Jump to content

RAM's Guide to the Jenner Chassis


4 replies to this topic

#1 RAM

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 2,020 posts
  • Google+: Link
  • LocationVancouver, BC

Posted 30 October 2012 - 09:30 AM

Background
Designed in 2784, the fact that the Jenner was the sole property of the Draconis Combine was a source of pride, however this honour would later be tainted by the 'Mech's prominent role in the Kentares Massacre. Even after the destruction of its Diplan 'Mechyards factory in 2848, the Jenner remained a common sight among the regiments of the DCMS until Luthien Armor Works reopened a line on Luthien in 3046. The Jenner's primarily laser armament and phenomenal speed helped to make the the 'Mech extremely well suited as a guerrilla fighter. The design has a top speed of 118.8 km/h. This mobility is further enhanced by the addition of five Smithson Lifter jump jets, giving the Jenner a jumping distance of 150 meters. The primary downfall of this 'Mech is also one of its assets: with such a heavy reliance on energy weapons, the Jenner is woefully light in the area of heat sinks.


JR7-D: 3,010,018 CB / 1,205 MC
The primary weapons system on the Jenner is four Argra 3L Medium Lasers. These provide the Jenner with a powerful close-to-medium range striking capability that does not suffer from a lack of supplies when operating behind enemy lines. The lasers are backed up by a Thunderstroke SRM-4 launcher that can be used after breaching an enemy's armor to try and get a critical strike against vulnerable exposed internal components.
4xML, 1xSRM4 w/ 128 Armour
LA – 2xEnergy
CT – 2xMissile
RA – 2xEnergy


JR7-F: 2,893,066 CB / 1,160 MC
This was the first production model. While the prototype was considered to be unsuccessful with its experimental BattleMech turret, the chassis was considered sound. This version replaced that turret with two pairs of arm-mounted medium lasers (the older Argra 27C model). Compared to the later JR7-D, the extra three tons of armor and lack of the missile launcher gave it better staying power, but not the same hit-and-run punch that the later Jenner became famous for.
4xML w/ 224 Armour
LA – 3xEnergy
RA – 3xEnergy


JR7-K: 3,139,704 CB / 1,260 MC
The JR7-K adds a higher degree of survivability to the Jenner by upgrading the armor to Ferro-Fibrous, while removing a half ton of the armor. This provides virtually the same armor protection while adding CASE to the SRM-4 ammunition.
4xML, 1xSRM4 w/ 125 Armour & CASE
LA – 2xEnergy
CT – 1xMissile
RA – 2xEnergy


RAM
ELH

#2 Vechs

    Member

  • PipPipPipPipPipPipPip
  • 807 posts

Posted 30 October 2012 - 12:01 PM

Quote

The lasers are backed up by a Thunderstroke SRM-4 launcher that can be used after breaching an enemy's armor to try and get a critical strike against vulnerable exposed internal components.


This is cool from a lore point of view, but honestly that's just going to confuse new players (the kind of people who will want guides for how to build mechs).

You might want to remove the copy-and-paste stuff from Sarna, and try to provide actual builds, and how to play them. ;)

#3 Malrock

    Member

  • PipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 313 posts

Posted 30 October 2012 - 04:06 PM

View PostVechs, on 30 October 2012 - 12:01 PM, said:


This is cool from a lore point of view, but honestly that's just going to confuse new players (the kind of people who will want guides for how to build mechs).

You might want to remove the copy-and-paste stuff from Sarna, and try to provide actual builds, and how to play them. :D


Yeah some actual info about what on earth the advantages / disadvantages / proposed upgrades and maybe even some tactics would be sweet. which of the 3 models wins out in your opinion?

#4 Kahna

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 167 posts

Posted 30 October 2012 - 10:12 PM

View PostMalrock, on 30 October 2012 - 04:06 PM, said:


Yeah some actual info about what on earth the advantages / disadvantages / proposed upgrades and maybe even some tactics would be sweet. which of the 3 models wins out in your opinion?


In competitive play the JR7-D is arguably the best of the three. The Jenner is a hit and run striker first and foremost with excellent speed, maneuverability (Jumpjets and Jumpjet Turning) and respectable firepower. It takes a really good pilot to make it shine though.

One of the more common builds that good pilots use is thus:

JR7-D "Blitzkrieg"
300 XL + 2 DHS
4 SL, 2 SSRM's (2 Tons Ammo)
AMS (1 Ton Ammo)
Endo-Steel + FF Armor
232 / 238 Armor
1 JJ

Now obviously new players won't be able to get all those upgrades right away, so the best thing they can do is save for the 300 XL first before anything else and can add/subtracts SL's / Streaks / Heatsinks as necessary.

The Small Lasers do a respectable 12 damage with low heat, great for prolonged engagements due to low heat and no ammo requirement. The Streaks give you an additional 10 damage punch and are great for engaging enemies while jumping (Jump Shots), fading away into cover or just to deliver the killing blow. They're good versus other fast mechs (especially because they tend to go for the CT atm), but they are a bit wonky at present and you have to line up a more or less straight shot (like AMRAM's in fighter simulators) to get them to reliably hit.

"Blitzkrieg" is a decent Scout, great at interdicting enemy fast mechs en route to the main body / base and a damn nuisance when it comes to harassing the heavier slow Mechs. Don't be fooled though, this little guy is a killer if handled properly.

Edit:

The other common favorite of competitive players / teams is the laser boat setup. I haven't built one since the newest round of changes, but this is the general setup:

JR7-F
300XL + Additional DHS
6 SL (or 5 SL + TAG if you want to be more scouty)
AMS (1 Ton Ammo)
Endo-Steel + FF
Near Max or Max Armor
1 JJ

Same thing - fast, maneuverable and deadly. Just lacks the flexibility of having the Streaks (which I personally prefer).

Note:

Keep in mind that these builds will likely shift towards Medium Lasers, Small Pulse and/or Medium Pulse once PGI fixes the double heat sink bug with the engine's built in heat sinks not properly upgrading to double cooling capability.

This is a great game play video of how the Jenner is to be utilized in hit and run as well as harassing and diversionary tactics. This is not my video, but I play with a similar mentality.


Edited by Kahna, 30 October 2012 - 10:27 PM.


#5 Arkadash

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 148 posts
  • LocationWhere I'm needed

Posted 18 January 2013 - 01:07 PM

Sorry to resurrect an old thread, but what do you guys think of this Jenner JR7-F build: http://mwo.smurfy-ne...1ccf2926e38db4?

Does anyone have an opinion on how well/poorly this build would manage heat?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users