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[Suggestion]Upgrade Idea Tsm


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#1 Goreshade

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Posted 06 December 2012 - 03:19 AM

Abreviations used:
JJ = Jump Jets
MASC = Myomer Accelerator Signal Circuitry
MWO = Mechwarrior Online
PGI = "Smart People"
SpT = Speed Tweek
TSM = Triple-Strength Myomer
TT = Tabletop

Triple-Strength Myomer
Even though PGI addressed how game breaking MASC would be and they didn't want it in the game. Here is an option that wouldn't be game breaking and is in the correct era, but altered a bit since melee isn't an option. I deleted some lines and altered the rules a bit so it fits in with MWO. More equipment is always fun and players would be able to customize their mechs more, making MWO more enjoyable.

Properties:
The myomer, is the inner strutures advanced muscle system which controls the mechs movements.
TSM is a variant of standard myomer that, when heated, increasing its strength. A 'Mech running under TSM increases in both speed and striking power in physical attacks, despite a slight loss in targeting system accuracy. Because there is no melee in MWO, mechs would only benefit from the speed increase.

BattleTech History:
According to BattleTech history, TSM was originally developed at the New Avalon Institute of Science (NAIS) in 3029 at a hidden installation. However, the myomer was stolen by agents of House Liao working under direction of Justin Allard, a Davion agent working under deep cover. The myomer originally worked all the time, but combusted in the presence of a certain gas. This gas was used when the Davion Heavy Guards, masquerading as a Liao unit that had raided the Kathil shipyards, extracted Justin from Sian. They sprayed the gas as their DropShips were landing, and then opened holes in the defending Liao 'Mechs, destroying them. After the raid, both Davion and Liao scientists figured out how to alter the myomer so that the gas would not affect it. However, it now only operated in a small temperature range.

TT rules converted to MWO:
TRIPLE-STRENGTH MYOMER
Inner Sphere scientists have developed a special type of myomer “muscle” that becomes exceedingly strong when a ’Mech overheats. This technology is not available to Clan BattleMechs. TSM provides a benefit only when a BattleMech is running hot. If a BattleMech is equipped with TSM, for each 10% heat, it increases or decreases the speed of the BattleMech.

If heat level goes from 1% to 100%
1-10% = 0% kph
11-20% = increase 5% kph
21-30% = increase 10% kph
31-40% = increase 5% kph
41-50% = 0% kph
51-60% = decrease 5% kph
61-70% = decrease 10% kph
71-80% = decrease 15% kph
81-90% = decrease 20% kph
91-99% = decrease 25% kph
100% = shutdown lol

Mech Upgrade
TSM Cost: 2,000,000 CBills
Std Myomer cost to down grade: 1,000,000 CBills
Tonnage: 0
Critical Slots: 6
TSM is always active
TSM does not affect JJ
Critical hits against slots containing TSM have no effect.

Well aware of the KPH cap, which could be increased as the game continues developement. This is examples of speeds of mechs effected by TSM and/or Speed Tweek.

KPH examples:
Jenner with 245std engine = 113.4
Jenner with 245std engine w/ Spd Tweek or TSM = 124.7
Jenner with 245std engine w/ Spd Tweek & TSM 10% = 136
Jenner with 245std engine w/ TSM 25% reduction = 85.1
Jenner with 245std engine w/ Spd Tweek & TSM 25% reduction = 96.4

Catapult with 260std engine = 64.8
Catapult with 260std engine w/ Spd Tweek or TSM = 71.2
Catapult with 260std engine w/ Spd Tweek & TSM 10% = 77.7
Catapult with 260std engine w/ TSM 25% reduction = 48.6
Catapult with 260std engine w/ Spd Tweek & TSM 25% reduction = 55.1

*WARNING*
This above content is not game breaking. No mech's we're hurt in the making of this thread. Please don't try this at home, it may cause eye strain and muscle cramps.

Edited some stuff, to make it easier to read.
Edit 2 added speeds of jenner and catapult..
Edit 3 fixed some things.
Edit 4 fixed more stuff

Edited by Goreshade, 14 December 2012 - 05:08 AM.


#2 Gramrock

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Posted 06 December 2012 - 06:42 AM

I agree, I like the concept.... Dev's should take a look at this.

#3 AztekEagle

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Posted 06 December 2012 - 07:18 AM

Yea now THAT is a great idea!

#4 SkyDiva

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Posted 06 December 2012 - 03:11 PM

I personally think that would be a great improvement. Keep up the good ideas!

#5 Drach

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Posted 06 December 2012 - 03:14 PM

Please, we need as much stuff as we can get from the game.

#6 Barrett Osis

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Posted 06 December 2012 - 04:03 PM

When did they announce that they weren't going to put this in. I thought they were.

#7 Barbados

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Posted 06 December 2012 - 04:45 PM

Support this!

#8 Chaldon

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Posted 06 December 2012 - 04:47 PM

Great Idea but OP as is. Scouts would be gaining a +25% on top of their already incredibly fast 150kph.
Can you imagine Jenners that run 180kph? or commandos with 3xSRMS or SSRMS?

Devs should take a look but drastically reduce the curve of improvement and
limit which mech/ chassis the upgrade would be available to.

Edited by Chaldon, 15 December 2012 - 01:12 PM.


#9 Goreshade

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Posted 06 December 2012 - 06:35 PM

View PostChaldon, on 06 December 2012 - 04:47 PM, said:

Great Idea but OP as is. Scouts would be gaining a +25% on top of their already incredibly fast 150kph.
Can you imagine Jenners that run 180kph? or commandos with 3xSRMS or SSRMS?

Devs should take a look but drastically reduce the curve of improvement and
limit which mech/ chassis the upgrade would be available to.


Obviously you need glasses, it says negative 25%, looks like this > - <. At 21-30% heat you only get a 10% increase to kph, if you go higher you start to slow down.

Edited by Goreshade, 06 December 2012 - 06:37 PM.


#10 Nightwinder

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Posted 06 December 2012 - 07:10 PM

I'll care about Triple-Strength Myomers when I can put those hand actuators to good use

#11 FerrolupisXIII

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Posted 06 December 2012 - 07:53 PM

View PostChaldon, on 06 December 2012 - 04:47 PM, said:

Great Idea but OP as is. Scouts would be gaining a +25% on top of their already incredibly fast 150kph.
Can you imagine Jenners that run 180kph? or commandos with 3xSRMS or SSRMS?

Devs should take a look but drastically reduce the curve of improvement and
limit which mech/ chassis the upgrade would be available to.


nope, as stated, its only %10, also there is a hard speed cap anyways. so this would actually only affect the not already super fast mechs. would be literally nerfing yourself if you can already pull max speed with your setup without it.

#12 FerrolupisXIII

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Posted 06 December 2012 - 09:18 PM

actually i was saying i DO want more equipment. i was informing the other guy i quoted that he was misquoting information. i like this, and im not sure how you interpreted my correction of his statement as my not liking it.

#13 Goreshade

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Posted 06 December 2012 - 09:50 PM

View PostNightwinder, on 06 December 2012 - 07:10 PM, said:

I'll care about Triple-Strength Myomers when I can put those hand actuators to good use


I personally think they should allow you to remove hand actuators and others, like you could in the tabletop. It would put your mech at a disadvantage with arm swing, but free up criticals. Open a new suggestion on removeabe actuators to free up criticals.

View PostFerrolupisXIII, on 06 December 2012 - 09:18 PM, said:

actually i was saying i DO want more equipment. i was informing the other guy i quoted that he was misquoting information. i like this, and im not sure how you interpreted my correction of his statement as my not liking it.


My bad bro, I can delete.

Edited by Goreshade, 06 December 2012 - 09:53 PM.


#14 Goreshade

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Posted 06 December 2012 - 09:57 PM

By the way, I did add in speed example in at the bottum of the suggestion. It will help people get a better understanding of the increases the TSM will give. I'm uncertant of the spider information, if it would cause me to get this form deleted. :D

Edited by Goreshade, 06 December 2012 - 09:58 PM.


#15 Goreshade

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Posted 07 December 2012 - 04:14 PM

Adopt a thread and help give it a good home.

#16 Chaldon

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Posted 15 December 2012 - 01:11 PM

View PostGoreshade, on 06 December 2012 - 06:35 PM, said:

Obviously you need glasses,
I hope we drop together some day so I can leg you from behind.

Even still, I admit my error in reversing your scale.
I still uphold only a few of the upgraded variants should be able to use the upgrade.





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