Light mech pilots naturally need to go ahead and scout, but without saying where they're heading or whatnot may lead newcomers to think they should speed up ahead as well. Light mechs can do this because they're designed to do this, but a newcomer on a heavy or even medium mech doing the same thing will only get themselves killed. The more people die early on in a match, the harder it is to win for that particular team. Again, this goes back to the whole communication aspect.
Case in point, I was just in a match prior to posting on the forums and at the very beginning two lights sped up to scout (which makes sense), but there was one guy on a heavy who tried to follow them. And then two of our teammates wanted to "guard" a certain section that wasn't necessarily close to our base, but wasn't exactly a hotspot for fights to happen commonly either. And then a few of ours went off a slight tangent from where the light mechs were. And here I was, by myself, at the center of it all. Not sure if I pugged myself in a pre-made, but honestly from the battlefield grid it looked like a total mess, we were all over the place. I actually had to stop and type in, "What's the plan? Cuz we're all scattered". No one responded (unsurprisingly, this is how it is with pugs) but I may have had an effect with my comment because eventually people started to move and converge and focus their shots, as opposed to before where we were each taking our own guy.
TL;DR since no one communicates, it's like every man for himself, which does NOT apply to a game such as this. And those who believe in that twitch-shooter mantra will most likely get themselves killed, lower the team's morale, and inevitably fail to win the match.
Edited by FallguySoldier, 28 November 2012 - 09:53 AM.