12 Days Of Mwo
#1
Posted 04 December 2012 - 12:27 PM
1 working netcode
fill in the other 11 days!
#2
Posted 04 December 2012 - 12:30 PM
#3
Posted 04 December 2012 - 12:31 PM
#4
Posted 04 December 2012 - 12:34 PM
Edited by FrostCollar, 04 December 2012 - 12:34 PM.
#5
Posted 04 December 2012 - 12:36 PM
Edited by spockhelp, 04 December 2012 - 12:36 PM.
#6
Posted 04 December 2012 - 12:39 PM
#7
Posted 04 December 2012 - 01:12 PM
Penance, on 04 December 2012 - 12:27 PM, said:
1 working netcode
fill in the other 11 days!
..and a new patch for the net code......
[FIXED]
spockhelp, on 04 December 2012 - 12:36 PM, said:
Fiiiive Hiiiigh-land-errrs......
[FIXED]
#9
Posted 04 December 2012 - 01:12 PM
#10
Posted 04 December 2012 - 01:14 PM
Edited by Penance, 04 December 2012 - 01:15 PM.
#11
Posted 04 December 2012 - 01:17 PM
oh and if I may suggest:
make ECM for some other number because 8 really should be:
Eight players grouping!
Edited by Flying Blind, 04 December 2012 - 01:17 PM.
#12
Posted 04 December 2012 - 01:23 PM
11 Launchers Jammed up
#13
Posted 04 December 2012 - 01:25 PM
#14
Posted 04 December 2012 - 01:25 PM
#16
Posted 04 December 2012 - 01:30 PM
12 pugs complaining
11 Launchers Jammed up
10 Jenners Jumping.
9 founders whining
8 ecms jamming
7 Ravens Raiding
6 new pulse lasers
5 hiiiiiighlaaaaandeeeers
4 autocannons
3 new bugs.
2 hero mechs
and
1 working netcode!
#17
Posted 04 December 2012 - 01:30 PM
StrataDragoon, on 04 December 2012 - 01:30 PM, said:
12 pugs complaining
11 Launchers Jammed up
10 Jenners Jumping.
9 founders whining
8 ecms jamming
7 Ravens Raiding
6 new pulse lasers
5 hiiiiiighlaaaaandeeeers
4 autocannons
3 new bugs.
2 hero mechs
and
1 working netcode!
Instant classic.
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