How about making some of the ECM abilities, like the Guardian 'bubble' ability, an unlockable and equipable module?
Same could be done with the ECCM ability.
In this case a base ECM would provide the full disrupt ability to ONLY the mech which carried it; basically a few sneaky stealth mechs exist and can cause lock on issues for LRMs if they are close enough(those currently able to mount an ECM).... unless they beef it up with modules.
If these baseline abilities required that you invest module slots then the notion of the Uber-Atlas gets reduced a little... more so because I'm assuming the Command Console wil require Modules to be really effective?
As it stands we have an 'arms race' situation where there is no real reason to take an Assault mech that isn't an Atlas D-DC and scant little reasons to take anything else not able to use an ECM. If the 'stacking' of ECMs was also removed Team ECM wouldn't be a bit of a necessity and other mechs would become viable again.
Also, could ERPPCs and PPCs cause ECM to deactivate for a short time if they hit INSIDE their effective range? I think Zomboyd raised this one in the NGNG podcast.
Edited by Sam Slade, 22 December 2012 - 02:22 AM.