Posted 20 January 2013 - 10:00 PM
I wouldn't mind the grind so much if all variants were of roughly the same quality, the problem is that some of them are pretty mediocre. Lets take a look at the "oh no i have to grind a .." mechs shall we.
Atlas K - it's not awful but lacks a hard point or a missile point depending on comparison, it gets a extra AMS, playable but lackluster compared the the other variants, If AMS was more useful (like 40% more ) then i could see it serving a purpose in a pre-made as a missile umbrella or even a pug match on occasion. AMS usefulness countered by ECM mechs , Damage by every other Atlas Variant.
Stalker 3H - don't even know who would choose this over any of the other variants, if anyone can give me one good reason please do
Awesome 8Q - probably just me, seems to be nothing but a huge blast furnace that spends half the match overheating, you can strip weapons for heatsinks or control your fire / heat, but the realistic damage output just seems impractical for a mech of this class.
Any light that doesn't have ECM, other than the new Spider which kind of makes up for the lack of a missile point due to speed and JJ's the other chassis seem to get stomped by ECM / SSRM builds, stomping with Raven 3l's and Commando 2D's is the new black. BTW i have both the 3L and the 2D and only die to other 3L / 2D's or several lights with a 3L / 2D with them.
there are others, the 4sp / 4j comparison would be another i guess.
The problem isn't so much the Mechs themselves it seems to be a combination of small flaws in the game that are just compounded on certain variants, heat and heatsinks hinder some compared to the variants with ballistic / missile points , ECM lights that have multiple Missile Hard points for streaks and so on. If they were all comparable in sustainable damage or had some real utility that offset a lack of, then people would probably be happier playing them.
Lasers are supposed to free you from Ammo concerns ( Depletion / explosion ) and free up weight to be taken in heat sinks) while giving instant hit damage for less overall DPS, but mechs dont usually last long enough in a match for that to be a real benefit.
I like this game, i mean what's more fun then rampaging around in a huge robot of doom blowing the poop out of each other?...nothing that's what. But the game does have a ways to go imho.
However, the game is still in Beta so maybe with tuning the /facepalm variants may end up getting some love and not being the grubby little secret the other variants pretend not to notice.