

For Those Who Think Lrms Are Dead
#1
Posted 05 December 2012 - 09:52 PM
Step 2: TAG one, target it, and watch him freak out and die in a rain of LRMs
Step 3: Repeat
Step 4: ???
Step 5 Profit
#2
Posted 05 December 2012 - 09:59 PM
#3
Posted 05 December 2012 - 10:00 PM
sorry if this sounds cruel but yeah i really see everyone opting out of ecm with that gem.
#5
Posted 05 December 2012 - 10:04 PM
The Cheese, on 05 December 2012 - 09:59 PM, said:
GalaxyBluestar, on 05 December 2012 - 10:00 PM, said:
Reading comprehension FTL.
RumRunner151, on 05 December 2012 - 09:52 PM, said:
#6
Posted 05 December 2012 - 10:09 PM
#7
Posted 05 December 2012 - 10:10 PM
#8
Posted 05 December 2012 - 10:11 PM
#10
Posted 05 December 2012 - 10:17 PM
Jeff K Notagoon, on 05 December 2012 - 10:10 PM, said:
My PC is not up to recording and playing. Maybe someone else can.
There is more cover then you think. Trees in caustic. Buildings in most other maps. Little hills. You only have to stick out far enough to clear the tag. 350-400m is further than you may think. Plus the person being TAGged is too busy trying to hide from the downpour to worry about finding me. Usually I can TAG 2 or 3 before I have to run for my life.
#11
Posted 05 December 2012 - 10:20 PM
A) Your allies will actually have LRMs when in reality they probably won't. No one will slot them anymore so GL finding a team that has several on it to take advantage of a Tag. Maybe in a pre-made queue you could tell 3 other people to drop with LRMs... but again, GL with that.
B )That the enemy team won't notice you and immediately kill you or run you off.
Why did you make this thread?
Edited by Bluten, 05 December 2012 - 10:23 PM.
#12
Posted 05 December 2012 - 10:21 PM
#13
Posted 05 December 2012 - 10:35 PM
I have not seen TAG be unreliable yet,
And yeah...most people would react by trying to find the TAGger instead of trying to find cover to escape death....NOT. LOL
#14
Posted 05 December 2012 - 10:37 PM
#15
Posted 06 December 2012 - 09:02 PM
The only use I've gotten from tag recently has been to use tag and streaks together to lock onto a target and then pound it with missles. ECM just seems overpowered but it was just released recently and that's why we play test. To find the things that are OP and fix them before the games goes live.
#16
Posted 06 December 2012 - 09:15 PM
#17
Posted 06 December 2012 - 09:45 PM
Here's the problem with LRM boats in premade 8man now: you're bringing situational firepower that relies on specific but now unlikely conditions. You're better off bringing a Gausstapult which will ALWAYS be useful. Or SRM boat. Or Laser boat.
I don't have a problem with LRM boats. In team play they can quite good and effective. But most of the LRMboats (in PUG drops) are pilots whom I would refer as "leechers". Their entire strat is "hide, sit back behind a rock and once your teammates are engaging the enemy, risking engines and limbs, you PRESS BUTAN FOREVER". It's the lazy man's sniper and with the added bonus of damaging your own teammates. It's easy to spot these people too. In Forest Colony, they will immediately head to the lake and hide behind the big rock. One time it was a 2 pilots premade and they actually told the rest of the team they will not engage until we did, and that they would "flank". They couldn't, since the brawl was under ECM bubble and so they just stood there while the team died from lack of 2 Heavies, then the enemy Lights finished them off. Why they didn't play as 1 LRMboat and the other as the ECCM spotter is obvious: precious, precious KDR. Of course, most likely they would blame ECM on this board.
Now you know why a lot of players despise random LRMboats.
#18
Posted 06 December 2012 - 09:46 PM
All this forced by an opponent that throws on a system for 1.5 tons that requires no heat or crit slots and who doesn't give a damn what his other team members are bringing to the party.
You need to get off the 'LRM's are still viable' bandwagon. The horse pulling it is dead.
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