Ferro Fibrous Armor: No.
Endo-Steel Internal Structure: Yes.
Double Heat Sink: Yes.
Artemis: No.
Loadout:
Head: Empty.
Left Shoulder: SRM 6, Double Heat Sink.
Right Shoulder: SRM 6, Double Heat Sink.
Left Arm: Medium Laser (2), Double Heat Sink (2).
Right Arm: Medium Laser (2), Double Heat Sink (2).
Centre Torso: Standard Engine 245.
Left Leg: SRM Ammo (2).
Right Leg: SRM Ammo (2).
Armor:
Head: 18/18.
CT: 54/64.
CTR: 10/64.
RT: 38/48.
RTR: 10/48.
LT: 38/48.
LTR: 10/48.
RA: 32/32.
LA: 32/32.
RL: 47/48.
LL: 47/48.
Mech Info:
Speed (KPH): 79.3 (85 /w Speed Tweak).
Tonnage: 50/50.
Firepower (Alpha Strike): 50.
Heat Efficiency: 1.19.
Armor - Standard: 336/338.
Usage:
This mech makes an excellent medium brawler. I've been routinely getting 900+ damage with up to 4 kills per match in PUGs with this, assuming I don't lose half my team in the first two minutes of the match.
Play conservatively, at first. See which way the wind blows. Find the enemies' blind spots, get in and fire your six packs at near point blank range. Use your speed to duck in to cover and break locks. Several hit and run passes easily bust up a trial Atlas-K by focusing the hip gun. Other mediums absolutely melt.
Don't be afraid to use your arms and shoulders for HP buffer. I frequently finish matches with both my arms and shoulders blown out, but still top damage.
Heat is a little touch and go, but you should have no trouble dealing out high damage if you manage it carefully. While you cool down, switch to full SRM or full lasers, depending on which is more situationally (is that a word?) useful.
Piloting identical 'Mechs is a little trite, but a buddy and I have been running a pair of these and we find it fairly easy to get at least seven kills by using our speed to isolate 'Mechs and lighting them up from behind.
This is not a very beginner friendly 'Mech, but it does make good practice. The Hunchback has excellent torso twist and arm reach - It can shoot almost 180° behind it to get an extra laser cycle as you duck in to cover, or to give an annoying scout a poke.
Speed management is key. Use your top speed to get in to a heavy mech's blind spot, but throttle down and carefully manage your steering and speed to remain back there. If you're careful, you can stay out of reach of most 60-100 tonne pilots for quite a few weapon cycles. If you are in danger of being shot, throttle up and blow by them at max speed. Come around again from a different angle.
Good luck, friends.
edit November 17, 2012:
I've been reflecting on some of the suggestions/modifications that have been posted though this thread. I still feel that this build is the best one presented for the majority of situations. That's not to say that suggestions are completely without merrit; I simply feel that these options bring too little to the table for what you have to give up. The Hunchie is just fifty tonnes of Mech and we have to make the best of it, and that means prioritization. This is supposed to be a min/max build, it doesn't pretend to be anything less.
- Artemis:
Artemis is a valid and distinguished choice for upgrading SRMs. The tightened spread makes SRMs very capable of loping off arms or torso segments. However, given the range that this 'Mech operates in, I don't believe Artemis is efficacious.
Artemis also increases the cost of rearming ammo greatly. It no longer is financially feasible to rearm every match. And, given the following bullet, having 75% ammo is a Very Bad Thing™.
- Reduced SRM Ammo:
There isn't really any middle ground here. If you aren't using up your SRMs, pull some ammo. I do use it up - frequently, in fact. I can absolutely say that I've lost kills because I ran out of SRMs; and not because I wasted them. More SRM ammo actually makes me feel better than adding Artemis.
- Tag / Anti-Missile Systems:
If you're solo, why do you want a Tag anyways? If you're grouped, I'm sure there's someone better at it than you. You've got mighty acceleration and a decent top speed, let the natural rock formations be your AMS.
- XL Engine:
Are you crazy? If you've got an XL engine on your Hunchback, you have no business brawling. If I finish a match with both my shoulders intact, either the enemy team flopped or I didn't play to my potential.
- Up-sizing or Down-sizing the engine:
My team mates and pretty well clocked out the odometers on our 4SPs and we are of like mind- the speed is perfect right where it is. Down-sizing is totally out of the question and up-sizing requires you to sacrifice something... think carefully.
Edited by Kivin, 17 November 2012 - 05:38 PM.