1) How to solve the Heat Sink issue:
The game needs to further nerf Double Heat Sinks to about 1.09 of standard Heat Sinks. Furthermore, Double Heat Sinks Upgrade price has to be raised to 3,000,000 or maybe even over 9,000,000. As Double Heat Sinks stand right now (which I remind you is something that you have to work for), they are simply OP(Ouver Peewored) when compared to the Standard Heat Sinks, which of course makes the game much harder for those who do not have this hard-to-obtain upgrade. Frankly, new and unskilled players get their butts handed to them, which is absolutely unacceptable since this is a F2P game.
To quote DBZ:
"Vegeta! What does the scouter say about his heat sink level?!"
"It's over ONE POINT FOOOUUUR!!!"
2) How to solve the Trial Mechs issue:
Trial mechs have long been under-powered, not providing new players with the full spectrum of gameplay experience. The builds are just very bad, with low heat efficiency and low firepower at the same time. In order to combat this lack of balance, all non-trial mechs should be limited to three hardpoints total and start taking internal damage of 0.1/10 second from the start of the match. TRIAL MECHS ARE SIMPLY UNPLAYABLE ATM.
3) How to solve the Collisions issue:
As we all are aware of, mech collisions are pretty messed up atm, resulting in weird "bungee-cord effect" that resembles severe lag. In order to combat this, a kicking mechanic has to be added to the game. It can look somewhat along these lines:

This is an artful approximation at best, of course, but you get the idea. A kick damage can be calculated using the following formula from the official TT tables outlined in 1996 release of "Dragon Fighting 29.Alpha" book: Kick Damage (KD)=(max tonnage)/(current speed*0.9001)
4) How to fix the Economy issue:
To be frank and to the point, non-trial mechs are too easy to obtain currently. All the time you see people running around in non-trials; sometimes, there is not a single trial mech in the match! Solution is simple–all owned mechs SHOULD COST REAL MONEY. Just because this is a "free to play" game doesn't mean that it is "free to win" or "free to demonstrate skill." If you are one of those "entitled children," who know next to nothing about the real world and that GAME DEVELOPERS HAVE CHILDREN THAT ARE STARVING RIGHT NOW, then please check yourself at the door. Furthermore, every mech repair and rearming, besides costing MC, should require a small blood donation of 100ml to Red Cross, which will give massive tax breaks for Infinite Game Publishing. These donations can be enforced through federal law.
Saying that we can have a "free to play" game that is fair and balanced "right off the bat" and does not require 9000+ hours of gameplay to purchase a Hunchback with a standard engine and two medium lasers, is much like saying that we can have cars on solar power or that there is bread that has sufficient amount of protein and Vitamin K per slice to satisfy a young hungry hippo for a day.
An example of a young hungry hippo:

This whole conundrum, of course, could have been easily resolved by charging players about $30-60 for the full version of the game and having an elaborate, 14-day free to play trial, but then again the game developers would not be able to rack up the total value of all game items and bonuses over $200.
5) How to solve the Matchmaking issue:
Finally, I will cover matchmaking. [Redacted] And what about countless trial mech casual players that never go on to buy anything in the game and contribute nothing to the gamed developer's profits? This has to be addressed.
This all I can address in one single post. Of course, there are many other issues that have to fixed before the game is released to public. (lol)
Disclaimer: If you do not know ANYTHING about TT rules, then you are forbidden by Quetzalcoatl to post in this thread.
Edited by Niko Snow, 06 November 2012 - 11:58 AM.
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