

Raven 3L Missile Bay Oddness
#1
Posted 04 December 2012 - 11:11 AM
I just purchased myself a brand spanking new 3L and felt like outfitting it with 2 SRM6 launchers. Now the launchers fit and it works, but for some reason one of the launchers fires all 6 srms at once and the other launches 6 srms successively, which is terribly annoying since I have to wait about 2 seconds for the entire stream to finish and it severely limits my instant damage potential.
Is that intended and if so why?
#2
Posted 04 December 2012 - 11:45 AM
#3
Posted 04 December 2012 - 11:46 AM
#4
Posted 04 December 2012 - 11:49 AM
#5
Posted 04 December 2012 - 11:50 AM
Just remember: the weapon cooldown only starts once all the missiles are fired.
#6
Posted 05 December 2012 - 03:37 PM
Dogan
Physics!
#7
Posted 05 December 2012 - 05:35 PM
Edited by Stingz, 05 December 2012 - 05:35 PM.
#8
Posted 06 December 2012 - 05:30 AM
#9
Posted 06 December 2012 - 02:47 PM
I'm still kinda curious if this only effects missile hardpoints. The Hunchback 4G appears to have up to 3 ballistic weapons sharing the same gun barrel. Does anyone know if these fire 1 at once or all 3 at a time?
Edited by Smeghead87, 06 December 2012 - 02:48 PM.
#10
Posted 06 December 2012 - 03:58 PM
Lasers do the same thing on 'Mechs like the JR7-F Jenner, where three lasers share two lenses in each arm. The top lens has one laser, and the other two lasers fire from the bottom lens. You can tell which lens two lasers are firing from because the beam is brighter from that lens.
#11
Posted 07 December 2012 - 03:54 AM
Experimenting with my Atlas D-DC, which seems to have a ten tube launcher, and... just one 6 tube launcher? And 3 missile hardpoints.
#12
Posted 07 December 2012 - 12:00 PM
For instance:
If I put an LRM-15 and an SRM-6 in the Catapult-C4 arm, it puts the LRM on top and the SRM on the bottom after I save. But if I put an LRM-15 and an SRM-4 in the arm, it puts the SRM on top of the LRM in the slots after I save.
Edited by PapaKilo, 07 December 2012 - 12:04 PM.
#13
Posted 07 December 2012 - 12:58 PM
Put an LRM20 in the NARC tube, launch, and watch the tube of toothpaste stream out of your left arm!
#14
Posted 07 December 2012 - 02:13 PM
#15
Posted 07 December 2012 - 02:25 PM
#16
Posted 07 December 2012 - 05:25 PM
Ryft, on 07 December 2012 - 02:13 PM, said:
I can confirm, I hate Cataphracts with LRMs in the SRM-4 arm. Those missiles just keep coming, and shaking the screen hard.
#17
Posted 07 December 2012 - 05:55 PM
Wheeee! Uselessness!
On the other hand, putting a SRM6 pack let me give people the shakes at close range while the lasers charged up for another shot. So sometimes it can be a blessing in disguise.
Would it be better to slot a SRM2 in that Raven's small launcher and use the saved tonnage for something else?
#18
Posted 09 December 2012 - 10:59 AM
Wrenchfarm, on 07 December 2012 - 05:55 PM, said:
I've currently got a streak in the arm and a srm6 in the right torso, might change this though as I'm trying to squeeze a bigger engine in.
#19
Posted 09 December 2012 - 02:10 PM
#20
Posted 10 December 2012 - 12:31 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users