These are the fourth round(hardpoints) polls for this project http://mwomercs.com/...nfluenced-mech/
Seeing as the energy weapons support role and PPC won as choices, energy weapon hardpoint amount options start from 3 instead of 1 and go up to 6.


Fourth Round Of Polls For The Community Driven Mech Experiment/attempt.
Started by IKEAhardWood, Dec 13 2012 04:34 AM
4 replies to this topic
#1
Posted 13 December 2012 - 04:34 AM
#2
Posted 13 December 2012 - 04:45 AM
Since I still fantasize about my Marauder look-alike....
3 Ballistics, 4 Energy hard points, No Missile, No ECM, only AMS.
1 Ballistic in Left Torso for "Top Gun"
2 Energy hard points and 1 ballistic hard point in each arm (with the intention of enabling the mech to either carry 2 guns typically in each arm... If we had "direct fire" hard points, I would give it only 2 hard points, 1 energy, one direct-fire.)
Too bad that the arms were chosen Catapult/Jenner like.
3 Ballistics, 4 Energy hard points, No Missile, No ECM, only AMS.
1 Ballistic in Left Torso for "Top Gun"
2 Energy hard points and 1 ballistic hard point in each arm (with the intention of enabling the mech to either carry 2 guns typically in each arm... If we had "direct fire" hard points, I would give it only 2 hard points, 1 energy, one direct-fire.)
Too bad that the arms were chosen Catapult/Jenner like.

Edited by MustrumRidcully, 13 December 2012 - 04:46 AM.
#3
Posted 13 December 2012 - 05:26 AM
6E, 2AMS, no ECM
2M
0B
Laser Disco Boat with AMS protection! I'd really like to see a model that can support more LL / ER LL as a fire support mode.
2M
0B
Laser Disco Boat with AMS protection! I'd really like to see a model that can support more LL / ER LL as a fire support mode.
#4
Posted 13 December 2012 - 05:30 AM
Look at the TROs the average is 1-4 Energy, 1-2 Ballistic and 1-2 Missile weapons for the "normal" load out. Yes there are plenty of different mixes but I am talking for a "normal" load out.
#5
Posted 13 December 2012 - 05:34 AM
Joseph Mallan, on 13 December 2012 - 05:30 AM, said:
Look at the TROs the average is 1-4 Energy, 1-2 Ballistic and 1-2 Missile weapons for the "normal" load out. Yes there are plenty of different mixes but I am talking for a "normal" load out.
Hmm. So we should do something against this average, so this mech stands out?
No Energy, 4 Ballistic, 4 Missile?
QuadGaussaStreak?
Logistics Nightmare?
Edited by MustrumRidcully, 13 December 2012 - 05:34 AM.
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