ECM sure feels strong and I think it requires some changes. I haven't seen any statistical differences in my matches really (wins/losses, kills/deaths), but I still think it requires some tuning.
I absolutely hated the "no skill streakcats" pre-ECM, as they are the nemesis for any light, but I think the streaks are now hit too hard by the ECM. Yes, you can counter it, but it's still hit/miss -mechanics instead of a ...less binary approach.
To address that, my suggestions are following:
- Allow locking the target whom is carrying the ECM
- Increase the lock time by 10-50% vs targets under effect of ECM. The larger the target, the less the increase.
- Double that effect on the target that is CARRYING the ECM
Edited by Artifex 28, 07 December 2012 - 10:08 PM.