Mercules, on 03 December 2012 - 01:29 PM, said:
Before you start screaming about ECM hear me out on my thoughts on LRMs. I am going to reference Table Top, because TT is the source of the setting/mythos and start of the rules. For this to be Mechwarrior it needs to at least start and give homage to the TT Battletech/Mechwarrior.
In the TT game you can fire LRMs in one of two modes. You can direct fire them, or you can indirect fire them.
Direct fire means you can see a mech or it is on your sensors. LRMs have a max range but you can still fire on a mech you can see.
Indirect fire, on the other hand, requires someone to be an acting spotter for you. At that point you can use their sensors to determine where your missiles are going and to identify the target for the limited guidance system in the missiles themselves.
In MWO you have one basic mode of firing which is akin to Indirect Fire. Either you, or some other member of your team must lock their sensors on the target and then you can begin the lock with your LRMs. This is implemented incorrectly.
Here is why I say that: You should be able to fire LRMs at targets as far away as 1,000 meters. Currently you can not. Your "sensors" only extend 800m by default. So you can not fire your LRMs as you would in TT without added equipment or modules. You simply can't.
LRMs should NOT require you to "sensor lock" (AKA: Hit "r") your target before the "missile lock" occurs. Instead you should be able to point your reticle at any given target and have it "missile lock".
In addition you should have Indirect Fire which is simply using someone else's "Sensor Lock" to fire on a target you do not have LoS to. You can start the "Missile Lock" on such a target by hitting your own "r" and pointing it into that red box.
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What does this have to do with ECM?
Very simply, the reason ECM is counteracting LRMs, which it shouldn't based on the TT rules, is that LRMs in MWO need to have "Sensor Lock" to be properly fired. If you eliminate the need for "Sensor Lock" to achieve "Missile Lock" for LRMs with direct LoS to the target, you have put ECM back into the proper place it has in TT. It doesn't negate LRMs it negates certain information systems that LRMs rely upon. It would negate being able to Indirect Fire on mechs carrying ECM in that you would not be able to obtain the "Sensor Lock" and send that through the pseudo C3 system we all have to the LRM mech so that it could achieve lock on a mech it can't personally see.
It isn't that ECM is implemented incorrectly. All of this is a side effect of LRMs being implemented incorrectly.
You thoughts are correct but you're forgetting one invaluable piece of information. We don't have direct/indirect fire in this game because every mech is assumed to be sporting the C3 system. In other words, when joe schmoe sees a target, whether you see it directly or not is irrelevent as you assume his spotting information and can fire. Therefore, the current implementation of ECM is correct as it negates joe's C3 information transfer to you.
Now, where you are correct is the fact that when you have sensor lock on a 100% clear LOS target, ECM still impacts you. This is because PGI coded missiles to operate just one way. And, can you blame them? I'm not even sure it is possible to have two different forms of targetting code in reference to one weapon type. If they could, you'd see Streaks operate differently as they wouldn't be working within the C3 indirect fire rules and thus lose lock on LOS blocking.
I'm going to love ECM but it is a shame that LRMs are getting shafted in the process. But, TAG will help with this. PGI just needs to clean up how TAG works cause it is kind of wonky right now.