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Gui Improvements


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#1 MasterBLB

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Posted 11 November 2012 - 02:35 AM

Hello Developers

I have few points what should not be so hard to implement but for sure they'll improve game experience

1.Player list at the start of the match
Well,now it provides completely useless nickame(connected).Really,do you think it has any value for players?
Instead,let it be something like:
teammate nick (mech model) | just opponent nick,without any other info.You may even leave that (connected)
It should not be hard to implement,and it would be really nice if that'll appear soon,as now each match begins with looking at the teammates to see what are their maschines.

2.Let the players be able to enter into tactical map by pressing B during countdown.
This could put a bit more tactical approach into the game,as the commanders will have some time to put markers on the map before the match.
This feature should be extremely easy to put into the game

3.Arm position indicator
Well,now during dogfights between light mechs it happens too often a player loses orientation where that indicator is.
I propose to change it's color and the line pointing to torso indicator into red,or the better add to the options possibility to choose HUD color.
This is not so easy to implement,as I'm afraid you have internally just one pen to paint the whole HUD.So think about using few pens instead and split the HUD into a parts,whose can be drawn using custom colors defined in options.
Well,it would be nice too to have a possibility to choose shape of viewers from a few pemade ones.

#2 Malzel

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Posted 11 November 2012 - 02:53 AM

Knowing what mechs my team is driving would be fantastic. Yeah, I can do a quick sweep with Q, but you'd think if we were dropping feet first into hell together, we'd at least know what each other was driving.

Also would love the Battlegrid accessible before the game starts. As a PUGger, (I still don't even know what "PUG" stands for) it's hard enough to wrestle strangers into teamwork, let alone once they've already scattered to the winds.





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