ECM:
* ‘Cloaks’ friendlies within 180 meters (reduces detection distance to 25% of normal range).
* Disrupts enemies sensors (targeting system), as well as targeting communication (sharing of targeting information) within 180 meters.
* Disables enemy NARC
* Disables broadcasting of TAG (if friendly is within sphere of influences); However, if you TAG a mech with ECM OUTSIDE of their sphere of influence, it allows you and your friendlies to target
* Slow down weapon locks by 25%
* Slow down target gathering by 25%
* Active Probes do not gain any benefits against ECM equipped enemies
Counter Mode:
* Neutralizes 1 nearby enemy’s ECM in Disruption mode.
These are the listed item specifications from the latest patch notes.
The BAP functions sound like what you need to make the enhanced sensor upgrade do for your mech. It doesn't sound like something you want to use instead of bigger guns, more ammunition or more heat sinks.
Let's face it.... ECM is amazing and BAP is just not by comparison. The root of the problem is that the BAP should counter the ECM. By design the BAP should give you instant and continual target data of anything within 120m (even targets with ECM). That would be a module worth using. If you think BAP is useful at all then look at the last feature of the disrupt category of the ECM. That's just wrong.
The design of having ECM being countered by ECM is a mistake. If you don't believe that then devs look at the number of people who even bother to use BAP compared to people who do not use ECM on an ECM capable mech.
If BAP countered ECM then lights would need to find more weight to use BAP to counter ECM. This would be a nice nerf to lights who were made even better by this last patch. Making ECM counter ECM is a weight saving measure that lights do not need.
Wouldn't this make the ECM worthless? No because they still have an increased lock on time. It also means the ECM would be worse than it is now (which judging by forum response) is exactly wht it needs. If BAP countered ECM then everyone would probably start carrying BAP..... just like how everyone uses AMS most of the time. Take any mech and give it 4 extra tons and that's a big deal. AMS, ammo and the BAP (if I recall AMS, ammo and the BAP weigh 4 tons).
This would make people be required to take more utility into battle. Now granted you don't need it every game but when you need it and don't have it you just lose that fight unless you can run. If you run into an ECM capable mech and you have guided weapons then you are SOL.
Look back to the game before the AMS was implemented. When it first came out everyone who could use it did as it made a huge difference in survivability vs LRMs. And while the AMS was nice... the ECM puts it to shame. On that note let me ask where is the module to increase AMS effectiveness? I'm thinking the module should allow you to shoot down SRMs and SSRMs and it should increase overall rate of fire by at least 10 or 15 percent or perhaps even 20 percent!
Edited by Glythe, 06 December 2012 - 08:48 AM.