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Twist X Not Working

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#1 Roadbuster

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Posted 12 November 2012 - 03:23 PM

In another thread someone suspected that the efficiences in the mech trees of the pilot lab are not working.
Since Cool Run and such are hard to test, I tried Twist X.

Mech is a Catapult K2
normal torso twist is 140° in each side
Twist X should increase torso twist by 10% which would result in a 154° twist in each side.
After unlocking the torso twist is still 140°.
Can someone confirm this?

Going to test the double bonus too, once Elite is unlocked.

Please look into this. Maybe other efficiences are not working either.

Tested so far:

Catapult C1 - N 140° - Twist-X 140° - 2x Twist-X 140°
Catapult C4 - N 140° - Twist-X 140° - 2x Twist-X 140°
Catapult K2 - N 140° - Twist-X 140° - 2x Twist-X 140°

Raven 3L - N 120° - Twist-X 120° - 2x Twist-X 120°
Raven 2X - N 120° - Twist-X 120° - 2x Twist-X 120°
Raven 4X - N 120° - Twist-X 120° - 2x Twist-X 120°

Centurion A - N 90° - Twist-X ---° - 2x Twist-X ---°
Centurion AL - N 90° - Twist-X ---° - 2x Twist-X 99°
Centurion D - N 90° - Twist-X ---° - 2x Twist-X ---°

Hunchback 4G - N 120° - Twist-X ---° - 2x Twist-X ---°
Hunchback 4P - N 120° - Twist-X ---° - 2x Twist-X ---°
Hunchback 4SP - N 120° - Twist-X ---° - 2x Twist-X ---°

Edited by Niko Snow, 16 April 2013 - 12:38 PM.


#2 Roadbuster

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Posted 13 November 2012 - 02:13 AM

bump

Someone else checked this?
Maybe with another mech?

#3 Grizley

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Posted 14 November 2012 - 12:58 AM

I know some are working. Hard brake, quick acceleration for two.

Speed tweak is too, until you cap out the speed on your mech.

#4 0rca

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Posted 14 November 2012 - 02:18 AM

Noticed that too.

#5 Ogresan

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Posted 14 November 2012 - 05:23 PM

The twist bonus is indeed working. Check where you torso reticle maxes out left or right. It will continue to move after the cockpit has stopped. I haven't checked on all mechs yet of course. I also don't know if the amount is getting double with elite.

Edit: double post

Edited by Ogresan, 14 November 2012 - 05:23 PM.


#6 Roadbuster

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Posted 15 November 2012 - 05:32 AM

View PostOgresan, on 14 November 2012 - 05:23 PM, said:

The twist bonus is indeed working. Check where you torso reticle maxes out left or right. It will continue to move after the cockpit has stopped. I haven't checked on all mechs yet of course. I also don't know if the amount is getting double with elite.

Edit: double post


Thx for that info. I'll check that.
Would be odd though. How would you move your torso mounted weapons further to one side if the torso can't?

#7 Roadbuster

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Posted 16 November 2012 - 12:29 AM

Tested again yesterday.

Catapult C4
normal twist angle 140°
Twist X bonus, still 140°

Also unlocked Elite for the x2 Basic boni. Twist X still only 140°

So, it's not working. At least not for Catapult.

Regarding the torso reticle keeping moving after the torso stops. That's not the case.
It is fixed to torso. Only the arms can be moved further to a side (if you have arms).

#8 Snib

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Posted 17 November 2012 - 05:51 AM

Confirming this. And so we're not having this discussion in thin air, here are my test results with a CPLT-A1:

Posted Image


Minimap screenshots were processed in photoshop to make them comparable (perspective correction etc.).

Whether with TwistX or without, the maximum yaw to each side was 140°.

edit: Also confirming that eliting the efficiencies has no effect either (although that's no real surprise since two times zero is zero). Image above amended accordingly.

Edited by Snib, 17 November 2012 - 07:01 AM.


#9 Toothless

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Posted 17 November 2012 - 06:09 AM

I always thought it was the speed at which you could twist.

#10 Snib

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Posted 17 November 2012 - 06:15 AM

View PostZacharyJ, on 17 November 2012 - 06:09 AM, said:

I always thought it was the speed at which you could twist.

That's "Twist Speed", another efficiency.

#11 Mongoose Trueborn

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Posted 17 November 2012 - 06:25 AM

View PostSnib, on 17 November 2012 - 05:51 AM, said:

Confirming this. And so we're not having this discussion in thin air, here are my test results with a CPLT-A1:

Posted Image


Minimap screenshots were processed in photoshop to make them comparable (perspective correction etc.).

Whether with TwistX or without, the maximum yaw to each side was 140°.



Maybe the mini map isn't updating but the mech is twisting more. Please confirm from your first person view.

#12 Snib

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Posted 17 November 2012 - 06:30 AM

View PostMongoose Trueborn, on 17 November 2012 - 06:25 AM, said:

Maybe the mini map isn't updating but the mech is twisting more. Please confirm from your first person view.

Confirming that the minimap follows all movement I see in first person. It updates just fine.

#13 Stingz

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Posted 17 November 2012 - 06:41 AM

It's likely only affecting torso cross-hairs, not the view limit.
I often see my Centurions torso sights follow my arms slightly to the edge, that is most likely the effect.

+ And by the above, I mean the torso shifts away from the center for that extra reach.

Edited by Stingz, 17 November 2012 - 08:34 AM.


#14 Ogresan

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Posted 17 November 2012 - 06:53 AM

View PostRoadbuster, on 16 November 2012 - 12:29 AM, said:

Regarding the torso reticle keeping moving after the torso stops. That's not the case.
It is fixed to torso. Only the arms can be moved further to a side (if you have arms).

Check again dood. That's how it works on all of my mechs. It even applies to the up / down movement.
You are correct that the torso doesn't twist any farther, its just the weapons' aiming. Kinda weird and the source of the confusion.

#15 Snib

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Posted 17 November 2012 - 07:22 AM

Confirming also for CDA-2A, cannot twist further than the default even with Twist X, so suppose this is broken for all mechs:

Posted Image

View PostStingz, on 17 November 2012 - 06:41 AM, said:

It's likely only affecting torso cross-hairs, not the view limit.
I often see my Centurions torso sights follow my arms slightly to the edge, that is most likely the effect.

No. We're not talking about arm movement but torso twist.

View PostOgresan, on 17 November 2012 - 06:53 AM, said:

Check again dood. That's how it works on all of my mechs. It even applies to the up / down movement.
You are correct that the torso doesn't twist any farther, its just the weapons' aiming. Kinda weird and the source of the confusion.

I am unable to aim the torso mounted weapons in any of my mechs further than I am able to twist my torso. If you were talking about arm mounted weapons, as I just said, this does not matter here.

#16 Atheus

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Posted 17 November 2012 - 12:08 PM

Posted Image

There's no question. This is my founder's Cat with Master efficiency. It's actually only 139 degrees that it will turn, according to the compass, plus I noticed another strange bug - I literally spent 2 minutes trying to get the legs to stop at exactly 0 degrees, but it would only slow down at 0 degrees and slowly slip off to either 1 degree or 359 degrees. Totally separate issue, but just weird.

Regarding the second suggestion, the torso targeting reticle is always at exact center when the torso is fully at rest. It's not possible to get it to shift to the side any further to go past 140 degrees, even though it wiggles around a bit when you're actively changing your torso twist.

#17 Snib

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Posted 17 November 2012 - 12:18 PM

lol, I'll just mention that I had never noticed the degree display on the compass or I wouldn't have bothered with the minimap above. :blink:

as to turning it to 0 degrees: it's not a tank, the thing has legs, so you cannot fine tune the position while standing. it's easier to move forward or backward slowly and do it then.

#18 Atheus

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Posted 17 November 2012 - 12:24 PM

Yeah probably true about the turning while stationary thing, but if you're bored, give it a try. It's like a mini-game all by itself. I can get it to rest on any other number but 0.

#19 RoboCyberMummy

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Posted 17 November 2012 - 02:54 PM

The torso crosshairs keep moving even when your torso is twisted all the way.

Without TwistX your reticle should look like this when fully twisted.
Posted Image

With TwistX your reticle should look something like this.
Posted Image

NOTE: These screenshots were taken while piloting an Atlas. Please confirm that the Catapult does or does not behave in this way. Also, this Atlas has the Elite piloting tier unlocked so TwistX is doubled in this case.

EDIT: Added screenshots.

Edited by SpekX, 17 November 2012 - 03:12 PM.


#20 Snib

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Posted 17 November 2012 - 03:12 PM

View PostSpekX, on 17 November 2012 - 02:54 PM, said:

NOTE: These screenshots were taken while piloting an Atlas. Please confirm that the catapult does or does not behave in this way.

Confirmed, at least Catapult or Cicada always look like the first one, with or without Twist X.

PS: I can have any mech look like the second using free look (left ctrl) of course...

Edited by Snib, 17 November 2012 - 03:12 PM.






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