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Bad Hit Detection Theory: Mech Collisions Cause Position Desync

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#1 TerebNeerg

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Posted 29 October 2012 - 04:54 PM

It has been theorized that the really bad hit detection (hits not registering on stationary & shutdown targets) is caused by a position mismatch following a collision. I think that this is highly likely.

Is it possible that the standing up animation (complete with its incorrect position + teleport) was fixing this issue and now that collisions & knockdown animations have been removed, the problem is visible?

Some videos pointing out the bad hit detection:
http://www.youtube.c...d&v=EqUVUG54L7Y (Glory)
http://www.youtube.c...d&v=sAaIoC1Re0o (Dale)
http://www.youtube.c...d&v=Z7iRscA8Vzc (zverofaust)
http://www.youtube.c...d&v=hoJ3nHACy2U (Norris J Packard)


http://mwomercs.com/...es/page__st__20
http://mwomercs.com/...th-video-proof/

Edited by Niko Snow, 03 April 2013 - 03:27 PM.


#2 Th3 Ron1n

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Posted 02 November 2012 - 02:04 AM

i dont think collisions have everything to do with it. i will run into a jenner on the forest map that is in the river who hasent ran into anyone to my knowledge and still my shots will miss completely. i know the faster the mech your in and the faster the mech your targeting is will make it happen more often, id say theres been times where im maybe hitting 5% of my shot while doing sweeps with lasers trying to hit anything.





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