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So Called "dynamic" Armor And Structure Slots.


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#1 Evinthal

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Posted 26 November 2012 - 04:02 PM

So, just a little nit pick and annoyance for me, but being unable to manually place the required critical slots for Endo-Steel structure and Ferro-Fiberous armor is getting rather tiresome.

Can we please, please, PLEASE be able to assign these slots ourselves instead of mech lab auto assigning them for us? I absolutely loathe having to muck around in mech lab trying to get them to go where I want them to go.

The annoying little buggers go all over the place, and prevent us from squeezing that extra critical space in, say the right torso to the head so we can fit in an extra DHS there. And then we have that annoying 1 ton left over because we can't get them to cooperate with us.

It is worse than herding domesticated short haired cats over a river while riding an angry bull. :)

#2 Sulf

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Posted 26 November 2012 - 04:13 PM

You're wrong and this is not a thing.

Basically, when you no longer can place components in the slots it means there are no more slots because you have used all of your slots and there are no more. Moving them does nothing because there is nowhere to move them to because you are out of slots. Also the slots are all gone.

#3 Hubis

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Posted 26 November 2012 - 05:47 PM

View PostBrickyard, on 26 November 2012 - 04:13 PM, said:

You're wrong and this is not a thing.

Basically, when you no longer can place components in the slots it means there are no more slots because you have used all of your slots and there are no more. Moving them does nothing because there is nowhere to move them to because you are out of slots. Also the slots are all gone.


Yes.
If they're white, they'll automatically be moved to fit whatever you want to put there; if they're yellow, then there's no free space to move them to (i.e. you're out of crit space).

#4 dF0X

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Posted 26 November 2012 - 06:10 PM

Also, for the record, you can have a bunch be white, but only one available space left. This looks like you can fit something like a DHS, but you really can't.

#5 Bhael Fire

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Posted 26 November 2012 - 06:16 PM

View PostHubis, on 26 November 2012 - 05:47 PM, said:


Yes.
If they're white, they'll automatically be moved to fit whatever you want to put there; if they're yellow, then there's no free space to move them to (i.e. you're out of crit space).


Yes, this is correct. However, it's a pretty confusing UI element. I think a simple tool tip explaining this would be fairly easy to implement and would save a lot of confusion. Something like, "There are no more slots available on this mech. You must first free up slots from other components to make room on this component" would make it a little easier to understand.

#6 Sym

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Posted 26 November 2012 - 06:46 PM

View PostBrickyard, on 26 November 2012 - 04:13 PM, said:

You're wrong and this is not a thing.

Basically, when you no longer can place components in the slots it means there are no more slots because you have used all of your slots and there are no more. Moving them does nothing because there is nowhere to move them to because you are out of slots. Also the slots are all gone.


I think what the OP was saying is that you are trying to put something in a specific slot of a particular location, The game randomly moves that dynamic slot to another open slot, and it takes more time moving weapons and equipment for the game to open up the slot or slots he wants it to be in ---vs--- the time it would take a player to manually place those endo steel and/or ferro-fibrous critical slots.

I do agree 100% with the OP

Edited by Sym, 26 November 2012 - 06:49 PM.


#7 Evinthal

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Posted 26 November 2012 - 07:16 PM

View PostBrickyard, on 26 November 2012 - 04:13 PM, said:

You're wrong and this is not a thing.

Basically, when you no longer can place components in the slots it means there are no more slots because you have used all of your slots and there are no more. Moving them does nothing because there is nowhere to move them to because you are out of slots. Also the slots are all gone.


I don't think you are grasping what I am talking about. So no, I'm not wrong.


View PostSym, on 26 November 2012 - 06:46 PM, said:


I think what the OP was saying is that you are trying to put something in a specific slot of a particular location, The game randomly moves that dynamic slot to another open slot, and it takes more time moving weapons and equipment for the game to open up the slot or slots he wants it to be in ---vs--- the time it would take a player to manually place those endo steel and/or ferro-fibrous critical slots.

I do agree 100% with the OP


This is exactly what I mean. I know the ins and outs of how critical slot limitations work. I just feel like it would save time if we could just assign where they go ourselves instead of having to try and force them to go where we want. :)

Edited by Evinthal, 26 November 2012 - 07:16 PM.


#8 unwary

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Posted 26 November 2012 - 07:21 PM

View PostEvinthal, on 26 November 2012 - 07:16 PM, said:

This is exactly what I mean. I know the ins and outs of how critical slot limitations work. I just feel like it would save time if we could just assign where they go ourselves instead of having to try and force them to go where we want. :)


The dynamic structure/armor slots are there as a requirement for endosteel/ferro-fibrous. It doesn't matter if they are automatically placed. Say they are in your arm and said arm gets blown off. There's no damage penalty to you. As far as the game cares you still have them in your mech.

#9 Evinthal

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Posted 26 November 2012 - 07:41 PM

View Postunwary, on 26 November 2012 - 07:21 PM, said:


The dynamic structure/armor slots are there as a requirement for endosteel/ferro-fibrous. It doesn't matter if they are automatically placed. Say they are in your arm and said arm gets blown off. There's no damage penalty to you. As far as the game cares you still have them in your mech.


Yes I know that too...

What I am trying to convey is it would be easier and a time saver if I could just mount them where ever I wanted to, instead of trying to force them to go where I want so I can put that extra DHS that i COULD have in my right torso or something, but can't because the annoying "Dynamic" criticals get locked into my right torso, when they could get moved to the legs instead.

Lets put it this way. I have my right torso like this:

1.[DHS1]
2.[DHS1]
3.[DHS1]
4.[DHS2]
5.[DHS2]
6.[DHS2]
7.[DHS3]
8.[DHS3]
9.[DHS3]
10.[STRUCTURE (locked, not dynamic)]
11.[empty]
12.[empty]

and my leg looks like this:
1.[Hip Actuator]
2.[Upper Leg Actuator]
3.[Lower Leg Actuator]
4.[Foot Actuator]
5.[SRM Ammo]
6.[EMPTY]

In the example above, for whatever reason I get a locked internal/armor critical in slot #10 that I can not move, even though I have a free critical slot in my leg that I SHOULD be able to move it too. In the same example say I was 1 ton under weight and I know if I could just move that *@#(@&#&* critical to the leg instead of having it locked in my torso I could add in another DHS for 1 ton and 3 criticals, putting me at weight.

Making the criticals look like this:

Torso:

1.[DHS1]
2.[DHS1]
3.[DHS1]
4.[DHS2]
5.[DHS2]
6.[DHS2]
7.[DHS3]
8.[DHS3]
9.[DHS3]
10.[empty]
11.[empty]
12.[empty]

Leg:

1.[Hip Actuator]
2.[Upper Leg Actuator]
3.[Lower Leg Actuator]
4.[Foot Actuator]
5.[SRM Ammo]
6.[Endo Steel]

Now I can use my free ton for a DHS in the torso, putting my at weight and using all of my critical slots. The Example then becomes this:

Torso:

1.[DHS1]
2.[DHS1]
3.[DHS1]
4.[DHS2]
5.[DHS2]
6.[DHS2]
7.[DHS3]
8.[DHS3]
9.[DHS3]
10.[DHS4]
11.[DHS4]
12.[DHS4]

Leg:

1.[Hip Actuator]
2.[Upper Leg Actuator]
3.[Lower Leg Actuator]
4.[Foot Actuator]
5.[SRM Ammo]
6.[Endo Steel]

Edited by Evinthal, 26 November 2012 - 07:45 PM.


#10 focuspark

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Posted 26 November 2012 - 08:41 PM

Basically we should get rid of the BT character sheet format and just have numerical data showing numbers of available critical slots and where they are?

#11 Varil Rau

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Posted 26 November 2012 - 11:25 PM

View PostEvinthal, on 26 November 2012 - 07:41 PM, said:


Lets put it this way. I have my right torso like this:

1.[DHS1]
2.[DHS1]
3.[DHS1]
4.[DHS2]
5.[DHS2]
6.[DHS2]
7.[DHS3]
8.[DHS3]
9.[DHS3]
10.[STRUCTURE (locked, not dynamic)]
11.[empty]
12.[empty]

and my leg looks like this:
1.[Hip Actuator]
2.[Upper Leg Actuator]
3.[Lower Leg Actuator]
4.[Foot Actuator]
5.[SRM Ammo]
6.[EMPTY]

In the example above, for whatever reason I get a locked internal/armor critical in slot #10 that I can not move, even though I have a free critical slot in my leg that I SHOULD be able to move it too. In the same example say I was 1 ton under weight and I know if I could just move that *@#(@&#&* critical to the leg instead of having it locked in my torso I could add in another DHS for 1 ton and 3 criticals, putting me at weight.



The critical slot in your leg is the same empty critical slot as one of the ones in your torso. Put a normal heatsink into your leg, taking one crit slot, and you only have one slot left in your chest.

#12 Raeven

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Posted 26 November 2012 - 11:39 PM

Yea.. You are making things more complicated than you think. The dynamic structure works exactly as intended. If a slot turns yellow, blocking you from putting a three slot item in a space, it means your 'Mech only has 2 empty slots left TOTAL. You have no room left to put another 3+ (or whatever) item because the Endo Steel or FF is taking up the rest of that space.

Dynamic Structure = Endo Steel/Ferro Fibrous

It is not an empty slot. The only empty slots you have will actually say Empty. Go through your entire 'Mech and count the empty slots. You'll see why you can't put that last 2+ slot item on your 'Mech.

The only thing they could do to make it easier, is to put in a ticker that tells you exactly how many empty slots you have left on your entire 'Mech.

#13 MangoBogadog

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Posted 27 November 2012 - 03:31 AM

View PostEvinthal, on 26 November 2012 - 07:41 PM, said:


Lets put it this way. I have my right torso like this:

1.[DHS1]
2.[DHS1]
3.[DHS1]
4.[DHS2]
5.[DHS2]
6.[DHS2]
7.[DHS3]
8.[DHS3]
9.[DHS3]
10.[STRUCTURE (locked, not dynamic)]
11.[empty]
12.[empty]

and my leg looks like this:
1.[Hip Actuator]
2.[Upper Leg Actuator]
3.[Lower Leg Actuator]
4.[Foot Actuator]
5.[SRM Ammo]
6.[EMPTY]



Evinthal, in that example you have said there are 3 empty slots (two in the RT and one in the leg) in this case I would agree with you that the dynamic structure should be able to move around for another DHS to be added.

As Raeven said, add up how many empty slots are on the chassis in all locations, not the white dynamic structure or FF though, as these move to whichever part your looking at, just the 'empty slots' as these don't move just my looking. If you def have 3 empty slots then there is a bug in your mechlab and you'll need to report it.

#14 Evinthal

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Posted 27 November 2012 - 03:35 AM

Hrm yeah maybe a bug, I'll have to get fraps or something then to try and get a screen shot.

Edited by Evinthal, 27 November 2012 - 03:58 AM.


#15 Varil Rau

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Posted 27 November 2012 - 06:11 AM

Argh.
When you click on your torso, it has 12 crit. slots, out of those you have used 9. In addition over everything you have in your mech you have spent 14 crit slots for structure upgrade, 13 of those upgrades fit into somewhere else than your chest.

Your leg has 6 critical slots, out of those 4 are used to move the leg, and one you have put ammo in. this leaves you with 14 crit slots ocupied in elswhere of your mech, and still one spot left empty in your leg.

If you go and put another SRM ammo into the leg, and check the torso, it will have only ONE lot available any more, as the 13 upgrades that are already elsewhere in the first paragraph dont fit into the leg slot anymore, leaving you with 12 being elsewhere, and two slots taken up in your chest.

so SLOT 16=SLOT 11 OR 12
filling slot 16 with something, leaves you with only slot 12 available.
filling slot 11 will leave slot 16 still empty, there being one more crit slot available.
filling slots 11 and 12 with something, will leave slot 16 full, as ALL of your crit slots have been used.

aka. out of all your critical slots, you have two dynamic critical slots unused, hence you cannot put another double heatsink in, or anything that needs 3 or more slots.


Edit:

Fit it here and you see how dynamic crit slots work, aka. they need to be SOMEWHERE.
http://mwomercs.com/...4-updated-1121/

Edited by Varil Rau, 27 November 2012 - 06:15 AM.


#16 Roughneck45

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Posted 27 November 2012 - 07:50 AM

The critical slot placement is fine, it just goes wherever it can.

You are just confused because of the way the UI works. If you have 2 slots left, it will show 2 slots wherever there is space, to show that you could potentially put something there. Not that you have 2 open on your RT, and 2 open on your leg, and the critical placement is screwing you over for the DHS In your RT. You still only have 2 slots available, not 4.





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