Bishop Steiner, on 03 December 2012 - 06:11 AM, said:
Oh, it's still an issue.
PPC seems to be all, or next to nothing. One match I will one shot the heads of several mechs with either my K2 or AWS-8Q. The Next match I'll be standing stationary at 200 meters pounding as fast as they will cycle, and 10 CT/H volleys later, the light mech walks away with yellow armor. And while the hit indicators and HUD all show direct center line hits, the damage is splashed over the entire torso, head and arms.
Hypothesis: 1) PPC damage is dealt out during the entire duration of the "Beam" like lasers, so on moving targets, damage spreads. 2) The PPC blast has a rather large "footprint", compared to weapons like AC/20 and Gauss, so that if one is marginally off from perfect center the actual blast ends up spread between 2 or more locations.
I experience similar symptoms with my 8Q but I haven't had the chance to experiment on an AFK mech. And teammates get cranky when you use them for damage tests.
Bishop Steiner, on 03 December 2012 - 06:11 AM, said:
Regardless, they need a slower cooldown time, hitscan speed and much more focused damage. The PPCs are great when they work, but they appear to be the most inconsistent weapons in the game. And with the DHS nerf, ERPPC are almost useless, as you spend way more time managing your heat than fighting.
I disagree with a deal of this, but that is material for a balance discussion thread. This is regarding if the PPC works as advertised.