Now, envision a Mechwarrior game where 2 Heavy Mechs are dualing with their "AC/20s." One of them has a standard MechWarrior AC/20 and delivers a lump of lead to his opponent's left torso - that's 20dmg in the LT immediately. The other pilot has outfitted his Mech with an "AC/20 Minigun" that does 20dmg per firing sequence (with the same weapon cycle time as the other AC used by his opponent)... he fires a concentrated burst of small 35mm HE shells and rips a gash across his oponent's entire torso, dealing 6dmg to the Left Torso, 7dmg to the Center Torso, and 7dmg to the Right Torso (for a total of 20dmg)
Can you call that an AC/20? Accorting to the BattleTech rules: No, it doesn't deliver damage to 1 place.
Can you call it an LBX-AC/20? No, it's not a shotgun.
Can you call it a RAC? No, RACs deliver full-power shots with every firing sequence; it would not break the damage down into 6-7-7 for a single "shot."
There is no current BattleTech weapons platform that deals out the harshness from a very-rapid-fire, high-damage Minigun-type weapon.
The game designers at PGI would have to create a "new weapon" if high-powered Gattling Guns were to be included in the autocannon-class of the Mechwarrior arsenal. I already had posted in the past about how MW4:Mercenaries came with several weapons that were non-cannon and how the game designers there tried to balance them out and make them fair additions to the game. How do the people here feel about possibly having the devs go above-and-beyond the Technical Manuals to create MW:O-unique weapons?
If you ever wanted to see a GAU-8/A Avenger Gattling gun mounted on a Mech, here's your chance to speak-out. I think a "GAC/20" firing a burst of 300 rounds that does a total of 20 damage instead of firing a single slug that does 20 damage would be an awesome addition to MechWarior video games, and it would not be any more powerful than an AC/20. I want spread. I want multiple impacts. I want DoT within the duration of time the burst is firing. I want 20dmg per burst with a GAC/20, where a burst is about 100 rounds fired over 2 seconds and the bullets doing 0.2dmg each.
I used the GAU-8/A reference because it's a real-world weapon that people can think of when I say "Gattling AC/20." I don't care about the real-world GAU-8's properties because Mechwarrior is fiction. If they made a GAC/20 then it would fire a stream of short-range slugs that don't outrange an AC/20, and would deal 20 damage across that stream. Not 40, not 60, not up-to 120... just 20 damage per "mystical battletech unit of time." And ya know what? It wouldn't run the riusk of jamming. Yeah, I said it - AC/20's don't jam for no reason. Just keep the firing rate down to 2,1000 rounds per minute and you'll be fine because it fires in computer-controlled bursts to prevent barrel failure.
Now, if you wanted a Gattling Gun that fires up to 4,200 rounds-per minute and can deal 40 damage per firing sequence, then you can get an Ultra GAC/20... but that might jam if you abuse it because we all know that Ultra autocannons can jam.
Edited by Prosperity Park, 18 May 2012 - 12:41 PM.