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The Stalker Screenshots Look...uhhh...


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#1 Arkmaus

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Posted 12 December 2012 - 11:07 PM

Wierd?

I was expecting it to look a lot more like the artwork from the first post in the "Battlemech 12: Stalker" thread.

Anybody else think the upper torso relative to the lower torse just looks completely out of place?

#2 yashmack

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Posted 12 December 2012 - 11:09 PM

not any more than any other mech...

#3 Asmosis

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Posted 12 December 2012 - 11:15 PM

looks fine. Most concept art seems to be taken from a "fisheye" perspective anyway showing the upper half being way bigger than it really is.

Boo for no large engine variants like awesome gets.

Edited by Asmosis, 12 December 2012 - 11:16 PM.


#4 Arkmaus

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Posted 12 December 2012 - 11:18 PM

Yeah, I guess I was just hoping for it to be a little more "Tanky" looking. Looks kind of like an Assault Raven in the screenshots. lol

#5 yashmack

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Posted 12 December 2012 - 11:20 PM

to me both it and the catapult look like an old school bomber from wwii or something...


Posted Image

Edited by yashmack, 12 December 2012 - 11:20 PM.


#6 Asmosis

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Posted 12 December 2012 - 11:22 PM

well the cockpit on the catapult is about that big lol

(thats the atlas one on the rear).

Edited by Asmosis, 12 December 2012 - 11:22 PM.


#7 yashmack

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Posted 12 December 2012 - 11:23 PM

that what im sayin, lol
the timber wolf resembles the front of a bomber even more than the catapult and the new stalker :D

#8 Arkmaus

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Posted 12 December 2012 - 11:25 PM

You're right, Yashmack, they do.

I think I was just hoping for a little more solid look to the neck area, like how the Catapult upper and lower torso connect. The one on the Stalker looks too small. If you look at the page that list all the Assault Mechs, the Stalker's neck in the in-game screenshot isn't even completely connected to the mech....it'sd just sort of half floating. lol

#9 yashmack

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Posted 12 December 2012 - 11:30 PM

ah, ok, I can understand that

#10 Arkmaus

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Posted 12 December 2012 - 11:52 PM

If the upper and lower torso connection matched up more with the Catapult, it would, IMO, be perfect.

See what I mean?:

Posted Image

That looks solid! It needs to be more "squatty" like in the picture and less bird-like. It's an Assault Mech afterall.

Edited by Arkmaus, 12 December 2012 - 11:55 PM.


#11 ARCTICF0X

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Posted 12 December 2012 - 11:54 PM

Any link for these screenshots?

EDIT: NVM. I assume you just mean the ones on the homepage.

Edited by ARCTICF0X, 12 December 2012 - 11:56 PM.


#12 Arkmaus

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Posted 12 December 2012 - 11:57 PM

View PostARCTICF0X, on 12 December 2012 - 11:54 PM, said:

Any link for these screenshots?



Check the front page. It should say, "December Battlemech. Stalker. Coming December 18th. With a "Learn More tab underneath it.

Also, check the pic of the Stalker at this link:

http://mwomercs.com/...lemechs/assault

That pic in the link just looks silly. lol The upper torso isn't even fully connected to the lower torso. :D

Edited by Arkmaus, 12 December 2012 - 11:58 PM.


#13 Rat of the Legion Vega

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Posted 13 December 2012 - 12:01 AM

The hunchback started to suffer from this graphical glitch a few months back too. Where the upper torso sometimes looks like it is disconnected slightly from the lower torso, almost hovering (this is especially noticeable when standing behind a hunchback). Wish they'd patch that. And yeah, the Stalker looks completely different in these screenshots compared to the concept art or even the old BTech art.

I'm less disappointed in the Stalker than how the cataphract turned out, though. The cataphract had awesome concept art but ended up looking rather dorky in game because of the small undersized legs that cause it to waddle around the battlefield (it ended up looking similar to how it does in the old tech readouts, but I thought the art designers were trying to get away from that style in this game).

.

Edited by Rat of the Legion Vega, 13 December 2012 - 12:02 AM.


#14 zenstrata

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Posted 13 December 2012 - 12:03 AM

The problem with the current version is where the upper torso and legs meet. There is this tiny swivel point matched up to huge legs and a massive upper torso. It just looks odd to have these two very large objects held together by such a small point.

This is especially noticeable when looking at this picture http://mwomercs.com/...assault/stalker

See what I mean? Huge legs, Huge upper torso, tiny swivel joint joining the two together. It looks like my atlas could break the thing in half with a single well placed kick.

The original concept art posted earlier in this thread is much better than the current version - in my humble opinion. Note the concept makes the point where the torso and legs meet look like a much more stable and sturdy platform. That feels more fitting for an assault mech.

Edited by zenstrata, 13 December 2012 - 12:10 AM.


#15 Arkmaus

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Posted 13 December 2012 - 12:04 AM

Yeah, it just sucks because if the Stalker looked like how it did in the Concept Art I would have easily bought enough MC to buy ALL of them.

Now, I think I'm gonna pass.

Zenstrata, that's pretty much one of my key points. It looks wierd and out of place. Where the upper and lower torsos meet is just too bird like. It doesn't look like an Assault Mech, it really just looks like a wierdly shaped bigger Raven.

Devs, if you read this, please just keep it like the concept art. That looked perfect.

Edited by Arkmaus, 13 December 2012 - 12:06 AM.


#16 xenoglyph

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Posted 13 December 2012 - 12:05 AM

It is a Stalker after all, I think it looks about as good as they could make it.

#17 J4ckInthebox

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Posted 13 December 2012 - 12:09 AM

it looks like an obese Raven =(

a bit disappointed.

#18 PANZERBUNNY

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Posted 13 December 2012 - 12:11 AM

It's a very bland looking mech.

#19 Arkmaus

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Posted 13 December 2012 - 12:12 AM

View Postxenoglyph, on 13 December 2012 - 12:05 AM, said:

It is a Stalker after all, I think it looks about as good as they could make it.


lol

Now it looks like a Bird-Stalker.

Gahhh...I'm so disappointed. When I first saw the Stalker art my inital reaction was, "YES!!!!! *Starts guessing how much MC I would need to buy to get all the variations**". Now I'm not even sure I will pick one up with in-game free credits. This was going to be my ride of choice, and even though I won't see the exterior in-game, I still can't bring myself to drive something that looks so....well, odd. Maybe a little silly but that's just how I am.

Maybe the Devs will consider modifying it before release.

Edited by Arkmaus, 13 December 2012 - 12:13 AM.


#20 PANZERBUNNY

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Posted 13 December 2012 - 12:27 AM

It's an egg.

Only the IMP beats it with its visuals.





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