Hot to Autofire TAG.
#1
Posted 29 October 2012 - 09:15 PM
1. Load TAG onto Mech.
2. Save Mech.
3. Ready Mech.
4. Launch / Drop.
5. Deselect current grouping for TAG.
6. Put TAG on Weapon group 6
7. Jam coin into keyboard for weapon group 6.
8. TAG is now on constant auto-fire.
9. Enjoy TAG bonuses from 180 M to 450ish M.
10 . Collect spotter bonuses.
This trick also works for any thing you want to auto fire..
#2
Posted 29 October 2012 - 09:16 PM
#3
Posted 29 October 2012 - 10:01 PM
#4
Posted 29 October 2012 - 10:45 PM
#5
Posted 29 October 2012 - 11:05 PM
Does anyone know a way for a Logitec keyboard Macro to be able to toggle on and off?
#6
Posted 29 October 2012 - 11:33 PM
E.g. from my COM-1D:
Weapon group 1: LL, TAG
Weapon group 2: 2xSSRM-2, TAG
Weapon group 3: TAG
Notice how it's in a group of its own as well? That's because I might want to fire it on its own.
#7
Posted 30 October 2012 - 02:47 AM
stjobe, on 29 October 2012 - 11:33 PM, said:
E.g. from my COM-1D:
Weapon group 1: LL, TAG
Weapon group 2: 2xSSRM-2, TAG
Weapon group 3: TAG
Notice how it's in a group of its own as well? That's because I might want to fire it on its own.
Not really as there are times you hide in the bush not wanting to alert the enemy you are tagging them. Tag needs to be a toggle on or off.
#8
Posted 30 October 2012 - 05:06 AM
#9
Posted 30 October 2012 - 06:52 AM
ZivyTerc, on 30 October 2012 - 05:06 AM, said:
Yup... tieing your shoelaces in an Atlas could be really suicidal then .
Adding the tag to every weapon group is a good workaround, but doesnt work in every situation. For LRM lock you need an approximate lock in the general direction of the opponent, not direct center torso lock.
you want to keep TAG on the enemy as long as possible. If you stop shooting to cool down you are loosing a potential part of teh TAG effeciveness. Being able to toggle it on or off would be nice.
Edited by Rushin Roulette, 30 October 2012 - 06:52 AM.
#10
Posted 30 October 2012 - 07:11 AM
ZivyTerc, on 30 October 2012 - 05:06 AM, said:
Well if they were implementing TAG correctly .. it would only work for the Arrow IV Missile Artillery system... but heck I guess this might depend on how it may have been updated over the years. The above is my Battletech Compendium - Rules of Warfare.. though I can't find a copyright date in it.
I am with you that you don't it on constantly as its like firing any weapon.. has the chance you will be noticed.
Also if they were doing things by the book we wouldn't have half the recon data that is shared in the game here without C3 modules.
#11
Posted 30 October 2012 - 07:31 AM
Crashking, on 30 October 2012 - 07:11 AM, said:
Well if they were implementing TAG correctly .. it would only work for the Arrow IV Missile Artillery system... but heck I guess this might depend on how it may have been updated over the years. The above is my Battletech Compendium - Rules of Warfare.. though I can't find a copyright date in it.
I am with you that you don't it on constantly as its like firing any weapon.. has the chance you will be noticed.
Also if they were doing things by the book we wouldn't have half the recon data that is shared in the game here without C3 modules.
I think we're likely to see a lot of that recon data disappear as they implement more pilot modules and the actual C3 equipment.
Before those things are implemented, it's important for PGI to see how they will effect the game--you can't balance the game around no recon data, then implement C3 equipment and expect everything to work out fine. Better to assume advanced recon is the baseline, and then once you actually add the gear, make it optional.
#12
Posted 30 October 2012 - 08:29 AM
Quote
Some streetsmart there, its actually a smart idea and really works lol
#13
Posted 31 October 2012 - 05:26 AM
2. use driver to define toggle key
3. ???
4. Profit
service trolld stop
anyone?
Edited by Cornelius V Osmond, 31 October 2012 - 05:28 AM.
#14
Posted 01 November 2012 - 04:45 AM
I still use it but will look into gamer keyboards.
#15
Posted 01 November 2012 - 04:53 AM
-k
#16
Posted 01 November 2012 - 12:41 PM
#17
Posted 01 November 2012 - 01:05 PM
#18
Posted 04 November 2012 - 08:01 PM
#19
Posted 05 November 2012 - 04:56 PM
Kmieciu, on 05 November 2012 - 01:59 AM, said:
Is it possible to bind another button to turn off the TAG?
Something like:
<action name="m_wg6" onRelease="1" keyboard="7"/> ??? ["]
I had the same thought, but sadly, this didn't work. I speculate that whatever is parsing this file ignores any additional entries for the same action name. I remember one of the patch notes a few weeks (months?) back saying something about 'preventing multiple key bindings'. In my opinion, I'm not sure why that's something to be prevented, but I digress.
We should hope that PGI implements a 'toggle' option for weapon groups. Perhaps a separate mode similar to the way chain fire is implemented. I could see machine guns also benefiting from a toggle control rather than mashing the button. At some point, we're going to have to stop editing the game files to get what we want.
Edited by Lentil, 05 November 2012 - 04:59 PM.
#20
Posted 05 November 2012 - 11:54 PM
You don`t have to turn TAG off anyways: if you want to sneak, just point it to the ground.
I found out that not having to press a button constantly improves my accuracy with other weapons, and I can concentrate on using 3 other weapon groups.
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