other than Base Capture
3) Fix the rudimentary "chat" interface, and also create a players' lobby.
4) Make the existing maps less mundane/colour neutral.
5) Statistics. Lots more.
6) End the part where it costs millions just to tweak mechs

I don't really think for the average, non-mechwarrior fan that this game is overly interesting. I would think that someone who hasn't previously played Mechwarrior titles would think this game pretty tame. Try a few mechs, run a few maps - there's really not that much to it. Seems to me it would get rather boring pretty quickly.

So just for the record, although this post isn't overly eloquently stated (I'm exhausted atm), I think making this game open-beta is a mistake. It has nothing to do with my founders' status, it has to do with the game itself, even though, yes, it is "beta", but still - this is the unofficial launch of your product, and there is still a great deal to be added. And yes, it's a slight relief that after you go open beta, our stats will no longer be reset - but I don't think the price is worth the cost (and who's to say you couldn't give Closed Beta testers some kind of 'bonus' to relieve the pain, anyway?).


In any case, you guys are doing a great job - and thank you for it, but I think going open-beta is pre-mature.

Edited by HRRxStormBringer, 26 October 2012 - 05:12 PM.


#10 MaddMaxx

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Posted 26 October 2012 - 04:13 PM

I could not "like" without comment.

Thanks for a Fun game Russ. I look forward to the future of MWO.

#11 Belorion

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Posted 26 October 2012 - 04:14 PM

Looking forward to it :D

#12 Reported for Inappropriate Name

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Posted 26 October 2012 - 04:18 PM

what about game optimization. when are we getting that?

#13 Slideways

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Posted 26 October 2012 - 04:19 PM

Thank you for the communication, very important and under appreciated. Keep it up to keep the new comers interested, informed and excited about upcoming content.
I am so looking forward to seeing this thing explode, Monday it is, bring it!
And bring all the new meat... :D

#14 Bubba Wilkins

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Posted 26 October 2012 - 04:20 PM

Apparently you can't test anything WITHOUT us either. This DHS issue is by far the single most important item and you need to get it 100% right.

#15 Reported for Inappropriate Name

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Posted 26 October 2012 - 04:22 PM

View PostBubba Wilkins, on 26 October 2012 - 04:20 PM, said:

Apparently you can't test anything WITHOUT us either. This DHS issue is by far the single most important item and you need to get it 100% right.

no, game optimization is the thing they need to get right.

i get half the fps in late october that i got in august, so I can only imagine how many customers with will be driven away. especially the ones that are fooled by the listed minimum requirements.

#16 SuomiWarder

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Posted 26 October 2012 - 04:24 PM

Well, something written up about the mech lab and basic piloting that new folks can download and read would be rea handy for the unwashed masses. That video on You Tube is okay, but won't help very much with people trying to figure why they can or can't do certain things in the MechLab, applying their XP, why there are 2 different types of XP,....etc.

Are we skipping the 4 player max group thing that was talked about earlier?

#17 Waldex

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Posted 26 October 2012 - 04:24 PM

View PostRedshift2k5, on 26 October 2012 - 04:04 PM, said:

Thanks for two free weeks of premium time, Russ :D


Yup!

#18 Nathan Foxbane

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Posted 26 October 2012 - 04:28 PM

If that is the way things need to be then I am locked and ready to drop. Also I look forward to a screen shot feature. Shooting your 'Mech out from under you is just not the same without proof.

#19 nathrill

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Posted 26 October 2012 - 04:30 PM

View PostBryan Bekker, on 26 October 2012 - 04:07 PM, said:

The game does seem well off for beta now. However I would strongly disagree with this statement. With all the bugs missed the previous patches (atlas bug, DHS bug, FPS bug) it would leave me to believe that the internal testers are fatigued.
  • We just can’t ask more of our closed beta testers - The closed beta testers have done an amazing job, but many of you - including many founders - are just plain fatigued at having their data wiped. In fact according to our data we even have 10’s of thousands of Founders that are just waiting for Open Beta to play again so that their play time is not wasted. It is time for us to get into Open Beta and stop the data wipes.


as I some what agree with the player fatigue, bumping OB up to the 5th. Not such a bad idea since it gives time for them to try there fix's on, the problems such as still not being able to properly close the game, the FPS lag when dropping into a match and being stuck only able to look one way as so you don't lag the hell out, n maybe a couple of new issues as-well that raised from the most recent patch like mech bays not properly saving and Ect.

Now with that said and I realize I'm not the only that feels some what pro. to have them push back the OB. I understand as to the fact that no matter what , no matter how bad, n no matter how frustrating some of these bugs are they will no matter what whether CBT, Alpha or full retail release this game is there will always be these issues and OB makes sense no point in beating an already dead horse. :D :ph34r: These issues whether they are the same ones or not will always be faced with them and this is coming from a guy who has done more then 10+ years of testing for gaming companies, these are just facts that are inevitable in any game.

In closing I understand and thank Piranha Games, IGP and everyone for all of there hard work! I'm thankful for the great time we got to play the game and test it out and look forward to the coming months of great new content and awesome mechs :( pun totally intended hehehe and look forward to seeing 10k+ people online :D.

Thanks again Piranha for your hard work and Cheers to a great and glorious future!

#20 TBB Grizz

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Posted 26 October 2012 - 04:35 PM

Thanks for the game and a chance to be part of the beginning. I look forward to the future of MWO.





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