Is it possible that the standing up animation (complete with its incorrect position + teleport) was fixing this issue and now that collisions & knockdown animations have been removed, the problem is visible?
Some videos pointing out the bad hit detection:
http://www.youtube.c...d&v=EqUVUG54L7Y (Glory)
http://www.youtube.c...d&v=sAaIoC1Re0o (Dale)
http://www.youtube.c...d&v=Z7iRscA8Vzc (zverofaust)
http://www.youtube.c...d&v=hoJ3nHACy2U (Norris J Packard)
http://mwomercs.com/...es/page__st__20
http://mwomercs.com/...th-video-proof/
Edited by Niko Snow, 03 April 2013 - 03:27 PM.