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New Exploits After Patch


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#21 JohnnyC

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Posted 17 December 2012 - 03:25 PM

View PostChemie, on 17 December 2012 - 03:19 PM, said:


Where did I whine? I was just speculating on the exploits we can expect. Jeez...Take a chilll.


Why not wait until you actually see exploits before posting a "New exploits after patch" thread? You're not alone... there are others doing the same thing and it's equally as lame.

#22 Mechwarrior Buddah

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Posted 17 December 2012 - 03:29 PM

View PostDeadoon, on 17 December 2012 - 03:23 PM, said:

It isn't even an exploit, it is a function of the game that already exists and is getting buffed that he is calling an exploit.


ah I thought this was one of those threads popping up where you try to game the game before it even gets in the game

#23 Felicitatem Parco

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Posted 17 December 2012 - 04:18 PM

This thread is filling up with less-than-positive thoughts. Please don't make any directed insults.



I wanna say a couple things about Suicide Scratching.



There will always be players who want to put the least effort into the game as possible while they're in the process of "saving up" to get the next thing they want. People are going to try and "exploit" the economy and there will always be ways to do so. In this particular case, the amount of effort needed to locate and engage multiple holtiles is significantly higher than that needed to sit still. Also, blazing in and dying won't help your team win, which will reduce the long-term payout of Suicide Scratching. An enemy Mech must die for anyone to be rewarded 7,500 c-bills, so Suiide Scratching might cause you to make very little money.

Since there is no Repair and Rearm Fee, there is no need to run away and hide after engaging multiple enemies, and doing so would greatly reduce your chances of making any Assist money since your team would become 1 player down and reduce the chance of the scratched Mechs dying. The Assist Bonus is meant to encourage the kind of match outcome that's synonomous with Great Victory - The kind of Match where people share targets and win by successfully deploying massed local firepower superiority, and everyone on the winning team has many Assists on the scoreboard.

Often times, the team with the most Assists is the team that wins, because a Team with Asststs is a Team that worked together. It is now more rewardng to the front-line brawlers and demolishing your opponents' main force, guns blazing, than it is to be that guy who fires one shot that happens to be a kill on a weakened opponent... an opponent that's only weakened because one of your teammates already gave their life for it.

Also, [This is conjecture - I am not sure here] I think that in order to get Assist bonuses, the enemy must die while you're Connected to the Match, because Assists aren't awarded until an enemy's death. [End Conjecture]

As for Salvage Bonuses, we all know that you must remain Connected until the end of a Match to get a Salvage bonus, therefore staying logged in and connected will be required to make significant profit.


:.

If this exploit requires someone to play the game initially and engage multiple opponents, and then have to stay connected until the end of the match, and have to bank their luck on their team winning with 1-man-down... I think that this exploit is one of the more tolerable ones.

(EDIT - WHen I say "Stay COnnected" I don't mean "stay in spectator mode." You can rush in, scratch, and allow them to kill you now. That just puts your team down a man, and increases the chances that all that time you spent maneuvering to engage the enemy will be just a complete waste)

Edited by Prosperity Park, 17 December 2012 - 04:28 PM.


#24 ShadowDarter

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Posted 17 December 2012 - 04:24 PM

even with the base capping money/exp removed wont stop me from trying to win that way if the option is left open, its a fair way of winning games even when i do win by capping i usualy have 4-5 assists to my name in every game. not many kills but i play support most of the time.

#25 Felicitatem Parco

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Posted 17 December 2012 - 04:27 PM

I think Base Capture is a way that teams will use to "Seal" their salvage/kill/assists values if they wind up on the losing side of the brawl... but it should no longer produce that Bee-Line effect anymore.
Scratching the enemy and capping will net you very little payout unless a brawl takes place.

Edited by Prosperity Park, 17 December 2012 - 04:29 PM.


#26 ShadowDarter

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Posted 17 December 2012 - 04:54 PM

View PostProsperity Park, on 17 December 2012 - 04:27 PM, said:

I think Base Capture is a way that teams will use to "Seal" their salvage/kill/assists values if they wind up on the losing side of the brawl... but it should no longer produce that Bee-Line effect anymore.
Scratching the enemy and capping will net you very little payout unless a brawl takes place.


Problem is though, as much as it will remove exploits it removes deversity within the game mode, to be honest until i play a few games with the new rules i honestly dont think this is the wisest of moves.

(since i havent actualy played with the new rule set, or seen anything Cbill/exp please treat my comments as specualtion on my part.)

#27 dF0X

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Posted 17 December 2012 - 04:57 PM

View PostShadowDarter, on 17 December 2012 - 04:54 PM, said:


Problem is though, as much as it will remove exploits it removes deversity within the game mode, to be honest until i play a few games with the new rules i honestly dont think this is the wisest of moves.

(since i havent actualy played with the new rule set, or seen anything Cbill/exp please treat my comments as specualtion on my part.)


Assuming your speculation is right (I have doubts), forced diversity isn't good diversity. It's just someone being dealt a crappy hand.

That's not even really diversity - it looks like diversity but it's just some mechs/loadouts are better/worse. A bad economy merely masks this, it doesn't fix anything.

I suspect there will continue to be plenty of diversity because people will play what they want.

#28 Stone Wall

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Posted 17 December 2012 - 05:11 PM

I want a Dislike button.

#29 TruePoindexter

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Posted 17 December 2012 - 05:13 PM

View PostStone Wall, on 17 December 2012 - 05:11 PM, said:

I want a Dislike button.

I like this.





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