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Add Ecm To The Matchmaking Criteria


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#1 VoltarDark

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Posted 11 December 2012 - 03:12 PM

Good day fellow pilots

Too provide a better balance, playing experience and challenge for all people :

Add ECM to the matchmaking criteria.

Size class criteria;

Ecm criteria; (How many mech with ECM)



BONUS critera (for even more balance)

Don't put more than one premade group (3 or 4 people) on any team either.




Even if it add a few (up to 30 sec) seconds before finding a match, it will provide more balanced result.

Consider this :

As people discover that ECM is very important, more people tend use it for soloing; (a mech with ECM will score more all the time)

Premade of 4 always use one or two and sometime four ECM;

In my own premade of two to four people, i will always take an ECM able mech, if no one has taken one. With the addition of ECM criteria, we could try to all mechs without it !

So matchmaking create weird match like one group has two to six ECM ( like 3 Atlas+ 3 ravens) and the other team has none or only one. Or it create the opposite too many mechs with ECM in the match.

So if one side has it and the other not, it create imbalance and it's not fun. Too many ECM mechs are not fun either.

Adding ECM to the matchmaking criteria should improve the game !

See you in game !

#2 Dakkath

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Posted 11 December 2012 - 03:14 PM

Moving to suggestions area.

#3 Sky walker

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Posted 11 December 2012 - 03:17 PM

+1 @ op.

#4 AgroAlba

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Posted 11 December 2012 - 03:51 PM

Totally agree. It should definitely be added in there somewhere. Even numbers of ECM mechs, at the least. Both being same weight class would be nice, but not totally neccessary.

#5 McGroober

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Posted 15 December 2012 - 04:15 AM

I was just about to make a thread about this very topic!

Mostly play in PuGs or with a friend or two. We usually run into one of two situations:

1. Our team will have no 'mechs with ECM equipped.
2. At least 2, sometimes 4 or 5 'mechs will have ECM.

I would love to see the matchmaker take ECM equipped 'mechs into accout when forming teams; so that a team isn't crippled with a lack of ECM or has redundant ECM 'mechs (although having multiple is very, very useful.) As much as I enjoy playing my ECM equipped Raven, I like to play with my other 'mechs and not risk having my team miss out entirely on ECM.

#6 Satan n stuff

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Posted 15 December 2012 - 04:21 AM

both suggestions seem like a good idea to me, there are way too many matches where one team has 3 more ECM mechs than the other, and just yesterday in a group me and some others accidentally dropped with another premade group, we easily destroyed the enemy because of it, that should not be possible.
The HHGD has officially adopted a no double premades policy, so you won't see me do it intentionally.

#7 HammelHauer

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Posted 15 December 2012 - 04:39 AM

Sounds good for more balancing. Team with more ecm in general wins so i agree.
If i play with my friends only 1 of us use ecm because more would just be boring.

#8 Asmosis

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Posted 15 December 2012 - 05:07 AM

sounds like a good addition to phase 3 matchmaking.

#9 Boris The Spider

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Posted 15 December 2012 - 05:38 AM

I had an idea for another aproach that would either match the ECM mechs or give the side with less ECM more tonnage.

http://mwomercs.com/...assis-variants/

#10 Elder Thorn

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Posted 15 December 2012 - 05:52 AM

i dont think that this is necessary.
THink it could become very boring if every team has the same stuff, always.
In the end people will call for matching per mech... 1:1

for every atlas, the other team gets an atlas, for every raven a raven and so on, boring as ****

#11 Sky walker

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Posted 15 December 2012 - 06:57 AM

View PostElder Thorn, on 15 December 2012 - 05:52 AM, said:

i dont think that this is necessary.
THink it could become very boring if every team has the same stuff, always.

Can't see how adding ECM to matchmaking suddenly makes every team have the same stuff.

#12 SixActual

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Posted 15 December 2012 - 09:27 AM

+1

#13 mailin

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Posted 15 December 2012 - 09:38 AM

I was thinking this same thing for a while now. The number of ECMs per side doesn't have to be exactly even, but I feel that under no circumstance should a team without ECMs be against a team that has ECMs. Is it a guaranteed win? No, but having ECMs is definitely an advantage.

#14 VoltarDark

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Posted 15 December 2012 - 06:38 PM

/Bump

#15 ltwally

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Posted 15 December 2012 - 08:02 PM

I +1'd this, as it is a fine idea should ECM remain in its current, overpowered and horridly broken, state.

A better fix is for it to be seriously nerfed, so that its usefulness is highly situational, and not a 1.5 tonne solution for tipping a battle. After that, it's no big deal if half the opposing force have ECM and no one on your team does. That's how it should be.

#16 Elder Thorn

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Posted 16 December 2012 - 02:57 PM

View PostSky walker, on 15 December 2012 - 06:57 AM, said:

Can't see how adding ECM to matchmaking suddenly makes every team have the same stuff.


when they add ECM, people might say "they did it with ECM, do it with mechs, too"

#17 White Bear 84

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Posted 16 December 2012 - 03:12 PM

It is a great idea, but should be set as an option and not forced for those who like the challenge!

#18 Dirus Nigh

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Posted 16 December 2012 - 05:02 PM

If the match making where based on battle value instead of matching class of mech I could see it work.

#19 VoltarDark

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Posted 17 December 2012 - 12:04 PM

Adding Elo system to the matchmaking wont solve all the imbalances. All others criterias must be include.

#20 p4g3m4s7r

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Posted 17 December 2012 - 12:09 PM

Why not just balance ECM? I get why mech tonnage needs to be regulated, but if you start regulating drops on a per equipment basis, you're saying that an individual piece of equipment changes the match so much that drops need to be balanced around it. This gives license to balancing drops around any other piece of equipment (instead of just making it balanced) and eventually you get to the point where no one can find a matched drop because the drop system is too convoluted.

TLDR: if you need to balance drops based on the amount of ECM one team has, ECM isn't properly balanced and needs to be fixed.





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