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Leg Damage From Running

v1.0.142

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#1 xfreewater

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Posted 06 November 2012 - 08:17 PM

Experiencing the same problem.. very bad for a light mech that relies on solid leg armor.

#2 Jace11

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Posted 06 November 2012 - 08:22 PM

Get this with mediums and heavies too. Though saying it happens with the smallest outcropping is exaggerating.

My advice would be to look where you are going more carefully, try not to fall too far, maybe cushion landings with Jump Jets and even put a few more armour points into legs.

Seeing mechs running off cliffs and falling and taking no damage made no sense anyway.

#3 Foxfire

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Posted 06 November 2012 - 08:46 PM

I've taken leg damage from 1 ft drops going down into the cave.

#4 c0d3x

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Posted 06 November 2012 - 08:53 PM

Noticed this on my Jenner, even if I just bumped my jump jets my legs took damage. I wasn't even sure I left the ground. Tried it around the maps, happened every time. Definitely a change to damage being calculated there. Almost afraid to use the jets atm.

#5 Max Immelmann

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Posted 06 November 2012 - 08:59 PM

i STILL cannot believe that we cannot BIND THE MOUSEWHEEL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

::swings mouse by it's cord at devs::

#6 Capp

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Posted 06 November 2012 - 09:00 PM

PGI switched to cheap leg actuators to save money.

#7 Xorloc

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Posted 06 November 2012 - 09:21 PM

Yes please fix this!

#8 ExodusC

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Posted 06 November 2012 - 09:21 PM

I can confirm that something is broken with fall damage.

I will "fall" from tiny, tiny surfaces and take leg damage in my Cicada. I'm referring to the small rocks that any mech can walk over with ease on maps like Forest Colony.

The people I have played with have said they haven't encountered this in their larger mechs, but my Cicada is taking massive leg damage from just running around with the stock XL 320 engine on some maps.

That, combined with the fact that I don't seem to be taking any kind of cockpit shake or effects when getting LRM'd, it's really difficult to play in the Cicada at the moment.

#9 Korwinthale

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Posted 06 November 2012 - 09:27 PM

Come on guys think about it if a 25-80 ton object falls even 6 feet the amount of kinetic energy would be immeasurably damaging to a leg The game designers are actually being really forgiving with the damage on legs considering its a simulation game :ph34r:

#10 Foxfire

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Posted 06 November 2012 - 09:28 PM

They also have suspensions... but we are talking about 1 foot drops, if even that.. as in, I've taken damage going down into the cave on the slope that is designed to be a path...

#11 Elizander

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Posted 06 November 2012 - 09:32 PM

I think issues like this arise from internal version control. I remember working with a developer from Korea. Every time we'd patch he'd randomly include old patch files that had nothing to do with what we were patching. It was pretty hellish.

#12 ExodusC

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Posted 06 November 2012 - 10:00 PM

Copy/pasting my post from the other thread we have on this:

Quote

I can confirm that something is broken with fall damage.

I will "fall" from tiny, tiny surfaces and take leg damage in my Cicada. I'm referring to the small rocks that any mech can walk over with ease on maps like Forest Colony.

The people I have played with have said they haven't encountered this in their larger mechs, but my Cicada is taking massive leg damage from just running around with the stock XL 320 engine on some maps.

That, combined with the fact that I don't seem to be taking any kind of cockpit shake or effects when getting LRM'd, it's really difficult to play in the Cicada at the moment.


Hopefully the developers will acknowledge this, because it would be ridiculous if the current state of terrain damage was the intended state.

#13 Wireball

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Posted 06 November 2012 - 10:27 PM

Upgraded shock absorbers! Although I guess that should go in suggestions.

EDIT: That is, upgraded shock absorbers once they fix the bug, so mechs can fall from greater heights without taking damage. Hmm, I really should put this in suggestions.

Edited by Wireball, 06 November 2012 - 10:28 PM.


#14 nine13reaker

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Posted 06 November 2012 - 10:38 PM

Mechs are designed to take leg impacts, while they are dropped from the drop ships with special equipment their legs still hit the ground hard.

#15 ArchMage Sparrowhawk

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Posted 06 November 2012 - 10:58 PM

I concur. My Commando is now made of tissue paper and matchsticks, and I can run my leg armor off, going up and down the hills in Forest and Frozen City levels. So far I'm not playing th game tonight, I'm reading forums. :P That's after I waited up for the dang patches to download on my moderately slow high speed internet.

#16 Ranzear

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Posted 06 November 2012 - 11:03 PM

I think the amount of damage taken got increased to make it actually apparent, but it isn't being scaled by mech weight as would be intuitive.

So a Cicada or Jenner dropping off a small ledge notices the two points of damage taken to their legs more more than an Atlas or Dragon taking the same drop. It shouldn't be this way. The Heavy or Assault mechs should definitely take severe damage from falling while Lights and Mediums should be able to handle decent falls or at least a height from their own jump jets if only because they have so much less kinetic energy to dissipate while more flexible in doing so as 'chicken walkers'.

tl;dr: Light and Medium mechs are probably taking the same fall damage as heavies and really feeling it. Fall damage should instead scale severely with weight even more rapidly than height.

#17 Rocket2Uranus

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Posted 07 November 2012 - 12:57 AM

Hey guys,

I Noticed today that my mech critical damage while walking.
I think it's safe to say it was a bug.

Edited by HomingSperm, 07 November 2012 - 12:58 AM.


#18 Garniy Gans

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Posted 07 November 2012 - 02:39 AM

Hello.
On Caustic map i ran on my Jenner in the direction of central crater. Indicator show me that my leg are damaged while i lift up. I did not fall- it was a gentle lift area. But my legs get damage. I did not use jump jets.

#19 StopTheLag

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Posted 07 November 2012 - 04:13 AM

I run a Jenner and running at 140kph, just going over a rock causes damage now. It seems you have gone from one extreme to another. I have in one game lost at least half of my armor on my legs on fall damage. It happened when circling an altas on a hill and every time I come off the hill I took damage.

Without collisions, which we know you will bring back, Jenner is pretty OP and with the LRM issues being OP, dropping with 3 LRM boats and one very good Jenner seems to be the best 4 man group that can basically kill the whole other team.

I am sure you will bring LRMs back to something manageable, but please look at the fall damage amount and distance and perhaps bump it half way back to where you had it before this patch. I have gotten a leg to internal orange with fall damage, and yes some was surely LRM damage, but still please monitor this. If you can track the scouts and how much damage they collect in a game of fall damage, I am certain you will see a huge spike compared to before the patch.

Thanks for listening!

STL

#20 Timbar

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Posted 07 November 2012 - 04:18 AM

Yes I feel the same way with my commando, my legs are getting hurt from just droping from a simple steps or something small





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