

[Idea] Organizing Mechbays
#1
Posted 16 November 2012 - 03:00 PM
I propose three possible solutions, and if PGI already has one in the works (especially one which can be coded easier, but still work just as well), please let us know.
Solution 1:
Simply allow us to reorder our mechs as we want, either by numbering them, or by simple drag'n'drop. (Or something along those lines.) Basically, just make it so that players can easily determine which mechs they want to be first in their mechbay list.
Solution 2:
Make each different mech chassis, (commando, jenner, raven, etc.) have its own drop-down list, with all the variants of that chassis you have listed in the menu.
EX: you have a commando, 3 jenners, and an atlas; the commando, jenner, and atlas drop-downs would be selectable, but none of the other mech-chassis menus would be. The commando menu would have one variant listed in its menu as being owned, while the jenner menu would have 3, and the atlas menu would have one.
This approach would (I'm guessing) most likely take more coding, simply because it would involve counting each variant that every player has, and organizing them into menus, instead of simply displaying them 1 by 1.
Solution 3:
Expand the number of rows of mechs displayed along the bottom of the mechlab. At 6 mechs per row, you could make it either increase the size of the window, or make the pictures smaller, with just the names of the mechs being displayed.
So, does anyone else have any suggestions that fall under this category?
[Again, note that this is not an urgent suggestion -- I think it would only start to become a problem once players get more than 10-15 mechs, when you really have to start scrolling. But I guarantee that some players will eventually get more than 10-15 mechs. I'm aiming for all the mechs in the game, at least one model of each (most likely only one). And I plan to earn them all using Cbills.]
#2
Posted 16 November 2012 - 03:02 PM
#6
Posted 17 November 2012 - 06:21 PM
Spirit of the Wolf, on 16 November 2012 - 03:00 PM, said:
Make each different mech chassis, (commando, jenner, raven, etc.) have its own drop-down list, with all the variants of that chassis you have listed in the menu.
EX: you have a commando, 3 jenners, and an atlas; the commando, jenner, and atlas drop-downs would be selectable, but none of the other mech-chassis menus would be. The commando menu would have one variant listed in its menu as being owned, while the jenner menu would have 3, and the atlas menu would have one.
This approach would (I'm guessing) most likely take more coding, simply because it would involve counting each variant that every player has, and organizing them into menus, instead of simply displaying them 1 by 1.
This sounds like what I had in my thread, http://mwomercs.com/...suggestion-pic/
El Penguin, on 08 November 2012 - 08:05 AM, said:

These threads seem to fall off the suggestion page pretty fast. I hope someone from PGI sees them.
Edited by El Penguin, 17 November 2012 - 06:24 PM.
#7
Posted 17 November 2012 - 06:32 PM
Spirit of the Wolf, on 16 November 2012 - 03:00 PM, said:
I propose three possible solutions, and if PGI already has one in the works (especially one which can be coded easier, but still work just as well), please let us know.
Solution 1:
Simply allow us to reorder our mechs as we want, either by numbering them, or by simple drag'n'drop. (Or something along those lines.) Basically, just make it so that players can easily determine which mechs they want to be first in their mechbay list.
Solution 2:
Make each different mech chassis, (commando, jenner, raven, etc.) have its own drop-down list, with all the variants of that chassis you have listed in the menu.
EX: you have a commando, 3 jenners, and an atlas; the commando, jenner, and atlas drop-downs would be selectable, but none of the other mech-chassis menus would be. The commando menu would have one variant listed in its menu as being owned, while the jenner menu would have 3, and the atlas menu would have one.
This approach would (I'm guessing) most likely take more coding, simply because it would involve counting each variant that every player has, and organizing them into menus, instead of simply displaying them 1 by 1.
Solution 3:
Expand the number of rows of mechs displayed along the bottom of the mechlab. At 6 mechs per row, you could make it either increase the size of the window, or make the pictures smaller, with just the names of the mechs being displayed.
So, does anyone else have any suggestions that fall under this category?
[Again, note that this is not an urgent suggestion -- I think it would only start to become a problem once players get more than 10-15 mechs, when you really have to start scrolling. But I guarantee that some players will eventually get more than 10-15 mechs. I'm aiming for all the mechs in the game, at least one model of each (most likely only one). And I plan to earn them all using Cbills.]
Same idea occurred to us the other day when someone said they already had 20 mech bays and 13 mechs.
Solution 2 appeals to me in particular. I suspect most people will choose by chassis anyway (El Penguin's idea seems perfect). Sort by chassis sub type as well.
Again, low priority on this ... there are more important things that need addressing as a priority; this is just polish that can wait for now.
Edited by Calmer Llama, 17 November 2012 - 06:33 PM.
#8
Posted 18 November 2012 - 12:10 AM
It's a mess in there ..lol
I'd even throw in a renaming funtion ....
#10
Posted 19 November 2012 - 05:31 PM
#12
Posted 21 November 2012 - 06:58 PM
#14
Posted 21 November 2012 - 08:43 PM
#15
Posted 22 November 2012 - 01:06 AM
Give us a sign!
Answer our prayers! Please!
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