PPC vs AC10; discussion on costs (mostly) and other trade-offs.
#1
Posted 02 May 2012 - 09:19 PM
http://mwomercs.com/...driven-weapons/
but
1. thread seems to be vearing from economic costs and towards (the mechanics of energy vs beam)
2. polls give an impression of what people favor or don't favor.
3. I screwed up my math on that thread
I am choosing the PPC and Autocannon because
1. they have same damage
2. they have similar "effective" range of 15 hexes
PPC
Damage=10
Heat=10
Ton=7
Critical Space =3
Weapon Range 3 to 18
TT Cost = 200k C-bills
AC10
Damage=10
Heat=3
Ton=12
Critical Space=7
Weapon Range 0 to 15
TT Cost = 200k C-bills
Ammo / ton = 10 rounds @ 6k C-bills
Balancing for heat and typical loadout would be as follows; heatsinks = 2k C-bills per
Costs
PPC + 10 heatsinks = 200k + 10 x 2k = 220k
AC10 + 2 ammo +3 heatsinks = 200k + 2 x 6k + 3 x 2k = 218k
AC10 slightly (1% difference) beats the PPC in terms of cost.
Assuming that damage is equal should the PPC cost more or less than the AC10?
Note: include 2 ton of AC10 ammuniton in decision.
(withheld the equal option)
For reference
in Mechcommander
PPC = 6900 RP
Autocannon = 7000 RP
In MW4 Mercs
PPC = 392,411 C-bills
AC10 = 319,845 C-bills
#2
Posted 02 May 2012 - 09:26 PM
Edit: This to me makes the PPC worth more.
Edited by Ravn, 02 May 2012 - 09:26 PM.
#3
Posted 02 May 2012 - 09:32 PM
#4
Posted 02 May 2012 - 09:44 PM
#5
Posted 02 May 2012 - 10:02 PM
The cost of the AC/10 isnt' the issue, it is going to come down to cost of ammo. If the cost of ammo is worth usign the gun I'll use it.
An LB-10x or SRMs for the crit seeking though I'll add for sure. So I will be carrying ammo. Will have to figure out the cost issues.
#6
Posted 02 May 2012 - 10:13 PM
#7
Posted 02 May 2012 - 10:55 PM
If i'm a sniper - i take the PPC - more range for more heat and longer recycle time
If i'm a brawler - i take the AC 10 - hits even at point blank, higher rate of fire for low heat
#8
Posted 02 May 2012 - 10:59 PM
Terick, on 02 May 2012 - 10:02 PM, said:
The cost of the AC/10 isnt' the issue, it is going to come down to cost of ammo. If the cost of ammo is worth usign the gun I'll use it.
An LB-10x or SRMs for the crit seeking though I'll add for sure. So I will be carrying ammo. Will have to figure out the cost issues.
#9
Posted 02 May 2012 - 11:17 PM
William Petersen, on 02 May 2012 - 10:59 PM, said:
Yep, launchers are pretty much one sodding giant piece of steel (plus whatever small amount of electronics is required to fire the missiles).
I'm partial to more *BLAM BLAM* than *pew pew*.
Edited by Volthorne, 02 May 2012 - 11:23 PM.
#10
Posted 02 May 2012 - 11:28 PM
#11
Posted 02 May 2012 - 11:31 PM
#12
Posted 02 May 2012 - 11:53 PM
Cruiser, on 02 May 2012 - 11:31 PM, said:
Well, in short engagements perhaps. You need to remember however that the AC/10 is heavily reliant on ammo, which is its primary crutch. Once that ammo runs out, or worse the ammo cooks off from damage or heat, then you can say goodbye to one of your primary weapons.
#13
Posted 02 May 2012 - 11:58 PM
pursang, on 02 May 2012 - 11:53 PM, said:
Well, in short engagements perhaps. You need to remember however that the AC/10 is heavily reliant on ammo, which is its primary crutch. Once that ammo runs out, or worse the ammo cooks off from damage or heat, then you can say goodbye to one of your primary weapons.
Yes, but thats always the issue with ammo weapons vs energy weapons right? Ammo weapons can unload their damage potential faster, making them better for short engagements where (hopefully) the enemy is dead when the weapon runs dry, and energy weapons are better for the protracted conflicts, but is kept from doing "burst damage" because of the heat system.
I find the Thor to be favorite because of these aspects. Got a LRM for long range softening of targets. AC to unload massive pain at short range, and a PPC for longer engagements and general kicking *** at most ranges.
#14
Posted 03 May 2012 - 12:00 AM
pursang, on 02 May 2012 - 11:53 PM, said:
Well, in short engagements perhaps. You need to remember however that the AC/10 is heavily reliant on ammo, which is its primary crutch. Once that ammo runs out, or worse the ammo cooks off from damage or heat, then you can say goodbye to one of your primary weapons.
#15
Posted 03 May 2012 - 12:47 AM
Personally, I have faith that the devs will adjust the cost based on the item's performance, which is usually the case in most games.
#16
Posted 03 May 2012 - 01:04 AM
To me it comes down to mech and mission design and ammunition costs. And those factors can not yet be calculated completly. Both weapons are good choices to punch holes into your enemies.
#17
Posted 03 May 2012 - 01:22 AM
Cruiser, on 02 May 2012 - 11:58 PM, said:
Yes, but thats always the issue with ammo weapons vs energy weapons right? Ammo weapons can unload their damage potential faster, making them better for short engagements where (hopefully) the enemy is dead when the weapon runs dry, and energy weapons are better for the protracted conflicts, but is kept from doing "burst damage" because of the heat system.
I find the Thor to be favorite because of these aspects. Got a LRM for long range softening of targets. AC to unload massive pain at short range, and a PPC for longer engagements and general kicking *** at most ranges.
Well yes, ultimately I think it will come down to how long the individual matches are and how intense the fighting will be. Will matches be short and sweet enough to pack on an A/C or two, or will they be longer and promote more energy-based configs? This is the question I'm trying to figure out here.
William Petersen, on 03 May 2012 - 12:00 AM, said:
Well sure, if you want to get all technical on me and all that...
Edited by pursang, 03 May 2012 - 01:22 AM.
#18
Posted 03 May 2012 - 02:27 AM
its hit & run weapon
MWLL tactics:
1. ambush
2. empty all ammo to enemy
3. retreat back to base
4. reload repeat
#19
Posted 03 May 2012 - 02:53 AM
Yeach, on 02 May 2012 - 09:19 PM, said:
http://mwomercs.com/...driven-weapons/
but
1. thread seems to be vearing from economic costs and towards (the mechanics of energy vs beam)
2. polls give an impression of what people favor or don't favor.
3. I screwed up my math on that thread
I am choosing the PPC and Autocannon because
1. they have same damage
2. they have similar "effective" range of 15 hexes
PPC
Damage=10
Heat=10
Ton=7
Critical Space =3
Weapon Range 3 to 18
TT Cost = 200k C-bills
AC10
Damage=10
Heat=3
Ton=12
Critical Space=7
Weapon Range 0 to 15
TT Cost = 200k C-bills
Ammo / ton = 10 rounds @ 6k C-bills
Balancing for heat and typical loadout would be as follows; heatsinks = 2k C-bills per
Costs
PPC + 10 heatsinks = 200k + 10 x 2k = 220k
AC10 + 2 ammo +3 heatsinks = 200k + 2 x 6k + 3 x 2k = 218k
AC10 slightly (1% difference) beats the PPC in terms of cost.
Assuming that damage is equal should the PPC cost more or less than the AC10?
Note: include 2 ton of AC10 ammuniton in decision.
(withheld the equal option)
For reference
in Mechcommander
PPC = 6900 RP
Autocannon = 7000 RP
In MW4 Mercs
PPC = 392,411 C-bills
AC10 = 319,845 C-bills
Sorry..
The AC10 can a Single Shot and Multi Shot !!
And the next :
PPC & AC is only for inner Pphere Weapons; on 3057 !
PPC = Short Att 1-6; min 3 / Med 7-12 / long 13-18
AC10 = Short 1-5 / Med 6-10 / 11-15 !
PS..
ER PPC = 15 Heat / 10 Dam / Short 1-7 / Med 8-14 / Long 15-23 / 7 Tons / 3 Crit !
Edited by JamesBlond, 03 May 2012 - 03:00 AM.
#20
Posted 03 May 2012 - 03:01 AM
JamesBlond, on 03 May 2012 - 02:53 AM, said:
Sorry..
The AC10 can a Single Shot and Multi Shot !!
And the next :
PPC & AC is only foe inner Pphere Weapons; on 3057 !
Er... yes depending on the manufacturer an AC/10 may fire faster smaller caliber shells, or fire slower higher caliber shells. Perhaps you where referring to the LBX-10 which can fire both standard HEAP rounds and specialized cluster munitions? Also, both the PPC and AC/10 is in production and in wide use by the time the game starts - in 3049.
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