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My Ghetto K2 - A Not Entirely Serious Build With Some Math For How You Can Determine Your Mech's Heat Managability And Damage Potential


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#1 MustrumRidcully

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Posted 11 November 2012 - 01:44 AM

What do you do if you always wanted to drive a Catapult K2, but are stuck with a CTLPT-C1 (Founder mech perhaps?).

Here's my build:

Mustrum's "Ghetto K2" (Custom Catapult CPLT-C1)
Armour: 352 Points
Structure: Endo Steel
Heat Sinks: 19 Double Heat Sinks
Engine: Standard 280
Armnament:
2 PPCs (LT, RT), 2 Medium Lasers (CT)
Equipment:
Head (18):
Left Arm (34):
- Double Heat Sink
Right Arm (34):
- 2 Double Heat Sinks
Left Torso (44/16):
- 1 PPC
- 3 Double Heat Sinks
Right Torso (44/16):
- 1 PPC
- 1 AMS
- 1 Jump Jet
- 2 Double Heat Sinks
Center Torso (62/22):
- 2 Medium Laser
Left Leg (31):
- 1 Ton AMS Ammo
Right Leg (31):
- 1 Ton AMS Ammo

Heat Behaviour:
Heat Effiiency Aka PGI: 1.23 (meaningless value)

Aka Mustrum (Math!)
Spoiler

Short Form:
PPC fire can be maintained without interruption for a bit over 20 seconds.
PPC + ML fire can be maintained for about 13 seconds.
If you're planning to get in and get out within 10 seconds or less, use all weapons, if you're expecting a prolonged engagement, switching to PPC only fire until you overheat or the enemy is too close and then switching to medium lasers is the better choice.


Why should I use the Ghetto K2?
You probably should not, the PPC is still a weak weapon due to its extreme heat requirements. The Gauss Cat remains the superior choice if you want a direct fire Catapult.

So, why did you do it?
1) Because I could.
2) I wanted to see how much of an improvement DHS PPCs would do.
3) I wanted to see how much of an advantage the torso mounts are for PPCs compared to arm mounted weapons.
4) It's almost a K2 - but with Jump Jets! Great for snipers!

What did you find out?
I am not really good with it. But I noticed that putting the PPC in the torso really makes aiming with them easier than putting in the arms. The Catapult's torso can reach very extreme angles (a benefit that the Gauss Kitty also exploits), so you're not really losing much of an advatnage compared to arm mounted weapons. Even tough I know from the K2 that Arm mounted weapons still have their perks, I think I'll stay with non-ballistic weapons in the arms for now.

The side torsos also seem to protect the PPCs well - you likely won't get them knocked out without dying yourself. I had little use for more weight - I really needed more Heat Sinks... Maye Endo Steel is unnecessary?

Edited by MustrumRidcully, 11 November 2012 - 02:00 AM.


#2 Hex Pallett

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Posted 11 November 2012 - 02:20 AM

Since when does K2 has jumpjet?

Also since this is clearly a mid-range support/brawler build, why not go with LPL instead of PPC? I hate weapons that have min-range, and if you're planning a sniper build you could have simple go with, well, the Gausspult.

Here's what I got with the Mechbay Java, which I think makes a lot more sense than your's:



Chassis Name: Catapult
Model Name: CPLT-K2
Variant Name: Pulsecat

Engine: 285 Reg Engine
Internal Type: Endo Steel
Armor Type: Std Armor
Heat Sinks: 19 (11) Double Heat Sinks

Tonnage: 65.00
Speed: 71.0 kph
Armor Total: 400
Alpha Strike Damage: 30.00
Alpha Strike Heat: 26.00
Firepower: 7.50 dps
Heat Efficiency: 40.92%
Effective Range of Loadout: 300m

Head: 18/18
Right Torso: 40/60
Right Rear Torso: 20/60
Center Torso: 54/84
Center Rear Torso: 30/84
Left Torso: 40/60
Left Rear Torso: 20/60
Right Arm: 40/40
Left Arm: 40/40
Right Leg: 49/60
Left Leg: 49/60

Right Arm:
Large Pulse Laser
Double Heat Sink
Endo Steel
Endo Steel
Endo Steel

Left Arm:
Large Pulse Laser
Double Heat Sink
Endo Steel
Endo Steel
Endo Steel

Right Torso:
Medium Laser
AMS
AMS Ammo
Double Heat Sink
Double Heat Sink
Double Heat Sink

Left Torso:
Medium Laser
Double Heat Sink
Double Heat Sink
Double Heat Sink
Endo Steel
Endo Steel

Center Torso:
Endo Steel
Endo Steel

Head:

Right Leg:
Endo Steel
Endo Steel

Left Leg:
Endo Steel
Endo Steel

File created using MWO Mechbay

Edited by Helmstif, 11 November 2012 - 03:11 AM.


#3 MustrumRidcully

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Posted 11 November 2012 - 02:26 AM

View PostHelmstif, on 11 November 2012 - 02:20 AM, said:

Since when does K2 has jumpjet?

It doesn't. But the Ghetto K2 has. Advantage Ghetto K2. :)

#4 MaddMaxx

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Posted 13 November 2012 - 11:44 AM

Reading apptitude FTW. :)

Quote

always wanted to drive a Catapult K2, but are stuck with a CTLPT-C


#5 Foxwalker

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Posted 14 November 2012 - 09:43 AM

A reasonable use for any Founder Catapults, since LRMs seem a little lackluster now.
I did something similar with:

3 Large Lasers and 2 SSRM2s.
17 DHS, 275 Standard engine.
1 Jump jet
1 AMS

I noticed you did not have a good experience with yours. I find this build quite workable. Actually much more fun than the 2XLRM 15 plus 4 Medium Laser standard build.

#6 MustrumRidcully

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Posted 17 November 2012 - 05:42 AM

View PostFoxwalker, on 14 November 2012 - 09:43 AM, said:

A reasonable use for any Founder Catapults, since LRMs seem a little lackluster now.
I did something similar with:

3 Large Lasers and 2 SSRM2s.
17 DHS, 275 Standard engine.
1 Jump jet
1 AMS

I noticed you did not have a good experience with yours. I find this build quite workable. Actually much more fun than the 2XLRM 15 plus 4 Medium Laser standard build.

Large Lasers did actually work better for me, though I went with ER LLs to snipe enemy mechs.

I also forget to realize something - even if only the DHS in the engine work as x2 Single Heat Sinks, this alone already improves a lot of things now. (In fact, Gauss and PPC become almost equal with DHS... They'd be almsot identical if all DHS worked like the Engine HS, at least for engagement times below 20 seconds). I think my remaining problems are more related to the convergence/ballistic issues and the general unfamiliry witht he build. The ERLLs worked well for me.

Edited by MustrumRidcully, 17 November 2012 - 05:44 AM.


#7 Elizander

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Posted 17 November 2012 - 07:36 PM

I'm trying to emulate my DualAC20/QuadMediumLaser K2 with my Founder's Cat. I'm saving for an A1 right now so I can't toss the c-bills to my C1 to try it out, but here's what I have in mind.

My K2 has a 60 point Alpha which makes it fun to play. I'm thinking if I go Artemis/DHS/XL (or ES) on my C1, I can get the following:

Large Pulse Laser (x2) - 18 damage
Medium Pulse Laser (x2) - 12 damage
SRM6+Artemis (x2) - 30 damage

This loadout at close range will be able to deal out the damage. I am just worried about the heat management. I'll give it a go once I'm done getting my A1 LRM/Streak Cat. :)

Edited by Elizander, 17 November 2012 - 07:36 PM.


#8 Stingz

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Posted 17 November 2012 - 07:54 PM

The sad part is the default Catapult can use energy weapons better that the K2.
Same hard-points, but packed into the side torsos and not the arms, with Jump Jets on top.

Edited by Stingz, 17 November 2012 - 07:54 PM.


#9 MustrumRidcully

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Posted 18 November 2012 - 07:55 AM

View PostStingz, on 17 November 2012 - 07:54 PM, said:

The sad part is the default Catapult can use energy weapons better that the K2. Same hard-points, but packed into the side torsos and not the arms, with Jump Jets on top.

The Jump Jets are great, but if convergence wasn't such a big problem with ballistics in arms, the arms wouldn't be bad as weapon placement. Catapult Arms can only go up and down ,basically, but this alone allows you to take shots you can't take with your torso.

But torso mounted PPCs seem as good as an idea as torso mounted Gauss Rifles with the current convergence issues. For (ER) LLs putting them in the arms may be more interesting.





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