I think their current Damage and accuracy are fine. They are obviously a
great counter to light mechs. But I find they are too effective at large
mechs in large numbers.
I feel the only reason this is the case is because of their screen shake.
Many other weapons have this feature but aren't that big of an issue
because they require the ability to aim accurately to also be able to
deliver consistent accurate damage. This in turn leaves them vulnerable to
being counter shot themselves.
The SSRM's have no such requirement, and with the advent of BAP it makes it
easier to lock on and maintain lock. Once lock is achieved the pilot only
needs to hold the cursor roughly over the target and chain fire their
SSRM's.
In conclusion, I believe either removing the cockpit shake from the SSRM's
or requiring more missiles per hit to register a cockpit shake would go a
long way to retaining the SSRM's effectiveness while curving the ease in
which a player can stun lock another pilot out of the fight.
Thanks for reading
Edited by geck0 icaza, 23 November 2012 - 12:57 PM.