syngyne, on 14 November 2012 - 11:18 AM, said:
Earlier MechWarriors have also had a non-restricted MechLab, coolant flushing, skating jump jets, and in-mission repair and rearm, none of which are in this game.
They're not in MWO, but should be.
If we had the limited use coolant flushing from Mechwarrior heritage instead of MWO's Override button, heat management would have been strategic instead of FPS style Override button mashing abuse.
If we had skating jump jets we would've had strategically planned hillside passbys instead of FPS style twitch merry-go-around piloting.
If we had in-game repair and rearm sites, we would've had strategic planning, holding, and defense of these sites, and the dilemma of the choice of diverting mechs from base capping and the front lines, instead of FPS style zerg rush ending the game in 3 minutes.
MWO should be a proper strategic Mechwarrior game, built upon the shoulders of these before it, not a
FirstPersonShooter wannabe.