I think the whole 'how maximum heat threshold' works needs some clarification. I've seen the number 30 tossed around when we had single heat sinks. Does this mean that we get 20 + the number of heatsinks on the mech? 20 +10 regulars = 30. 10 being the minimum number we can have on a mech?
Ok, so doubles give us how much maximum heat threshold? Is that calculation still at 2 or did they roll that back to 1.4 as well? This is a very important question since it would make mechs like the Flashman completely unusable if the max is only 1.4. If max is calculated at 2, but dissipation is 1.4, then the Flashman can exist, but not be optimal.
Anyone know the answer to this? And please link something official showing your explanation. Don't want to start more rumors and conspiracy theories.
0
Clarification On How Dhs Work?
Started by Hann Solo, Nov 12 2012 11:04 AM
2 replies to this topic
#1
Posted 12 November 2012 - 11:04 AM
#2
Posted 12 November 2012 - 11:40 AM
The heat meter in your mech displays the total # of heat/sec it is able to withstand. The threshold of this meter is calculated by taking the total value of your Heat sinks and adding 30 to it.
So, as an example in the data below, my test Atlas build was carrying 17DHS which results in a total of 29.8H/10s and a threshold of 59.8.
THEN, you apply the modifiers:
Heat Containment appears to modify the threshold by 7.5% or 15% of your HS adder(same as Cool Runnings does to dissipation):
so: Threshold = 30+(1.15*29.8) = 64.27
Now, on the dissipation side, you now apply the ambient temperature modifier. 30degs C is the baseline normal, and for every degree hotter or cooler, you adjust your HS/10s by .05. As an example, Frozen city is 115deg's cooler and thus results in an additional 5.75H/10s in cooling. This does not raise the upper limit of the threshold, but does decrease the lower limit to less than 0.
Then you apply your pilot skill bonus:
So my test build with 17DHS has 29.8H/10s + 5.75H/10s = 35.55H/10s * 1.15 (Cool Run Skill) = 40.88 H/10s on that map.
Your mech is neutral at stop and generates no heat.
Your mech generates 2H/s at full run. ( I haven't paid attention if this varies with speed)
The one thing I haven't tried to figure out yet is what the dissipation rate is when your shutdown. I wouldn't be surprised if it was 1.5x or 2x though.
And I'll go ahead and state this, I'm not 100% on the run rate. Movement may generate 3% or 2H/s, but I'm not sure which is the base value and which is the derived. That's just how the numbers worked on my test build. It may be that all mechs generate 3% more heat moving than standing still regardless of the total threshold value.
So, as an example in the data below, my test Atlas build was carrying 17DHS which results in a total of 29.8H/10s and a threshold of 59.8.
THEN, you apply the modifiers:
Heat Containment appears to modify the threshold by 7.5% or 15% of your HS adder(same as Cool Runnings does to dissipation):
so: Threshold = 30+(1.15*29.8) = 64.27
Now, on the dissipation side, you now apply the ambient temperature modifier. 30degs C is the baseline normal, and for every degree hotter or cooler, you adjust your HS/10s by .05. As an example, Frozen city is 115deg's cooler and thus results in an additional 5.75H/10s in cooling. This does not raise the upper limit of the threshold, but does decrease the lower limit to less than 0.
Then you apply your pilot skill bonus:
So my test build with 17DHS has 29.8H/10s + 5.75H/10s = 35.55H/10s * 1.15 (Cool Run Skill) = 40.88 H/10s on that map.
Your mech is neutral at stop and generates no heat.
Your mech generates 2H/s at full run. ( I haven't paid attention if this varies with speed)
The one thing I haven't tried to figure out yet is what the dissipation rate is when your shutdown. I wouldn't be surprised if it was 1.5x or 2x though.
And I'll go ahead and state this, I'm not 100% on the run rate. Movement may generate 3% or 2H/s, but I'm not sure which is the base value and which is the derived. That's just how the numbers worked on my test build. It may be that all mechs generate 3% more heat moving than standing still regardless of the total threshold value.
Edited by Bubba Wilkins, 12 November 2012 - 11:46 AM.
#3
Posted 12 November 2012 - 12:34 PM
Thanks!
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