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Lrm Angle Hot Fix In-Bound!
#1
Posted 07 November 2012 - 12:20 PM
![Posted Image](http://i269.photobucket.com/albums/jj56/mastermars21/lrmfix.png)
#2
Posted 07 November 2012 - 12:21 PM
![Posted Image](http://media.comicvine.com/uploads/6/67336/1399416-bueno.jpg)
#3
Posted 07 November 2012 - 12:23 PM
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Gremlins, that's the answer, gremlins got into the game again..!!!
#5
Posted 07 November 2012 - 12:24 PM
#6
Posted 07 November 2012 - 12:29 PM
SendMyRegards, on 07 November 2012 - 12:24 PM, said:
I find them funny. Guess that ruins your argument doesnt it? Yes, it does. And before you suppose that im dumb or something, even if I am that doesnt mean what I find funny should stop existing because youre a pretentious douchebag.
#7
Posted 07 November 2012 - 12:31 PM
#8
Posted 07 November 2012 - 12:32 PM
WardenWolf an hour ago
The latest patch (yesterday) changed LRM arcs substantially - something that was not noted in the patch notes. Can you confirm if this was a bug, or if this is intended LRM behavior? If it is intended, what is the counter supposed to be? Cover - even tall buildings or cliffs - is no longer effective in stopping incoming missiles as they simply fly over and then straight down on top of mechs.
![Posted Image](http://img.gawkerassets.com/img/17jcxs2o2s3mupng/avt-medium.png)
Bug. Got past our process, a failure. That is why Open Beta is so important we need to perfect our processes with a large player base. This should be hot fixed very soon.
Edited by Dagger6T6, 07 November 2012 - 12:34 PM.
#9
Posted 07 November 2012 - 12:33 PM
Edited by JewBoy, 07 November 2012 - 12:35 PM.
#10
Posted 07 November 2012 - 12:34 PM
SendMyRegards, on 07 November 2012 - 12:24 PM, said:
A picture is worth a thousand words. So you could have saved everyone reading that and just posted a picture of a traffic cop.
![Posted Image](http://images1.wikia.nocookie.net/__cb20120803010134/christmasspecials/images/thumb/0/05/Traffic_Cop_in_Winter_Wonderland.jpg/250px-Traffic_Cop_in_Winter_Wonderland.jpg)
Edited by Viper69, 07 November 2012 - 12:39 PM.
#12
Posted 07 November 2012 - 12:34 PM
Odins Fist, on 07 November 2012 - 12:23 PM, said:
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Gremlins, that's the answer, gremlins got into the game again..!!!
im not Saying it was Aliens... But it was Aliens...
I think the main problem is that the Devs added a new System for the LRMs without adding the ECM to counter it...
I dont know why the Devs keep feeling the need to add new Tech without the other half to it...
Odins Fist, on 07 November 2012 - 12:34 PM, said:
Uh, you're wrong... Wow really..??
I dont see the point in posting images as a reply to Threads.... they should be counted as Spam...
Edited by Wildcat, 07 November 2012 - 12:37 PM.
#14
Posted 07 November 2012 - 12:35 PM
Either way, glad to see they see the problem and are resolving it.
#15
Posted 07 November 2012 - 12:35 PM
Odins Fist, on 07 November 2012 - 12:23 PM, said:
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Gremlins, that's the answer, gremlins got into the game again..!!!
The nature of programming can lead to unforseen and often crazy-*** bugs. You change the color of that Catapult's missile ports and suddenly the mech can't fire lasers any more. Stuff like that. If it was just a mistake that they intend to hotfix I see no need to get up in arms about it.
Now something like, oh, the mechlab crashing every time you try to equip something you already own as well as something you just bought, which has persisted through at least one patch? That's a problem.
#16
Posted 07 November 2012 - 12:37 PM
Odins Fist, on 07 November 2012 - 12:23 PM, said:
If you have learned nothing from your experience here you have to at least take away that PGI likes to take something that needs a minor tweak and they try to fix it by throwing a f*ing monkey wrench into it, watch it spin out of control then set it on fire for good measure.
#17
Posted 07 November 2012 - 12:40 PM
Quote
Thanks PGI, this type of response is great and I appreciate it.
Cheers!
#18
Posted 07 November 2012 - 12:41 PM
demonr6, on 07 November 2012 - 12:37 PM, said:
If you have learned nothing from your experience here you have to at least take away that PGI likes to take something that needs a minor tweak and they try to fix it by throwing a f*ing monkey wrench into it, watch it spin out of control then set it on fire for good measure.
I think they use actual monkeys.
#19
Posted 07 November 2012 - 12:41 PM
Mu, on 07 November 2012 - 12:35 PM, said:
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Not sure if serious, "OR" Colors enhanced tracking of LRMs...???
#20
Posted 07 November 2012 - 12:42 PM
JewBoy, on 07 November 2012 - 12:33 PM, said:
300k people can catch something 2-3 people cannot. Thats why beta testing is important.
Its like the differences between using a fishing rode and a fishing net.
Odins Fist, on 07 November 2012 - 12:41 PM, said:
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Not sure if serious, "OR" Colors enhanced tracking of LRMs...???
He is, you'd be surprised by how a little change can screw up something on the other end of the spectrum.
Edited by MrPenguin, 07 November 2012 - 12:44 PM.
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