JJ = Jump Jets
MASC = Myomer Accelerator Signal Circuitry
MWO = Mechwarrior Online
PGI = "Smart People"
SpT = Speed Tweek
TSM = Triple-Strength Myomer
TT = Tabletop
Triple-Strength Myomer
Even though PGI addressed how game breaking MASC would be and they didn't want it in the game. Here is an option that wouldn't be game breaking and is in the correct era, but altered a bit since melee isn't an option. I deleted some lines and altered the rules a bit so it fits in with MWO. More equipment is always fun and players would be able to customize their mechs more, making MWO more enjoyable.
Properties:
The myomer, is the inner strutures advanced muscle system which controls the mechs movements.
TSM is a variant of standard myomer that, when heated, increasing its strength. A 'Mech running under TSM increases in both speed and striking power in physical attacks, despite a slight loss in targeting system accuracy. Because there is no melee in MWO, mechs would only benefit from the speed increase.
BattleTech History:
According to BattleTech history, TSM was originally developed at the New Avalon Institute of Science (NAIS) in 3029 at a hidden installation. However, the myomer was stolen by agents of House Liao working under direction of Justin Allard, a Davion agent working under deep cover. The myomer originally worked all the time, but combusted in the presence of a certain gas. This gas was used when the Davion Heavy Guards, masquerading as a Liao unit that had raided the Kathil shipyards, extracted Justin from Sian. They sprayed the gas as their DropShips were landing, and then opened holes in the defending Liao 'Mechs, destroying them. After the raid, both Davion and Liao scientists figured out how to alter the myomer so that the gas would not affect it. However, it now only operated in a small temperature range.
TT rules converted to MWO:
TRIPLE-STRENGTH MYOMER
Inner Sphere scientists have developed a special type of myomer “muscle” that becomes exceedingly strong when a ’Mech overheats. This technology is not available to Clan BattleMechs. TSM provides a benefit only when a BattleMech is running hot. If a BattleMech is equipped with TSM, for each 10% heat, it increases or decreases the speed of the BattleMech.
If heat level goes from 1% to 100%
1-10% = 0% kph
11-20% = increase 5% kph
21-30% = increase 10% kph
31-40% = increase 5% kph
41-50% = 0% kph
51-60% = decrease 5% kph
61-70% = decrease 10% kph
71-80% = decrease 15% kph
81-90% = decrease 20% kph
91-99% = decrease 25% kph
100% = shutdown lol
Mech Upgrade
TSM Cost: 2,000,000 CBills
Std Myomer cost to down grade: 1,000,000 CBills
Tonnage: 0
Critical Slots: 6
TSM is always active
TSM does not affect JJ
Critical hits against slots containing TSM have no effect.
Well aware of the KPH cap, which could be increased as the game continues developement. This is examples of speeds of mechs effected by TSM and/or Speed Tweek.
KPH examples:
Jenner with 245std engine = 113.4
Jenner with 245std engine w/ Spd Tweek or TSM = 124.7
Jenner with 245std engine w/ Spd Tweek & TSM 10% = 136
Jenner with 245std engine w/ TSM 25% reduction = 85.1
Jenner with 245std engine w/ Spd Tweek & TSM 25% reduction = 96.4
Catapult with 260std engine = 64.8
Catapult with 260std engine w/ Spd Tweek or TSM = 71.2
Catapult with 260std engine w/ Spd Tweek & TSM 10% = 77.7
Catapult with 260std engine w/ TSM 25% reduction = 48.6
Catapult with 260std engine w/ Spd Tweek & TSM 25% reduction = 55.1
*WARNING*
This above content is not game breaking. No mech's we're hurt in the making of this thread. Please don't try this at home, it may cause eye strain and muscle cramps.
Edited some stuff, to make it easier to read.
Edit 2 added speeds of jenner and catapult..
Edit 3 fixed some things.
Edit 4 fixed more stuff
Edited by Goreshade, 14 December 2012 - 05:08 AM.