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Quad Mechs


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#61 BarHaid

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Posted 10 November 2011 - 07:33 AM

View Postice trey, on 03 November 2011 - 05:26 PM, said:

Last I checked, they could fire while prone without any gunnery mods - that makes them a great option for a sniper unit.

That, and no PSR to stand? You could just plop it down anywhere and it's like it's sitting in light woods. With C3 networks, you can hide behind level 1 hills or in sub-1 divots, becoming an impossible-to-hit spotter... And -2 to all other PSR checks? If it weren't because it were made for Mechwarrior 4, I'd be surprised that the Fafnir with it's dual HGR wasn't put on a quad chassis to prevent it from falling on it's keister when firing unbraced.

View PostHagan, on 04 November 2011 - 05:12 AM, said:

One of the thing about Quad Mechs that always got me was their ability to be stable fire platforms for heavy weapons for long range fire (sniping). Although that stability came at the cost of a rough ride when moving faster than basic speeds and a decent torso twist. This type of mech is ideal for ranged support, but up close is vulnerable to being flanked by faster mechs.

Being stood still (or moving up to 20% speed) would infer a boost to lock on and weapon accuracy, as well as increased fire stability when under fire (reduced mech shake when taking hits). Just an idea.


Now, this is an area where actual game design/game play could bring out all that fluff text in the Tech Readouts. Coding some accuracy enhancements into the quad chassis would be quite the draw, I would think. And add in extra "camera shake" when running in a Scorpion, or a gallop-like lurching in a Goliath, and you've got an entirely different feel to your Mech. Let's bring on the new!

#62 Onyx Rain

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Posted 07 August 2012 - 07:23 AM

I'm bumping this because I would love to see quads in the game. Give us the Goliath at least!

#63 CocoaJin

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Posted 07 August 2012 - 07:36 AM

I'd be partial to any mech that was mammal(dog, cat, bear) or bug inspired. Come on, you know the best scout mech would leopard inspired. A spider inspired mech would allow for Assualt class with extremely low profiles. Abdomen mounted weapons could essentially be turreted, allowing for much faster weapon tranverse than a typical humanoid design.

#64 Skylarr

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Posted 07 August 2012 - 08:05 AM

Quads are not Scout mechs. They are ranged support Mechs because they cannot torso twist. They need to be with other so when they get flanked others can help them.

#65 JonkZ

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Posted 07 August 2012 - 08:07 AM

yes yes! i want to pilot imba crab mechs :3

#66 Derek Icelord

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Posted 07 August 2012 - 08:24 AM

Just wondering... do you quad 'Mech enthusiasts know how few critical slots quads have? Instead of having arms with 12 slots, with 2-4 reserved for actuators, they have legs with 6 slots with 4 reserved for actuators just like the legs of a biped design. They won't have more than 35 free critical slots vs. the 51-47 that bipeds can have.

Plus, in 3050 there are only two quads with a whopping 1 variant each, the Scorpion (55t) and Goliath (80t). The Xanthos (100t) is long since extinct, but even that only had 1 variant.

#67 CocoaJin

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Posted 07 August 2012 - 08:30 AM

View PostSkylarr, on 07 August 2012 - 08:05 AM, said:

Quads are not Scout mechs. They are ranged support Mechs because they cannot torso twist. They need to be with other so when they get flanked others can help them.


Maybe not a combat scout...but it would be fine for a recon scout. Im not looking to mix it up with anyone. All I need is a nice sensor suite and away to relay the data to allies. At best, I'd mount LRMs and MRMs to provide stand-off support as I orbit the engagement area.

#68 Skylarr

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Posted 07 August 2012 - 08:43 AM

View PostCocoaJin, on 07 August 2012 - 08:30 AM, said:


Maybe not a combat scout...but it would be fine for a recon scout. Im not looking to mix it up with anyone. All I need is a nice sensor suite and away to relay the data to allies. At best, I'd mount LRMs and MRMs to provide stand-off support as I orbit the engagement area.

View PostCocoaJin, on 07 August 2012 - 08:30 AM, said:


Maybe not a combat scout...but it would be fine for a recon scout. Im not looking to mix it up with anyone. All I need is a nice sensor suite and away to relay the data to allies. At best, I'd mount LRMs and MRMs to provide stand-off support as I orbit the engagement area.


They are assigned to light and medium lance as ranged support. You might even find them in a heavy fire support lance help keep the light Mechs away from Heavy's rear or just to add fire power down range. Up until 3050 many lances were thrown together with what they had on hand. Tis was more true in 3025 when you could find an assualt of heavy in a light recon lance.


Right now Scorpion and the Goliath are the only 2 Quad Mechs in production. The other IS designs have not been in production for a long time.



There are 3 Clans that do use Quads.
  • Clan Goliath Scorpion have a Quad named Fire Scorpion. They had a Star of Mech go along with Clan Steel Viper when they called up to join the Invasion in Wave 5. Since their Quad is their Totem Mech it most likely was in that Star of Mechs.
  • Clan Hell's Horse use the Quad named Thunder Stallion. Much to their dismay they did not win a spot in the Clan Invasion. They were given several planets in the Invasion Corridor after The Battle Of Tukayyid.
  • Clan Ice Hellion Use a Quad named Snow Fox. This clan did not enter the Inner Sphere until 3071.
I am sure other Clans have Quads gained through combat, but, you need to look at all the Clan Invasion Source Books to see if any of the Invading Galaxies had any Quads in their rooster when they Invades the IS.


The IS should have seen some Clan Quads when they fought on Strana Mechty in a Trial of Refusal against the Clan invasion of the Inner Sphere. The eight Crusader Clans would each send a binary (2 Stars) of troops against an equivalent SLDF company.

Edited by Skylarr, 07 August 2012 - 09:02 AM.


#69 Tibs

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Posted 07 August 2012 - 08:48 AM

less space to do things but i like the extra legs

#70 Knight2pwn

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Posted 07 August 2012 - 08:53 AM

Quads always had a torso twist issue. The other issue in the table top game was ironically having four legs. The fact you could keep moving with three didn't mean much when all normal arm AND leg dmg went to your legs. In other words you were more likely to lose legs than a regular mech and so in fact just as, if not more at risk, of having your mobility cut out from under you. Still I luv em!

#71 AXE MURDERER

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Posted 07 August 2012 - 08:59 AM

Naturally they're never going to release them. There's far too much techwork involved and they can easily pass it off as the 'Mechs' unpopularity at the time of the game.

From my side of things, I'd be only too happy to see one. I'll be legging ******* all over the place :) B) ;)
HAHAHAHAHAHA 25% OF YOUR FRONT IS LEGS ZAP ZAP ZAP

....Also, I would kill a man to see that Hell's Horses Totem clomping around. That thing looked..... Eeeeeeeeuuuughh.

#72 Skylarr

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Posted 07 August 2012 - 09:08 AM

The Goliath GOL-6M receives a Turret. Not sure if this Tech that come out later or just Option Rules out of another Rule Book.

Edited by Skylarr, 07 August 2012 - 09:09 AM.


#73 Onyx Rain

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Posted 07 August 2012 - 09:21 AM

View PostSkylarr, on 07 August 2012 - 08:05 AM, said:

Quads are not Scout mechs. They are ranged support Mechs because they cannot torso twist. They need to be with other so when they get flanked others can help them.


Looks like a viable scout to me...
http://www.sarna.net/wiki/Snow_Fox

Its introduced in time for our game time line but skylarr is right that it didn't actually enter the inner sphere till later so they'd have to fudge things a little if they put it in game. Personally I'm fine with that. I'm not a canon nazi, I just want to pilot cool mechs.

Looks like around 3060 with the clan invasion we may have a couple other quad options like the Barghest fielded by the innersphere http://www.sarna.net/wiki/Barghest. This came out in 3058 so is there a reason why it wouldn't fit with canon now? I'm not up on battletech like some of you are. That would give us 3 at least right now.

#74 Skylarr

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Posted 07 August 2012 - 09:27 AM

View PostOnyx Rain, on 07 August 2012 - 09:21 AM, said:


Looks like a viable scout to me...
http://www.sarna.net/wiki/Snow_Fox

Its introduced in time for our game time line but skylarr is right that it didn't actually enter the inner sphere till later so they'd have to fudge things a little if they put it in game. Personally I'm fine with that. I'm not a canon nazi, I just want to pilot cool mechs.

Looks like around 3060 with the clan invasion we may have a couple other quad options like the Barghest fielded by the innersphere http://www.sarna.net/wiki/Barghest. This came out in 3058 so is there a reason why it wouldn't fit with canon now? I'm not up on battletech like some of you are. That would give us 3 at least right now.


I should have stated current IS quads. Clan Mech are allot different. There are allot of nice Quads that start coming out after the Clan Invasion. There are even Power Armor Suits that use the Quad look.

#75 Onyx Rain

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Posted 07 August 2012 - 10:36 AM

This is a list of all quad mechs and links to their individual sarna pages here...
http://www.sarna.net...uad_BattleMechs

Not listed in above link are...

1 ape like (kinda quad)...
http://www.sarna.net/wiki/Mandrill

The ultra light 15ton celerity
http://www.sarna.net/wiki/Celerity

The colossal 125-135ton tripod
http://www.sarna.net...es_(BattleMech),

Quad battle armor...
http://www.sarna.net/wiki/Sloth
http://www.sarna.net/wiki/Fenrir
http://www.sarna.net/wiki/Rottweiler
http://www.sarna.net/wiki/Shedu
Kinda quad..
http://www.sarna.net/wiki/Simian

Quad Proto mech..
http://www.sarna.net/wiki/Boggart

Quad industrial mech...
http://www.sarna.net...i/Daedalus_GTX2
http://www.sarna.net...i/Harvester_Ant
http://www.sarna.net/wiki/Kiso
http://www.sarna.net/wiki/Uni
http://www.sarna.net/wiki/Vampyr

List of "Unique" battlemechs...(No quads)
http://www.sarna.net...que_BattleMechs

If I've missed any or something close to quad, feel free to post it please.

Protomech list (many animal like, but most biped)
http://www.sarna.net...gory:ProtoMechs

Edited by Onyx Rain, 07 August 2012 - 10:38 AM.


#76 Hidran

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Posted 07 August 2012 - 10:41 AM

well they would be slow(four legs with regular upper body) or lacking arms(animalistic)
I think that's why we don't see any very often.

Edited by Hidran, 07 August 2012 - 10:45 AM.


#77 Tryptophan

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Posted 07 August 2012 - 10:47 AM

Also something to consider is their significantly lower profile. I remember using a bushwacker in MW4 often because it can hide behind hills and terrain much better than 'taller' mechs of similar tonnage. Although this reduces your ability to shoot over things, it also drastically increases survivability, something I have always liked about quads.

#78 snafubar usmc

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Posted 07 August 2012 - 11:41 AM

I would like to vote YES for quads. It would add more flavor that of the pew pew (boom boom?) dish that is Mechwarrior.

#79 CocoaJin

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Posted 07 August 2012 - 02:09 PM

View PostSkylarr, on 07 August 2012 - 08:43 AM, said:

Clan Ice Hellion Use a Quad named Snow Fox. This clan did not enter the Inner Sphere until 3071.


The Snow Fox looks to be a prime candidate for my desired role, a light, very fast quad, with LRMs...the only question is if it can mount a sensor suite in addition to the LRMs to provide recon/intel taskings, plus stand-off missile engagement support.

Edited by CocoaJin, 07 August 2012 - 02:09 PM.


#80 Onyx Rain

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Posted 08 August 2012 - 08:24 AM

Some are very fast, and others aren't really that much slower then their counter parts of similar tonnage. If they gave them the ability to side step that would be awesome. Would negate most any disadvantages. In fact no reason bi-peds shouldn't be able to side step...would add to the game I think.





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