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Modular Weapon Systems.


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#1 darknothing

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Posted 10 November 2012 - 02:38 PM

Its simple, a ppc mounted on a upper cat should look way different then large lasers.
Take some ideas from Mwll http://m.youtube.com...?v=cRvqRHszJho.

Little things like this make a huge deffrance for a game like this.
So far you cant tell whats mounted on a mech unless its fired.

#2 Hetfeng321

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Posted 10 November 2012 - 09:43 PM

I second this. MWLL (unfortunatley died quickly after beta) was very clever in how they represented weapon modification visually. Battlemechs and most military combat vehicles in BT are designed to hold a variety of interchangable weapons that are built as modules to fit into standardized hardpoint sizes. The system of organizing weapons by size in MWLL (small, medium, large, and assault) was brilliant. I would love to see it in MWO. It is not too late due to the mechlab interface either. The number of slots that a weapon occupies could equal 1 (small), 2 (medium), 3 (large), or 4 (assault) and the list of slots for the mechs' sections could be shrunken to work with this. This system is reminiscent of MW4's method of classifying weapons based on size. I preferred the MW4 mechlab. It was easy to read and streamlined. However, I do not wish to use the exact sizes of the weapons in MW4 for MWO.

Edited by Hetfeng321, 10 November 2012 - 09:44 PM.


#3 Cest7

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Posted 23 March 2013 - 05:54 AM

With the addition of the AC/Gauss models on the K2, why not give them PPC models off the side torsos if so equipped?

Necrobump

Edited by Cest7, 23 March 2013 - 05:55 AM.






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