

Best "brawler" Catapult Loadout?
#1
Posted 13 November 2012 - 10:06 PM
So now I want to try short to medium range brawler builds. Some stuff I've been experimenting with:
245 normal / 300 XL engine
4 medium pulse lasers + crapload of heatsinks for 1.5 heat efficiency
or
2 medium pulse lasers + 2 AC/2 at the cost of some heatsinks. Heat was a problem with this one.
or
2 medium pulse lasers + 2 Ultra AC/10s at the cost of more heatsinks. Heat efficient around 1.25. Best overall dps, moderate heat, but I can't get the hang of unjamming the Ultras. How does that work?
Suggestions? I've been kicking around replacing medium pulses with regular large lasers. Maybe throw in 2 machineguns just for kicks?
#2
Posted 13 November 2012 - 10:16 PM
2x Large Lasers (or ERLL) + 2x MPL + 2x MG's is working great for me. You can shoot even Lights from afar with ERLL (weapon group 3, middle-wheel mouse button), and use MPL(group 2, right mouse)+MGs (group 1, left mouse) to fight in melee. If you not really for long-range, take just Large Lasers. With DHS you'll barely ever overheat with thoughtful usage.
#3
Posted 13 November 2012 - 10:56 PM
#4
Posted 14 November 2012 - 12:03 AM
(shameless plug alert) http://youtu.be/497WFN2ujT0
Edited by Greyrook, 14 November 2012 - 12:05 AM.
#5
Posted 14 November 2012 - 12:15 AM
#6
Posted 14 November 2012 - 12:25 AM

If you prefer ballistic weapons then the AC5, UAC5 (jamming is really annoying), and Gauss Rifle are all effective for mid-range engagements. If you'd rather go the energy route then you can try Large Lasers, Large Pulse Lasers, or Medium Lasers. Personally, I prefer using my K2 as a ballistic boat (Gausspult) and my CPLT-C1 as an energy boat.
#7
Posted 14 November 2012 - 07:28 AM
220 engine
twin AC20's
5 tons of ammo
remove the armor from the arm / ears.
stuff as many heat sinks as you can
Enjoy

Edited by AtomicFrawg, 14 November 2012 - 07:31 AM.
#8
Posted 14 November 2012 - 07:36 AM
What they both share:
300XL
Endo Steel
DHS
maxed out armor except legs (40)
#1
2x AC/2 (4t)
4x MPL
Heat is managable as long you do not use the dual AC/2 extensivly while brawling.
BTW: In brawls I disable the chainfire for the AC/2s.
#2
2x AC/10 (6t)
4x SBL
Heat is no issue at all.
Both variants work totally fine with me and only depends on my mood which one to field.
#2 I prefer when backing up fast mediums (...and drag all my teams hate on me since the dual AC/10 are great for kill stealing), #1 I prefer when I escort assault mechs (those 4 MPL chew through Jenners in seconds and the dual AC/2 really helps to 'disable' a brawling enemy Atlas...)
My 2nd Cat is a C4:
250XL
Endo Steel
DHS
maxed armor
Artemis
2x MPL
2x SRM4+SRM6 (6t SRM ammo)
Edited by Ragor, 14 November 2012 - 07:40 AM.
#9
Posted 02 July 2013 - 04:36 AM
Can you explain me how you got an XL-Engine inside a K2? I wanted to insert but i don't have enough slots :/ the gyro is to big and so there're only 8 slots left but you need 12 for a XL-Engine!?

#10
Posted 02 July 2013 - 07:45 AM
#11
Posted 02 July 2013 - 08:48 AM

hm ... then my catapult can't carry my loved ac-20 anymore :/
i should think about it ^^
#12
Posted 02 July 2013 - 09:49 AM

What do you think? Any ideas for changing to better stuff?
http://mwo.smurfy-ne...9c36fda657a1625
My original K2 is one with STD-Engine 2 MPL, 2 ML and a AC-20 ... but if i compare it to the new idea it looks like the new one with Ultra-ac-5 might have a lot more dps even with a 10 less firepower ...
What is more important? DPS or Firepower? The old one has a lot of problems with it's heat :/
#13
Posted 02 July 2013 - 10:17 AM
http://mwo.smurfy-ne...c83b439ab736373
The uACs can kill mechs by themselves and are your primary weapons*. Four tons of ammo is insufficient for two uAC/5s. You should be firing the MLs occasionally. I fire them on my opening salvo or to help finish off a damage target...or, more likely, when the ultras jam. This will keep your heat much more manageable and the extra speed helps as well.
Also, don't forget that the range on the uAC/5 is 600 meters. If you're a good enough shot, 7 tons is enough ammo to do a bit of sniping as well.
If you don't have an XL300 you can also do a Standard 260, 6 tons of ammo (don't snipe as much), 12 DHS & 12 tons of armour if you don't have an XL300 laying around.
*The DPS on 2 ultras is over 9, assuming they don't jam. Adding in the MLs drops it down to 6, so you are really better off just letting the Ultras fire by themselves or when you get jams...and you will get jams. Lots and lots of jams. More jams than your grandmother's kitchen.
Edited by ShadowbaneX, 02 July 2013 - 10:20 AM.
#14
Posted 02 July 2013 - 10:19 AM
KletterKlaus, on 02 July 2013 - 09:49 AM, said:

What do you think? Any ideas for changing to better stuff?
http://mwo.smurfy-ne...9c36fda657a1625
My original K2 is one with STD-Engine 2 MPL, 2 ML and a AC-20 ... but if i compare it to the new idea it looks like the new one with Ultra-ac-5 might have a lot more dps even with a 10 less firepower ...
What is more important? DPS or Firepower? The old one has a lot of problems with it's heat :/
I run my CPLT-K2 in a very similar configuration: http://mwo.smurfy-ne...b4418339250b1b2
I personally cannot pilot a mech that is not running at least 70kph, so I went for an XL300. Trading off the medium pulse lasers for normal medium lasers, this saves 2 tons while lowering the heat curve and not sacrificing much in terms of sustained DPS. From my experience 2 tons of ammo per gun is nowhere near enough, I use 7 tons and I have been able to shoot it all during a match. The last thing you want is to run out of ammo and suddenly your 18 tons of UAC5s are paperweights.
Having higher DPS or higher Firepower doesn't really matter, what it does do is it will influence your play style. Having higher DPS means you need to be consistently shooting at the target in order to deal your damage. This means you need to keep eyes on your target, however this also means that you are out of cover firing. High Firepower builds (PPC/Gauss Boats) will shoot everything at once and then retreat to cover to cool off and reload.
ShadowbaneX, on 02 July 2013 - 10:17 AM, said:
Ninja'd the exact same build

Edited by Kanajashi, 02 July 2013 - 10:22 AM.
#15
Posted 02 July 2013 - 12:08 PM

but is much more expensive



Think i'll try it if i have enough CBills ... thx
#16
Posted 02 July 2013 - 01:53 PM
The biggest expense is the XL 300, which is why I suggested the 260 standard (the engine the Catapult comes with) as an alternative. It's a little hotter, and slower, but is a lot cheaper.
#17
Posted 03 July 2013 - 11:45 AM
AtomicFrawg, on 14 November 2012 - 07:28 AM, said:
220 engine
twin AC20's
5 tons of ammo
remove the armor from the arm / ears.
stuff as many heat sinks as you can
Enjoy

True! The funniest build ever possible

I'm driving K2 with dual AC20 too, but with 7 tons of ammo. 220 STD Engine with speed tweak - 60,3 kph, sloooow, but it doesn't matter because you can make 4-5-6 frags during a match.
#18
Posted 08 July 2013 - 12:09 PM
2UAC/5
3xML
1xLPL
XL270
Endo
13DHS
ammo in the legs, heatsink where they fit. Good support brawler...can fire lasers constant in chain mode for about 5 cycles....more than enough for when the 5's jam. The 5's are awesome whenu get a good burst without jams....better when then unjam in fire in double mode but staggered.
#19
Posted 10 July 2013 - 07:18 AM
XL315 (Speed 86kph - with speed tweak)
DHS (Only in engine...nothing more)
EndoSteel
2x UAC5 (7tons of ammo)
4x MedLaser
Armor on legs is 40
And around 10-20 on arms (no biggie if I lose one)
It runs a little hot, but if you're carefull with the lasers, it's managable. I always shoot the UACs like crazy, If both jam, just weld them with the lasers.

#20
Posted 20 July 2013 - 11:35 AM
For a more of a brawler though I'd personally take a Inferno CPLT-C4. It's not meant to fight beyond LPL range and is best when it can toss off a 48 damage burst from the 4xSRM6 launchers (Aim for a torso or leg). I have used this and it's fun on a city map to go up and over an enemy and let loose on their rear... Only to hop over them again and do it all over again...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users