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Cent Is Large


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#1 FrozenAnt

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Posted 11 December 2012 - 01:59 PM

So I've been switching between ravens and Cent's for the past month I really like both, especially with ECM and the Cent "Zombie" ability, but there are a few things I am confused about.

Lights have a speed range from 90-140ish, Mediums have 64-90ish? Heavies have speed around 64, and assaults are just slow. The stock mediums are as slow as stock heavies, with less armor and less weapons! Why? I thought mediums would have a speed and agility edge over heavies but I don't think +15 or so KPH is enough to warrant the armor and power difference.

Cents are HUGE (Yes that is what she said). It's 50 tonns lighter than the Atlas and almost as tall??? They are nearly as wide as the Awesome. WTF. That hit box is out of this world! Can they size the guy down a little? Maybe as tall as the awesome and a little wider than a hunchie?

I am not QQing or anything, I am still going to play it because I love the shield arm, mohawk, big right arm, and zombie style, but people who know the lore, was this mech really THAT big?

Edit: bad grammer

Edited by FrozenAnt, 11 December 2012 - 02:00 PM.


#2 shabowie

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Posted 11 December 2012 - 02:04 PM

Yes cents and hunchbacks could both use their model shrunk to around 80-90% of current size IMO. They really are massive for 50 ton mechs, makes no sense, they don't seem to proper scale.

#3 ArmandTulsen

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Posted 11 December 2012 - 02:05 PM

That's the main reason why I never ever used the Centurion, which is a damn shame because it's one of my favourite mechs - a true medium all-rounder. I loved the thing in Mech Commander.

View Postshabowie, on 11 December 2012 - 02:04 PM, said:

Yes cents and hunchbacks could both use their model shrunk to around 80-90% of current size IMO. They really are massive for 50 ton mechs, makes no sense, they don't seem to proper scale.


No, Hunchback is fine where it is, it's the freak-sized Centurion that needs a rehaul.

Edited by ArmandTulsen, 11 December 2012 - 02:06 PM.


#4 Noodlesoup

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Posted 11 December 2012 - 02:06 PM

they aren't that massive. there are big empty spaces in the cent and hunchback model that you can shoot through (under the armpits for one).

if you look, you'll see the arms on the hbk are a much smaller target than an atlas or awesome and the centurion has a very small torso hitbox as well.

i don't think the models need to be much smaller, the atlas and awesome as substantially "beefier" models to account for the weight difference. height isn't as much of a deal.

#5 Stingz

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Posted 11 December 2012 - 02:06 PM

They definitely need to work on the scale of medium mechs, way too big currently.

#6 Tennex

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Posted 11 December 2012 - 02:09 PM

yeah they are very tall. lol ravens are also oversized and funny looking as a result

#7 TruePoindexter

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Posted 11 December 2012 - 02:11 PM

Yes my Yen-Lo-Wang is impressive isn't it?

What? You had to know this was coming.

#8 Voridan Atreides

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Posted 11 December 2012 - 02:13 PM

They are too big....I can almost stare in the eyes of an Atlas without hardly looking up...

#9 Buck Cake

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Posted 11 December 2012 - 02:13 PM

OP has a point despite Bad Grammer ™

Scale in MWO is way off, both between mech classes and between mechs and terrain.

#10 RumRunner151

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Posted 11 December 2012 - 02:26 PM

The Cent size scaling was brought up a lot in close beta. Never saw any dev responses addressing the issue.

Also, note your speeds on mechs are off because the max is based off stock engine size and class, not just class. As a result, any Cicada is slightly faster than any commando and much faster than 2 of three ravens (still slightly faster in the 3rd, too) even though it is a medium and they are lights. Also the CN9-D is almost as fast. And the AWS-9M as an Assault can be as fast as all the CPLTs and faster than the CTF-4x and as fast as the other CTFs. Just an FYI.

#11 Pygar

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Posted 11 December 2012 - 02:28 PM

View PostFrozenAnt, on 11 December 2012 - 01:59 PM, said:

So I've been switching between ravens and Cent's for the past month I really like both, especially with ECM and the Cent "Zombie" ability, but there are a few things I am confused about.

Lights have a speed range from 90-140ish, Mediums have 64-90ish? Heavies have speed around 64, and assaults are just slow. The stock mediums are as slow as stock heavies, with less armor and less weapons! Why? I thought mediums would have a speed and agility edge over heavies but I don't think +15 or so KPH is enough to warrant the armor and power difference.

Cents are HUGE (Yes that is what she said). It's 50 tonns lighter than the Atlas and almost as tall??? They are nearly as wide as the Awesome. WTF. That hit box is out of this world! Can they size the guy down a little? Maybe as tall as the awesome and a little wider than a hunchie?

I am not QQing or anything, I am still going to play it because I love the shield arm, mohawk, big right arm, and zombie style, but people who know the lore, was this mech really THAT big?

Edit: bad grammer


MW/BT has always had 4 size classes for 'Mechs, when really they only needed 3. The mech types make more sense when "lights" or "scouts" range from 20-45 tons, "mediums" in the 50-75 ton range, and anything above 75 tons is lumped into "heavies".

As for the Centurion's target profile, I thought it was about the same as a Hunchback...and certainly smaller than Dragon or Centurion- either way, I understand where you are coming from- damage profile/hit box size is a as important to how good a mech is as it's slot layout is. (Some mechs not only have oddly sized damage profiles overall, mechs can also have variously sized hit boxes for different locations...making some locations really hard to hit on certain mechs, or making certain locations really easy to hit)

#12 Tennex

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Posted 11 December 2012 - 02:28 PM

so... are they going to do something about it?

#13 stjobe

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Posted 11 December 2012 - 02:35 PM

View PostPygar, on 11 December 2012 - 02:28 PM, said:

MW/BT has always had 4 size classes for 'Mechs, when really they only needed 3. The mech types make more sense when "lights" or "scouts" range from 20-45 tons, "mediums" in the 50-75 ton range, and anything above 75 tons is lumped into "heavies".

If one wanted to go all fluff about it, one should note that the early 'mechs were limited to 75 tons; there were no assault 'mechs (Mackie notwithstanding), just lights from 20-35 tons, mediums from 40-55 tons, and heavies from 60-75 tons. The 75-ton Thunderbolt, for instance, was classified as an assault 'mech before being reclassified as a heavy once the "real" assault 'mechs arrived.

This is all fluff of course, AFAIK the board game has always had the four weight classes, as you say.

#14 Col Forbin

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Posted 11 December 2012 - 02:39 PM

The thing that always bothers me is the size of the cockpit glass (from the outside)... Like look at the Atlas, Stalker, Awesome, and Dragon... Nice tiny cockpits befitting the large size mechs. Then you have the Catapult and the Cataphract with their giant cockpits.... I feel like the Raven looks about right for a 35 tonner.... but the Jenner and Commando's just look ridiculously tiny. That's my biggest beef with the models.

#15 Smeghead87

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Posted 11 December 2012 - 02:39 PM

I remember the cent in the mech commander intro (by far my favourite game intro ever) as a tall slim thing.
Then I play MWO and its super fat in comparison. I wouldn't have guessed it was supposed to be a cent if it wasn't labelled as one.

#16 Dukov Nook

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Posted 11 December 2012 - 02:42 PM

For the most part, MWO mech's look a lot like their earlier counterparts. The catapult, thankfully, has grown up from the ugly mess it originally looked like..

However, the centurion...

Apparently, it's been on some Mech Growth Hormone since it's inception.

#17 Duncan Fisher

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Posted 11 December 2012 - 02:45 PM

View PostTennex, on 11 December 2012 - 02:28 PM, said:

so... are they going to do something about it?


Of course not. They have more important issues to worry about, such as the next hero mech, or new paint jobs.

#18 FrozenAnt

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Posted 11 December 2012 - 02:58 PM

View PostSmeghead87, on 11 December 2012 - 02:39 PM, said:

I remember the cent in the mech commander intro (by far my favourite game intro ever) as a tall slim thing.
Then I play MWO and its super fat in comparison. I wouldn't have guessed it was supposed to be a cent if it wasn't labelled as one.


DAMN poor guy looks anorexic! I think he could use a little more padding... and maybe a "Shield" on his shield arm.


View PostDuncan Fisher, on 11 December 2012 - 02:45 PM, said:


Of course not. They have more important issues to worry about, such as the next hero mech, or new paint jobs.


Maybe they will get around to it next spring? I only have to take 2 classes, so I hope I can find myself a corp and explore the MWO universe a little more

#19 IamTheEggMan

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Posted 11 December 2012 - 03:06 PM

The original (Mwo) concept art for the cent. was taller and more slender looking. Then the ingame model looks like a midget bodybuilder in comparison. I still love the model but the art was better.

#20 BoomDog

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Posted 11 December 2012 - 03:08 PM

I knew there was a problem when I watched a fellow Centurion standing next to a Cataphract. Yes, the Centurion is taller than a 70 ton mech. I could handle this if it somehow had a narrower profile, but the truth is, it's comically easy to hit the very wide Centurion's chest.

I doubt we'll ever see it tweaked though.

Edited by BoomDog, 11 December 2012 - 03:09 PM.






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